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static uint8_t __attribute__((aligned(64))) ppu_bitreverse_lut[256] = {
# define R2(n) n, n + 2*64, n + 1*64, n + 3*64
# define R4(n) R2(n), R2(n + 2*16), R2(n + 1*16), R2(n + 3*16)
# define R6(n) R4(n), R4(n + 2*4 ), R4(n + 1*4 ), R4(n + 3*4 )
R6(0), R6(2), R6(1), R6(3)
};
#undef R2
#undef R4
#undef R6
static uint8_t memory_read_dma(struct nes_state *state, uint32_t offset);
static void ppu_reset(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
memset(ppu, 0, sizeof(struct ppu_state));
}
__attribute__((always_inline, hot))
static inline void ppu_write(struct nes_state *state, uint32_t offset, uint8_t value) {
struct ppu_state *ppu = &state->ppu;
switch(offset & 7) {
case 0: { // 2000
ppu->reg_ctrl = value;
ppu->temp_addr = (ppu->temp_addr & 0xf3ff) | ((value & 0x03) << 10);
ppu->open_bus = value;
} break;
case 1: { // 2001
ppu->reg_mask = value;
ppu->open_bus = value;
} break;
case 3: { // 2003
ppu->oam_addr = value;
} break;
case 4: { // 2004
ppu->oam[ppu->oam_addr] = value;
ppu->oam_addr++;
} break;
case 5: { // 2005
if(ppu->write_latch == 0) {
ppu->fine_x = value & 0x07;
ppu->temp_addr = (ppu->temp_addr & ~0x001f) | (value >> 3);
ppu->write_latch = 1;
} else {
ppu->temp_addr = (ppu->temp_addr & ~0x73e0) | ((value & 0x07) << 12) | ((value & 0xf8) << 2);
ppu->write_latch = 0;
}
ppu->open_bus = value;
} break;
case 6: { // 2006
if(ppu->write_latch == 0) {
ppu->temp_addr = (ppu->temp_addr & 0x00ff) | ((value & 0x3f) << 8);
ppu->write_latch = 1;
} else {
ppu->temp_addr = (ppu->temp_addr & 0xff00) | value;
ppu->vram_addr = ppu->temp_addr;
ppu->write_latch = 0;
}
ppu->open_bus = value;
} break;
case 7: { // 2007
uint32_t addr = ppu->vram_addr & 0x3fff;
if(addr < 0x2000) {
// CHR-RAM, skip
} else if(addr < 0x3f00) {
state->mapper.ciram_write(state, addr, value);
} else if(addr < 0x4000) {
uint32_t pal_addr = addr & 0x1f;
if((pal_addr & 3) == 0) {
pal_addr &= ~0x10;
}
ppu->palette[pal_addr] = value;
}
ppu->vram_addr += (ppu->reg_ctrl & 0x04) ? 32 : 1;
} break;
}
}
__attribute__((always_inline, hot))
static inline uint8_t ppu_read(struct nes_state *state, uint32_t offset) {
struct ppu_state *ppu = &state->ppu;
uint8_t result = ppu->open_bus;
switch(offset & 7) {
case 2: { // 2002
result = ppu->reg_status;
ppu->reg_status &= ~0x80;
ppu->write_latch = 0;
} break;
case 4: { // 2004
result = ppu->oam[ppu->oam_addr];
} break;
case 7: { // 2007
uint32_t addr = ppu->vram_addr & 0x3fff;
result = 0;
if(addr < 0x2000) {
result = ppu->vram_read_buffer;
ppu->vram_read_buffer = state->mapper.chr_read(state, addr);
} else if(addr < 0x3f00) {
result = state->mapper.ciram_read(state, addr);
} else if(addr < 0x4000) {
uint32_t pal_addr = addr & 0x1f;
if((pal_addr & 0x13) == 0x10) {
pal_addr &= ~0x10;
}
result = ppu->palette[pal_addr];
}
ppu->vram_addr += (ppu->reg_ctrl & 0x04) ? 32 : 1;
} break;
}
ppu->open_bus = result;
