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authorPeter Fors <peter.fors@mindkiller.com>2025-04-21 14:06:43 +0200
committerPeter Fors <peter.fors@mindkiller.com>2025-04-21 14:06:43 +0200
commit19f119e49c91580f49bb02f86bb905a05ba90d6b (patch)
tree1fb671eb5bec6cd723e3708e0085280aee926547 /callbacks.c
parent6321f071ed2ab36242e857a9414b7f4c53092d72 (diff)
back to 2560fps after wrangling the ppu_state into two cachelines
Diffstat (limited to 'callbacks.c')
-rw-r--r--callbacks.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/callbacks.c b/callbacks.c
index a610a43..4523a68 100644
--- a/callbacks.c
+++ b/callbacks.c
@@ -53,25 +53,25 @@ static void key_callback(GLFWwindow *window, int key, int scancode, int action,
if(action == GLFW_PRESS) {
switch(key) {
- case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A
- case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B
- case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select
- case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start
- case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break;
- case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break;
- case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break;
- case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break;
+ case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A
+ case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B
+ case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select
+ case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start
+ case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break;
+ case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break;
+ case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break;
+ case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break;
}
} else if(action == GLFW_RELEASE) {
switch(key) {
- case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break;
- case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break;
- case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break;
- case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break;
- case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break;
- case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break;
- case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break;
- case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break;
+ case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break;
+ case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break;
+ case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break;
+ case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break;
+ case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break;
+ case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break;
+ case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break;
+ case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break;
}
}