diff options
Diffstat (limited to 'base/build.sh')
| -rwxr-xr-x | base/build.sh | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/base/build.sh b/base/build.sh index b415041..e237c16 100755 --- a/base/build.sh +++ b/base/build.sh @@ -51,27 +51,27 @@ case "$BUILD_TYPE" in esac # Make sure shaders are up to date -shader2h 330 vertex_shader vertex_shader.glsl data/vertex_shader.h -shader2h 330 fragment_shader shader.h fragment_shader.glsl data/fragment_shader.h +#shader2h 330 vertex_shader vertex_shader.glsl data/vertex_shader.h +#shader2h 330 fragment_shader shader.h fragment_shader.glsl data/fragment_shader.h # Stop on first error set -e # Common compile commands gcc_cmd="gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME} $INCLUDE_PATHS $LDFLAGS" -mingw_cmd="x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $LDFLAGS" +#mingw_cmd="x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $LDFLAGS" # Run Linux and Windows builds in parallel ( - ctime -begin .${PROJECT_NAME}_linux +# ctime -begin .${PROJECT_NAME}_linux $gcc_cmd $LINUX_INCLUDE $LINUX_LIBS - ctime -end .${PROJECT_NAME}_linux $? +# ctime -end .${PROJECT_NAME}_linux $? ) & -( - ctime -begin .${PROJECT_NAME}_windows - $mingw_cmd $WINDOWS_INCLUDE $WINDOWS_LIBS - ctime -end .${PROJECT_NAME}_windows $? -) & +#( +# ctime -begin .${PROJECT_NAME}_windows +# $mingw_cmd $WINDOWS_INCLUDE $WINDOWS_LIBS +# ctime -end .${PROJECT_NAME}_windows $? +#) & wait |
