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#!/bin/bash
export PATH="$(git rev-parse --show-toplevel)/bin:$PATH"
# Project name
PROJECT_NAME="base"
# Base configuration common to all builds
CFLAGS="-mavx2 -mtune=native -std=gnu11 "
CFLAGS+="-msse4.1 -mfunction-return=keep -mindirect-branch=keep "
CFLAGS+="-fwrapv -ffast-math -fno-trapping-math -fwhole-program "
CFLAGS+="-fno-stack-protector -fno-PIE -no-pie -fno-strict-aliasing -ffunction-sections -fdata-sections "
CFLAGS+="-U_FORTIFY_SOURCE "
CFLAGS+="-Wall -Wextra "
CFLAGS+="-Wno-unused-parameter -Wno-sign-compare -Wno-trigraphs -Wno-maybe-uninitialized "
CFLAGS+="-Wno-unused-variable -Wno-unused-const-variable -Wno-unused-function "
LDFLAGS="-Wl,--gc-sections "
# Base include paths
INCLUDE_PATHS="-I../include -I../base -I../.."
# Linux-specific includes and libraries
LINUX_INCLUDE="-I/usr/include/pipewire-0.3 -I/usr/include/spa-0.2"
LINUX_LIBS="-lpipewire-0.3 -lXi -lX11 -lGL -lm -ldl -pthread"
# Windows-specific includes and libraries
WINDOWS_INCLUDE=""
WINDOWS_LIBS="-lwinmm -lksuser -lole32 -lmmdevapi -lavrt -lgdi32 -lopengl32 -luuid"
# Determine build type
BUILD_TYPE=$1
if [ -z "$BUILD_TYPE" ]; then
BUILD_TYPE="normal"
fi
case "$BUILD_TYPE" in
"normal")
CFLAGS+=" -g -O2 -DDEBUG_INTERNAL"
;;
"debug")
CFLAGS+=" -g -O0"
LDFLAGS+=" -fno-pie -no-pie"
;;
"release")
CFLAGS+=" -s -O2"
;;
*)
echo "Unknown build type: $BUILD_TYPE"
exit 1
;;
esac
# Make sure shaders are up to date
shader2h 330 vertex_shader vertex_shader.glsl data/vertex_shader.h
shader2h 330 fragment_shader shader.h fragment_shader.glsl data/fragment_shader.h
# Stop on first error
set -e
# Common compile commands
gcc_cmd="gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME} $INCLUDE_PATHS $LDFLAGS"
mingw_cmd="x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $LDFLAGS"
# Run Linux and Windows builds in parallel
(
ctime -begin .${PROJECT_NAME}_linux
$gcc_cmd $LINUX_INCLUDE $LINUX_LIBS
ctime -end .${PROJECT_NAME}_linux $?
) &
(
ctime -begin .${PROJECT_NAME}_windows
$mingw_cmd $WINDOWS_INCLUDE $WINDOWS_LIBS
ctime -end .${PROJECT_NAME}_windows $?
) &
wait
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