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authorPeter Fors <peter.fors@mindkiller.com>2025-03-29 20:11:56 +0100
committerPeter Fors <peter.fors@mindkiller.com>2025-03-29 20:11:56 +0100
commitd5486a5af100fb37fac08b60d862ac14943853ce (patch)
treee2206f620745ba49c94f0f29d180587e03bc9fda /base/vertex_shader.glsl
parentee4f15400998ca704c6ad8fc537f0d924930fabd (diff)
add base code for windowing and opengl crt-shader.
Diffstat (limited to 'base/vertex_shader.glsl')
-rw-r--r--base/vertex_shader.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/base/vertex_shader.glsl b/base/vertex_shader.glsl
new file mode 100644
index 0000000..d8f1848
--- /dev/null
+++ b/base/vertex_shader.glsl
@@ -0,0 +1,9 @@
+in vec2 position;
+in vec2 texture_coord;
+
+out vec2 frag_texture_coord;
+
+void main() {
+ frag_texture_coord = texture_coord;
+ gl_Position = vec4(position, 0.0, 1.0);
+}