From e08b851c79ae9a7fc0a2066e49110dc7fb426bce Mon Sep 17 00:00:00 2001 From: Peter Fors Date: Mon, 28 Apr 2025 22:19:43 +0200 Subject: reverted rewrite of ppu, optimized what functions should be forced inline, gained ~2.5% performance --- base/shader.h | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 base/shader.h (limited to 'base/shader.h') diff --git a/base/shader.h b/base/shader.h deleted file mode 100644 index df838df..0000000 --- a/base/shader.h +++ /dev/null @@ -1,34 +0,0 @@ -//============================================================== -// SETUP FOR CRTS -//============================================================== -#define CRTS_TONE 1 -#define CRTS_CONTRAST 1 -#define CRTS_SATURATION 1 -//-------------------------------------------------------------- -#define CRTS_WARP 1 -//-------------------------------------------------------------- -// Try different masks -#define CRTS_MASK_GRILLE 1 -// #define CRTS_MASK_GRILLE_LITE 1 -// #define CRTS_MASK_NONE 1 -// #define CRTS_MASK_SHADOW 1 -// -------------------------------------------------------------- -// Scanline thinness -// 0.50 = fused scanlines -// 0.70 = recommended default -// 1.00 = thinner scanlines (too thin) -#define INPUT_THIN 0.7 -//-------------------------------------------------------------- -// Horizonal scan blur -// -3.0 = pixely -// -2.5 = default -// -2.0 = smooth -// -1.0 = too blurry -#define INPUT_BLUR -2.5 -//-------------------------------------------------------------- -// Shadow mask effect, ranges from, -// 0.25 = large amount of mask (not recommended, too dark) -// 0.50 = recommended default -// 1.00 = no shadow mask -#define INPUT_MASK 0.5 - -- cgit v1.2.3