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#!/bin/bash

# Set the project name here
PROJECT_NAME="mknes"  # Change this for each new project

# Base configuration common to all builds
CFLAGS="-std=gnu11 "
CFLAGS+="-mavx2 -mtune=native -mfunction-return=keep -mindirect-branch=keep "
CFLAGS+="-fwrapv -ffast-math -fno-trapping-math -fwhole-program "
CFLAGS+="-fno-stack-protector -fno-PIE -no-pie -fno-strict-aliasing -ffunction-sections -fdata-sections "
CFLAGS+="-Wall -Wextra "
CFLAGS+="-Wno-unused-parameter -Wno-sign-compare -Wno-trigraphs -Wno-maybe-uninitialized "
CFLAGS+="-Wno-unused-variable -Wno-unused-const-variable -Wno-unused-function "

LDFLAGS="-Wl,--gc-sections "

# Base include paths (common for all platforms)
INCLUDE_PATHS="-Ibase -I.."

# Linux-specific includes and libraries
LINUX_INCLUDE="-I/usr/include/pipewire-0.3 -I/usr/include/spa-0.2"
LINUX_LIBS="-lpipewire-0.3 -lXi -lX11 -lGL -lm -ldl -pthread"

# Windows-specific includes and libraries
# WINDOWS_INCLUDE=""
# WINDOWS_LIBS="-lwinmm -lksuser -lole32 -lmmdevapi -lavrt -lgdi32 -lopengl32 -luuid"

# Determine build type-specific flags
BUILD_TYPE=$1

if [ -z "$BUILD_TYPE" ]; then
	BUILD_TYPE="normal"
fi

case "$BUILD_TYPE" in
	"normal")
		CFLAGS+=" -g -O2 -DDEBUG_INTERNAL"
		;;
	"release")
		CFLAGS+=" -s -O2"
		;;
	"debug")
		CFLAGS+=" -g -O0"
		LDFLAGS+=" -fno-pie -no-pie"
		;;
	*)
		echo "Unknown build type: $BUILD_TYPE"
		exit 1
		;;
esac

# Rebuild assets every time we compile
#rm -rf data
#mkdir -p data/p{1,2,3,4,5,6,7,8}
#env -C org_assets ../../bin/mks_time ./process.sh

# Make sure the <basecode> shaders are up to date if you are experimenting with them.
#env -C  ../base ../bin/shader2h 140 vertex_shader vertex_shader.glsl
#env -C  ../base ../bin/shader2h 140 fragment_shader shader.h fragment_shader.glsl

# Make sure the compilation stops if any error happens.
set -e

# Build Linux version
(
	# ../bin/ctime -begin .${PROJECT_NAME}_linux
	gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME} $INCLUDE_PATHS $LINUX_INCLUDE $LDFLAGS $LINUX_LIBS
	# ../bin/ctime -end .${PROJECT_NAME}_linux $?
) &

# Build Windows version
# (
# 	../bin/ctime -begin .${PROJECT_NAME}_windows
# 	x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe $INCLUDE_PATHS $WINDOWS_INCLUDE $LDFLAGS $WINDOWS_LIBS
# 	# x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $WINDOWS_INCLUDE $LDFLAGS $WINDOWS_LIBS
# 	../bin/ctime -end .${PROJECT_NAME}_windows $?
# ) &

wait