return result;
}
__attribute__((always_inline, hot))
static inline void ppu_evaluate_sprites(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
uint8_t sprite_height = (ppu->reg_ctrl & 0x20) ? 16 : 8;
uint8_t n = 0;
uint8_t *src = ppu->oam;
uint8_t *dst = ppu->secondary_oam;
for(uint8_t i = 0; i < 64; i++) {
uint8_t y = src[0];
int32_t row = (int32_t)ppu->scanline - y;
if(row >= 0 && row < sprite_height) {
if(n < 8) {
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
ppu->sprite_indexes[n] = i;
ppu->sprite_zero_hit_possible |= (i == 0) ? 1 : 0;
dst += 4;
n++;
} else {
ppu->reg_status |= 0x20;
break;
}
}
src += 4;
}
ppu->sprite_count = n;
}
__attribute__((always_inline, hot))
static inline void ppu_fetch_sprite_patterns(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
for(uint8_t i = 0; i < ppu->sprite_count; i++) {
uint8_t *s = ppu->secondary_oam + i * 4;
uint8_t y = s[0], tile = s[1], attr = s[2], x = s[3];
uint8_t row = ppu->scanline - y;
uint8_t height = (ppu->reg_ctrl & 0x20) ? 16 : 8;
row = (attr & 0x80) ? height - 1 - row : row;
uint32_t addr;
if(height == 16) {
uint32_t bank = (tile & 1) ? 0x1000 : 0x0000;
tile &= 0xfe;
if(row >= 8) {
tile++;
row -= 8;
}
addr = bank + tile * 16 + row;
} else {
uint32_t bank = (ppu->reg_ctrl & 0x08) ? 0x1000 : 0x0000;
addr = bank + tile * 16 + row;
}
uint8_t lsb = state->mapper.chr_read(state, addr);
uint8_t msb = state->mapper.chr_read(state, addr + 8);
if(attr & 0x40) {
lsb = ppu_bitreverse_lut[lsb];
msb = ppu_bitreverse_lut[msb];
}
ppu->sprite_shift_lo[i] = lsb;
ppu->sprite_shift_hi[i] = msb;
ppu->sprite_positions[i] = x;
ppu->sprite_priorities[i] = (attr >> 5) & 1;
}
}
__attribute__((always_inline, hot))
static inline void ppu_render_pixel(struct nes_state *state) {
uint8_t bg_pixel = 0;
uint8_t bg_palette = 0;
uint8_t sp_pixel = 0;
uint8_t sp_palette = 0;
uint8_t sp_prio = 0;
uint8_t sp_zero = 0;
uint8_t final_color = 0;
struct ppu_state *ppu = &state->ppu;
uint32_t x = ppu->dot - 1;
uint32_t y = ppu->scanline;
uint32_t bit = 0x8000 >> ppu->fine_x;
if(ppu->reg_mask & 0x08) {
uint8_t p0 = (ppu->bg_shift_pattern_low & bit) ? 1 : 0;
uint8_t p1 = (ppu->bg_shift_pattern_high & bit) ? 1 : 0;
bg_pixel = (p1 << 1) | p0;
uint8_t a0 = (ppu->bg_shift_attrib_low & bit) ? 1 : 0;
uint8_t a1 = (ppu->bg_shift_attrib_high & bit) ? 1 : 0;
bg_palette = (a1 << 1) | a0;
}
if(ppu->reg_mask & 0x10) {
for(uint8_t i = 0; i < ppu->sprite_count; i++) {
if(ppu->sprite_positions[i] == 0) {
uint8_t p0 = (ppu->sprite_shift_lo[i] & 0x80) ? 1 : 0;
uint8_t p1 = (ppu->sprite_shift_hi[i] & 0x80) ? 1 : 0;
sp_pixel = (p1 << 1) | p0;
if(sp_pixel) {
sp_palette = ppu->secondary_oam[i * 4 + 2] & 3;
sp_prio = ppu->sprite_priorities[i];
sp_zero = (ppu->sprite_indexes[i] == 0);
break;
}
}
}
}
if(bg_pixel == 0 && sp_pixel == 0) {
final_color = ppu->palette[0];
} else if(bg_pixel == 0 && sp_pixel != 0) {
final_color = ppu->palette[0x10 | (sp_palette << 2) | sp_pixel];
