From 19f119e49c91580f49bb02f86bb905a05ba90d6b Mon Sep 17 00:00:00 2001 From: Peter Fors Date: Mon, 21 Apr 2025 14:06:43 +0200 Subject: back to 2560fps after wrangling the ppu_state into two cachelines --- callbacks.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'callbacks.c') diff --git a/callbacks.c b/callbacks.c index a610a43..4523a68 100644 --- a/callbacks.c +++ b/callbacks.c @@ -53,25 +53,25 @@ static void key_callback(GLFWwindow *window, int key, int scancode, int action, if(action == GLFW_PRESS) { switch(key) { - case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A - case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B - case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select - case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start - case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break; - case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break; - case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break; - case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break; + case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A + case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B + case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select + case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start + case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break; + case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break; + case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break; + case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break; } } else if(action == GLFW_RELEASE) { switch(key) { - case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break; - case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break; - case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break; - case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break; - case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break; - case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break; - case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break; - case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break; + case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break; + case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break; + case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break; + case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break; + case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break; + case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break; + case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break; + case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break; } } -- cgit v1.2.3