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-rw-r--r--callbacks.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/callbacks.c b/callbacks.c
index 4523a68..6b62ea6 100644
--- a/callbacks.c
+++ b/callbacks.c
@@ -53,25 +53,25 @@ static void key_callback(GLFWwindow *window, int key, int scancode, int action,
if(action == GLFW_PRESS) {
switch(key) {
- case GLFW_KEY_X: nes_state->input[0] |= (1 << 0); break; // A
- case GLFW_KEY_Z: nes_state->input[0] |= (1 << 1); break; // B
- case GLFW_KEY_SPACE: nes_state->input[0] |= (1 << 2); break; // Select
- case GLFW_KEY_ENTER: nes_state->input[0] |= (1 << 3); break; // Start
- case GLFW_KEY_UP: nes_state->input[0] |= (1 << 4); break;
- case GLFW_KEY_DOWN: nes_state->input[0] |= (1 << 5); break;
- case GLFW_KEY_LEFT: nes_state->input[0] |= (1 << 6); break;
- case GLFW_KEY_RIGHT: nes_state->input[0] |= (1 << 7); break;
+ case GLFW_KEY_X: nes_state->ppu.input[0] |= (1 << 0); break; // A
+ case GLFW_KEY_Z: nes_state->ppu.input[0] |= (1 << 1); break; // B
+ case GLFW_KEY_SPACE: nes_state->ppu.input[0] |= (1 << 2); break; // Select
+ case GLFW_KEY_ENTER: nes_state->ppu.input[0] |= (1 << 3); break; // Start
+ case GLFW_KEY_UP: nes_state->ppu.input[0] |= (1 << 4); break;
+ case GLFW_KEY_DOWN: nes_state->ppu.input[0] |= (1 << 5); break;
+ case GLFW_KEY_LEFT: nes_state->ppu.input[0] |= (1 << 6); break;
+ case GLFW_KEY_RIGHT: nes_state->ppu.input[0] |= (1 << 7); break;
}
} else if(action == GLFW_RELEASE) {
switch(key) {
- case GLFW_KEY_X: nes_state->input[0] &= ~(1 << 0); break;
- case GLFW_KEY_Z: nes_state->input[0] &= ~(1 << 1); break;
- case GLFW_KEY_SPACE: nes_state->input[0] &= ~(1 << 2); break;
- case GLFW_KEY_ENTER: nes_state->input[0] &= ~(1 << 3); break;
- case GLFW_KEY_UP: nes_state->input[0] &= ~(1 << 4); break;
- case GLFW_KEY_DOWN: nes_state->input[0] &= ~(1 << 5); break;
- case GLFW_KEY_LEFT: nes_state->input[0] &= ~(1 << 6); break;
- case GLFW_KEY_RIGHT: nes_state->input[0] &= ~(1 << 7); break;
+ case GLFW_KEY_X: nes_state->ppu.input[0] &= ~(1 << 0); break;
+ case GLFW_KEY_Z: nes_state->ppu.input[0] &= ~(1 << 1); break;
+ case GLFW_KEY_SPACE: nes_state->ppu.input[0] &= ~(1 << 2); break;
+ case GLFW_KEY_ENTER: nes_state->ppu.input[0] &= ~(1 << 3); break;
+ case GLFW_KEY_UP: nes_state->ppu.input[0] &= ~(1 << 4); break;
+ case GLFW_KEY_DOWN: nes_state->ppu.input[0] &= ~(1 << 5); break;
+ case GLFW_KEY_LEFT: nes_state->ppu.input[0] &= ~(1 << 6); break;
+ case GLFW_KEY_RIGHT: nes_state->ppu.input[0] &= ~(1 << 7); break;
}
}