} else if(bg_pixel != 0 && sp_pixel == 0) {
final_color = ppu->palette[(bg_palette << 2) | bg_pixel];
} else {
if(sp_zero && ppu->sprite_zero_hit_possible && x < 255) {
ppu->reg_status |= 0x40;
}
if(sp_prio == 0) {
final_color = ppu->palette[0x10 | (sp_palette << 2) | sp_pixel];
} else {
final_color = ppu->palette[(bg_palette << 2) | bg_pixel];
}
}
ppu->pixels[y * 256 + x] = final_color;
}
__attribute__((hot, flatten))
static void ppu_tick(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
for(uint32_t ppu_loops = 0; ppu_loops < 3; ++ppu_loops) {
uint32_t dot = ppu->dot;
uint32_t scanline = ppu->scanline;
uint8_t rendering = (ppu->reg_mask & 0x18);
#if 1
if(rendering) {
switch(scanline) {
case 0 ... 239: {
// if(rendering && (dot >= 1 && dot <= 256)) {
// }
switch(dot) {
case 1 ... 256:
ppu_render_pixel(state);
if(dot == 256) {
if((ppu->vram_addr & 0x7000) != 0x7000) {
ppu->vram_addr += 0x1000;
} else {
ppu->vram_addr &= ~0x7000;
uint32_t y = (ppu->vram_addr & 0x03e0) >> 5;
if(y == 29) {
y = 0;
ppu->vram_addr ^= 0x0800;
} else if(y == 31) {
y = 0;
} else {
y++;
}
ppu->vram_addr = (ppu->vram_addr & ~0x03e0) | (y << 5);
}
}
__attribute__((fallthrough));
case 321 ... 336: {
if(rendering && ((dot >= 1 && dot <= 256) || (dot >= 321 && dot <= 336))) {
if(ppu->reg_mask & 0x10) {
for(uint32_t i = 0; i < ppu->sprite_count; i++) {
if(ppu->sprite_positions[i] > 0) {
ppu->sprite_positions[i]--;
} else {
ppu->sprite_shift_lo[i] <<= 1;
ppu->sprite_shift_hi[i] <<= 1;
}
}
}
ppu->bg_shift_pattern_low <<= 1;
ppu->bg_shift_pattern_high <<= 1;
ppu->bg_shift_attrib_low <<= 1;
ppu->bg_shift_attrib_high <<= 1;
}
switch(dot % 8) {
case 1: {
uint32_t nt_addr = 0x2000 | (ppu->vram_addr & 0x0fff);
ppu->bg_next_tile_id = state->mapper.ciram_read(state, nt_addr);
} break;
case 3: {
uint32_t attr_addr = 0x23c0 | (ppu->vram_addr & 0x0c00) |
((ppu->vram_addr >> 4) & 0x38) |
((ppu->vram_addr >> 2) & 0x07);
uint8_t attr = state->mapper.ciram_read(state, attr_addr & 0x0fff);
uint8_t shift = ((ppu->vram_addr >> 4) & 4) | (ppu->vram_addr & 2);
ppu->bg_next_tile_attrib = (attr >> shift) & 3;
} break;
case 5: {
uint32_t base = (ppu->reg_ctrl & 0x10) ? 0x1000 : 0x0000;
uint32_t tile = ppu->bg_next_tile_id;
uint32_t fine_y = (ppu->vram_addr >> 12) & 7;
uint32_t addr_lsb = (base + tile * 16 + fine_y) & 0x1fff;
ppu->bg_next_tile_lsb = state->mapper.chr_read(state, addr_lsb);
} break;
case 7: {
uint32_t base = (ppu->reg_ctrl & 0x10) ? 0x1000 : 0x0000;
uint32_t tile = ppu->bg_next_tile_id;
uint32_t fine_y = (ppu->vram_addr >> 12) & 7;
uint32_t addr_msb = (base + tile * 16 + fine_y + 8) & 0x1fff;
ppu->bg_next_tile_msb = state->mapper.chr_read(state, addr_msb);
} break;
case 0: {
ppu->bg_shift_pattern_low = (ppu->bg_shift_pattern_low & 0xff00) | ppu->bg_next_tile_lsb;
ppu->bg_shift_pattern_high = (ppu->bg_shift_pattern_high & 0xff00) | ppu->bg_next_tile_msb;
uint8_t a = ppu->bg_next_tile_attrib;
