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path: root/shaders/gl_vertex.glsl
blob: 707df72d516f8682a1070474271ce59d0ae4d104 (plain)
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in vec2 position;
in vec2 texture_coord;
out vec2 frag_texture_coord;

void main() {
	gl_Position = vec4(position, 0.0, 1.0);
	frag_texture_coord = texture_coord;
}