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authorPeter Fors <peter.fors@mindkiller.com>2025-04-28 22:19:43 +0200
committerPeter Fors <peter.fors@mindkiller.com>2025-04-28 22:19:43 +0200
commite08b851c79ae9a7fc0a2066e49110dc7fb426bce (patch)
treec8458daee7201983903cf04413ff9a6072084028 /base/shader.h
parentc40f7421d8c1ccbe008dbd2191c6642625ae4b83 (diff)
reverted rewrite of ppu, optimized what functions should be forced inline, gained ~2.5% performance
Diffstat (limited to 'base/shader.h')
-rw-r--r--base/shader.h34
1 files changed, 0 insertions, 34 deletions
diff --git a/base/shader.h b/base/shader.h
deleted file mode 100644
index df838df..0000000
--- a/base/shader.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//==============================================================
-// SETUP FOR CRTS
-//==============================================================
-#define CRTS_TONE 1
-#define CRTS_CONTRAST 1
-#define CRTS_SATURATION 1
-//--------------------------------------------------------------
-#define CRTS_WARP 1
-//--------------------------------------------------------------
-// Try different masks
-#define CRTS_MASK_GRILLE 1
-// #define CRTS_MASK_GRILLE_LITE 1
-// #define CRTS_MASK_NONE 1
-// #define CRTS_MASK_SHADOW 1
-// --------------------------------------------------------------
-// Scanline thinness
-// 0.50 = fused scanlines
-// 0.70 = recommended default
-// 1.00 = thinner scanlines (too thin)
-#define INPUT_THIN 0.7
-//--------------------------------------------------------------
-// Horizonal scan blur
-// -3.0 = pixely
-// -2.5 = default
-// -2.0 = smooth
-// -1.0 = too blurry
-#define INPUT_BLUR -2.5
-//--------------------------------------------------------------
-// Shadow mask effect, ranges from,
-// 0.25 = large amount of mask (not recommended, too dark)
-// 0.50 = recommended default
-// 1.00 = no shadow mask
-#define INPUT_MASK 0.5
-