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authorPeter Fors <peter.fors@mindkiller.com>2025-10-09 22:07:52 +0200
committerPeter Fors <peter.fors@mindkiller.com>2025-10-09 22:07:52 +0200
commit030724a9aea346e4a9843d5842fb28c6d6c4cf1a (patch)
treef06fb84aaef64b2f4e2d81b3d2d3eef71bad83ec /shaders/gl_vertex.glsl
parent412b2ef851516c1de8ba5006ddd284192cbcaf9b (diff)
Rearrangement and refactoring and optimizations and more accuracy
Diffstat (limited to 'shaders/gl_vertex.glsl')
-rw-r--r--shaders/gl_vertex.glsl9
1 files changed, 9 insertions, 0 deletions
diff --git a/shaders/gl_vertex.glsl b/shaders/gl_vertex.glsl
new file mode 100644
index 0000000..707df72
--- /dev/null
+++ b/shaders/gl_vertex.glsl
@@ -0,0 +1,9 @@
+in vec2 position;
+in vec2 texture_coord;
+out vec2 frag_texture_coord;
+
+void main() {
+ gl_Position = vec4(position, 0.0, 1.0);
+ frag_texture_coord = texture_coord;
+}
+