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| author | Peter Fors <peter.fors@mindkiller.com> | 2025-04-21 14:06:43 +0200 |
|---|---|---|
| committer | Peter Fors <peter.fors@mindkiller.com> | 2025-04-21 14:06:43 +0200 |
| commit | 19f119e49c91580f49bb02f86bb905a05ba90d6b (patch) | |
| tree | 1fb671eb5bec6cd723e3708e0085280aee926547 /callbacks.c | |
| parent | 6321f071ed2ab36242e857a9414b7f4c53092d72 (diff) | |
back to 2560fps after wrangling the ppu_state into two cachelines
Diffstat (limited to 'callbacks.c')
| -rw-r--r-- | callbacks.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/callbacks.c b/callbacks.c index a610a43..4523a68 100644 --- a/callbacks.c +++ b/callbacks.c @@ -53,25 +53,25 @@ static void key_callback(GLFWwindow *window, int key, int scancode, int action, if(action == GLFW_PRESS) { switch(key) { - case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A - case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B - case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select - case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start - case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break; - case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break; - case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break; - case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break; + case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A + case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B + case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select + case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start + case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break; + case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break; + case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break; + case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break; } } else if(action == GLFW_RELEASE) { switch(key) { - case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break; - case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break; - case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break; - case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break; - case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break; - case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break; - case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break; - case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break; + case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break; + case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break; + case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break; + case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break; + case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break; + case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break; + case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break; + case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break; } } |
