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static void mapper_66_init(struct nes_state *state) {
state->map.gxrom.prg_offset = 0;
state->map.gxrom.chr_offset = 0;
}
static uint8_t mapper_66_read(struct nes_state *state, uint32_t addr) {
if(addr >= 0x8000) {
uint32_t base = state->map.gxrom.prg_offset;
return state->rom[base + (addr - 0x8000)];
}
return 0;
}
static void mapper_66_write(struct nes_state *state, uint32_t addr, uint8_t value) {
if(addr >= 0x8000) {
uint32_t prg_bank = (value >> 4) & 3;
uint32_t chr_bank = (value >> 0) & 3;
state->map.gxrom.prg_offset = prg_bank * 0x8000;
state->map.gxrom.chr_offset = chr_bank * 0x2000;
}
}
static void mapper_66_tick(struct nes_state *state) {
// No IRQ or timing logic needed
}
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