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-rwxr-xr-xbase/build.sh20
1 files changed, 10 insertions, 10 deletions
diff --git a/base/build.sh b/base/build.sh
index b415041..e237c16 100755
--- a/base/build.sh
+++ b/base/build.sh
@@ -51,27 +51,27 @@ case "$BUILD_TYPE" in
esac
# Make sure shaders are up to date
-shader2h 330 vertex_shader vertex_shader.glsl data/vertex_shader.h
-shader2h 330 fragment_shader shader.h fragment_shader.glsl data/fragment_shader.h
+#shader2h 330 vertex_shader vertex_shader.glsl data/vertex_shader.h
+#shader2h 330 fragment_shader shader.h fragment_shader.glsl data/fragment_shader.h
# Stop on first error
set -e
# Common compile commands
gcc_cmd="gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME} $INCLUDE_PATHS $LDFLAGS"
-mingw_cmd="x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $LDFLAGS"
+#mingw_cmd="x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $LDFLAGS"
# Run Linux and Windows builds in parallel
(
- ctime -begin .${PROJECT_NAME}_linux
+# ctime -begin .${PROJECT_NAME}_linux
$gcc_cmd $LINUX_INCLUDE $LINUX_LIBS
- ctime -end .${PROJECT_NAME}_linux $?
+# ctime -end .${PROJECT_NAME}_linux $?
) &
-(
- ctime -begin .${PROJECT_NAME}_windows
- $mingw_cmd $WINDOWS_INCLUDE $WINDOWS_LIBS
- ctime -end .${PROJECT_NAME}_windows $?
-) &
+#(
+# ctime -begin .${PROJECT_NAME}_windows
+# $mingw_cmd $WINDOWS_INCLUDE $WINDOWS_LIBS
+# ctime -end .${PROJECT_NAME}_windows $?
+#) &
wait