ppu->bg_shift_attrib_low = (ppu->bg_shift_attrib_low & 0xff00) | ((a & 1) ? 0xff : 0x00);
ppu->bg_shift_attrib_high = (ppu->bg_shift_attrib_high & 0xff00) | ((a & 2) ? 0xff : 0x00);
if((ppu->vram_addr & 0x001f) == 31) {
ppu->vram_addr &= ~0x001f;
ppu->vram_addr ^= 0x0400;
} else {
ppu->vram_addr++;
}
} break;
}
} break;
case 257: {
ppu->vram_addr = (ppu->vram_addr & ~0x041f) | (ppu->temp_addr & 0x041f);
ppu_evaluate_sprites(state);
break;
}
case 340: {
ppu_fetch_sprite_patterns(state);
break;
}
}
} break;
// case 241: {
// if(dot == 1) {
// ppu->reg_status |= 0x80;
// if(ppu->reg_ctrl & 0x80) {
// state->nmi_pending = 1;
// }
// }
// } break;
// case 261: {
// if(dot == 1) {
// ppu->reg_status &= ~0x80;
// ppu->reg_status &= ~0x40;
// ppu->sprite_zero_hit_possible = 0;
// }
// if(dot >= 280 && dot <= 304) {
// ppu->vram_addr = (ppu->vram_addr & ~0x7be0) | (ppu->temp_addr & 0x7be0);
// }
// if(dot == 340) {
// ppu_fetch_sprite_patterns(state);
// }
// } break;
// // Handle the frame rendering
// if(++dot > 340) {
// dot = 0;
// scanline++;
// if(scanline > 261) {
// scanline = 0;
// ppu->frame_ready = 1;
// }
// }
// ppu->dot = dot;
// ppu->scanline = scanline;
}
}
#else
// if(ppu->even_frame && (ppu->reg_mask & 0x18)) {
// // skip this dot
// // call mapper_tick here.
// ppu->dot++;
// }
if(rendering && scanline < 240 && dot >= 1 && dot <= 256) {
ppu_render_pixel(state);
}
if(rendering && ((dot >= 1 && dot <= 256) || (dot >= 321 && dot <= 336))) {
if(ppu->reg_mask & 0x10) {
for(uint32_t i = 0; i < ppu->sprite_count; i++) {
if(ppu->sprite_positions[i] > 0) {
ppu->sprite_positions[i]--;
} else {
ppu->sprite_shift_lo[i] <<= 1;
ppu->sprite_shift_hi[i] <<= 1;
}
}
}
ppu->bg_shift_pattern_low <<= 1;
ppu->bg_shift_pattern_high <<= 1;
ppu->bg_shift_attrib_low <<= 1;
ppu->bg_shift_attrib_high <<= 1;
}
if(scanline < 240 || scanline == 261) {
if(rendering && ((dot >= 1 && dot <= 256) || (dot >= 321 && dot <= 336))) {
switch(dot % 8) {
case 1: {
uint32_t nt_addr = 0x2000 | (ppu->vram_addr & 0x0fff);
ppu->bg_next_tile_id = state->mapper.ciram_read(state, nt_addr);
break;
}
case 3: {
uint32_t attr_addr = 0x23c0 | (ppu->vram_addr & 0x0c00) | ((ppu->vram_addr >> 4) & 0x38) | ((ppu->vram_addr >> 2) & 0x07);
uint8_t attr = state->mapper.ciram_read(state, attr_addr & 0x0fff);
uint8_t shift = ((ppu->vram_addr >> 4) & 4) | (ppu->vram_addr & 2);
ppu->bg_next_tile_attrib = (attr >> shift) & 3;
break;
}
case 5: {
uint32_t base = (ppu->reg_ctrl & 0x10) ? 0x1000 : 0x0000;
uint32_t tile = ppu->bg_next_tile_id;
uint32_t fine_y = (ppu->vram_addr >> 12) & 7;
uint32_t addr_lsb = (base + tile * 16 + fine_y) & 0x1fff;
ppu->bg_next_tile_lsb = state->mapper.chr_read(state, addr_lsb);
break;
}
case 7: {
uint32_t base = (ppu->reg_ctrl & 0x10) ? 0x1000 : 0x0000;
uint32_t tile = ppu->bg_next_tile_id;
uint32_t fine_y = (ppu->vram_addr >> 12) & 7;
uint32_t addr_msb = (base + tile * 16 + fine_y + 8) & 0x1fff;
