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* Rearranged the ppu_state to be even more cacheline aware, gained another 1% p...Peter Fors2025-11-141-2/+0
* Add MMC5, not in a working state, but can start castlevania iii, this is a ho...Peter Fors2025-11-021-1/+1
* fix multiple mappersPeter Fors2025-11-021-3/+4
* some tas tests, desync is happeningPeter Fors2025-10-311-1/+10
* some optimization tests that didn't pan outPeter Fors2025-10-301-88/+0
* smb 3041fps, life force 2058fpsPeter Fors2025-10-291-115/+49
* Finally back above 3000fps - this was a lot of workPeter Fors2025-10-291-9/+96
* reached 2944fps againPeter Fors2025-10-281-8/+7
* small optimizations of sprite evaluation in ppu_render_pixelPeter Fors2025-10-281-66/+55
* Better benchmarking, some small optimizationsPeter Fors2025-10-251-57/+40
* optimized, but bug with rasterdemosPeter Fors2025-10-161-104/+45
* Rearrangement and refactoring and optimizations and more accuracyPeter Fors2025-10-091-0/+520