ppu->bg_next_tile_msb = state->mapper.chr_read(state, addr_msb);
break;
}
case 0: {
ppu->bg_shift_pattern_low = (ppu->bg_shift_pattern_low & 0xff00) | ppu->bg_next_tile_lsb;
ppu->bg_shift_pattern_high = (ppu->bg_shift_pattern_high & 0xff00) | ppu->bg_next_tile_msb;
uint8_t a = ppu->bg_next_tile_attrib;
ppu->bg_shift_attrib_low = (ppu->bg_shift_attrib_low & 0xff00) | ((a & 1) ? 0xff : 0x00);
ppu->bg_shift_attrib_high = (ppu->bg_shift_attrib_high & 0xff00) | ((a & 2) ? 0xff : 0x00);
if((ppu->vram_addr & 0x001f) == 31) {
ppu->vram_addr &= ~0x001f;
ppu->vram_addr ^= 0x0400;
} else {
ppu->vram_addr++;
}
break;
}
}
}
if(rendering) {
if(dot == 256) {
if((ppu->vram_addr & 0x7000) != 0x7000) {
ppu->vram_addr += 0x1000;
} else {
ppu->vram_addr &= ~0x7000;
uint32_t y = (ppu->vram_addr & 0x03e0) >> 5;
if(y == 29) {
y = 0;
ppu->vram_addr ^= 0x0800;
} else if(y == 31) {
y = 0;
} else {
y++;
}
ppu->vram_addr = (ppu->vram_addr & ~0x03e0) | (y << 5);
}
}
if(dot == 257) {
ppu->vram_addr = (ppu->vram_addr & ~0x041f) | (ppu->temp_addr & 0x041f);
}
if(UNLIKELY(scanline == 261) && dot >= 280 && dot <= 304) {
ppu->vram_addr = (ppu->vram_addr & ~0x7be0) | (ppu->temp_addr & 0x7be0);
}
if(dot == 257 && LIKELY(scanline < 240)) {
ppu_evaluate_sprites(state);
}
if(dot == 340 && (LIKELY(scanline < 240) || UNLIKELY(scanline == 261))) {
ppu_fetch_sprite_patterns(state);
}
}
}
#endif
// TEST SWITCH CODE
switch(scanline) {
case 241: {
if(dot == 1) {
ppu->reg_status |= 0x80;
if(ppu->reg_ctrl & 0x80) {
state->nmi_pending = 1;
}
}
break;
}
case 261: {
if(dot == 1) {
ppu->reg_status &= ~0x80;
ppu->reg_status &= ~0x40;
ppu->sprite_zero_hit_possible = 0;
}
if(dot >= 280 && dot <= 304) {
ppu->vram_addr = (ppu->vram_addr & ~0x7be0) | (ppu->temp_addr & 0x7be0);
}
if(dot == 340) {
ppu_fetch_sprite_patterns(state);
}
break;
}
}
// TEST SWITCH CODE
// if(UNLIKELY(scanline == 241) && dot == 1) {
// ppu->reg_status |= 0x80;
// if(ppu->reg_ctrl & 0x80) {
// state->nmi_pending = 1;
// }
// }
// if(UNLIKELY(scanline == 261) && dot == 1) {
// ppu->reg_status &= ~0x80;
// ppu->reg_status &= ~0x40;
// ppu->sprite_zero_hit_possible = 0;
// }
dot++;
if(dot > 340) {
dot = 0;
scanline++;
if(scanline > 261) {
scanline = 0;
ppu->frame_ready = 1;
}
}
ppu->dot = dot;
ppu->scanline = scanline;
}
}
__attribute__((always_inline, hot))
static inline void ppu_dma_4014(struct nes_state *state, uint8_t page) {
uint32_t base = page << 8;
// Add 1 or 2 idle cycles depending on current CPU cycle
uint8_t idle_cycles = (state->cycles & 1) ? 1 : 2;
for(uint8_t i = 0; i < idle_cycles; i++) {
state->cycles++;
ppu_tick(state);
}
for(uint32_t i = 0; i < 256; i++) {
uint32_t addr = base + i;
state->cycles++;
ppu_tick(state);
uint8_t value = memory_read_dma(state, addr);
state->cycles++;
ppu_tick(state);
// ppu_write_2004(state, value);
ppu_write(state, 4, value);
}
}
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