// Define constants for PPU control register bits ($2000) #define PPU_CTRL_NMI 0x80 #define PPU_CTRL_SPRITE_HEIGHT 0x20 #define PPU_CTRL_BG_TILE_SELECT 0x10 #define PPU_CTRL_SPRITE_TILE 0x08 #define PPU_CTRL_VRAM_INCREMENT 0x04 // Define constants for PPU mask register bits ($2001) #define PPU_MASK_SHOW_SPRITES 0x10 #define PPU_MASK_SHOW_BG 0x08 // Define constants for PPU status register bits ($2002) #define PPU_STATUS_VBLANK 0x80 #define PPU_STATUS_SPRITE_ZERO_HIT 0x40 #define PPU_STATUS_SPRITE_OVERFLOW 0x20 // Define constants for sprite attribute bits #define SPRITE_ATTR_FLIP_VERTICAL 0x80 #define SPRITE_ATTR_FLIP_HORIZONTAL 0x40 #define SPRITE_ATTR_PRIORITY 0x20 #define SPRITE_ATTR_PALETTE_MASK 0x03 // Define mirroring modes #define MIRROR_HORIZONTAL 0 #define MIRROR_VERTICAL 1 #define MIRROR_FOURSCREEN 2 struct ppu_state { uint16_t bg_shift_pattern_low; // 0 uint16_t bg_shift_pattern_high; // 2 uint16_t bg_shift_attrib_low; // 4 uint16_t bg_shift_attrib_high; // 6 uint16_t scanline; // 8 uint16_t dot; // 10 uint16_t vram_addr; // 12 uint16_t temp_addr; // 14 uint8_t fine_x; // 16 uint8_t bg_next_tile_id; // 17 uint8_t bg_next_tile_attrib; // 18 uint8_t bg_next_tile_lsb; // 19 uint8_t bg_next_tile_msb; // 20 uint8_t oam_addr; // 21 uint8_t oam_data; // 22 uint8_t even_frame; // 23 uint8_t reg_ctrl; // 24 uint8_t reg_mask; // 25 uint8_t reg_status; // 26 uint8_t write_latch; // 27 uint8_t vram_read_buffer; // 28 uint8_t open_bus; // 29 uint8_t sprite_count; // 30 - Number of sprites in secondary OAM (0-8) // NOTE(peter): CACHELINE 2 uint8_t secondary_oam[32] __attribute__((aligned(64))); // NOTE(peter): CACHELINE 2 + 3, first 5 sprites in same cacheline as secondary_oam struct sprite_data { uint8_t shift_lo; uint8_t shift_hi; uint8_t position; uint8_t priority; uint8_t palette; } __attribute__((packed)) sprites[8]; // 32 -> +40 uint8_t input_strobe; // 76 - Control bit (0 or 1) uint8_t input[2]; // 73 - Controller 1 & 2 uint8_t input_latch[2]; // 74 - Latched inputs after strobe uint8_t input_bit[2]; // 75 - Current bit position being shifted out uint8_t frame_ready; // 77 uint8_t sprite_zero_in_range; // 78 - Boolean: is sprite 0 in range (will always be slot 0 if true) uint8_t palette[32]; // 79 // NOTE(peter): CACHELINE 5 uint8_t oam[256] __attribute__((aligned(64))); } __attribute__((packed)); struct apu_state { uint32_t frame_cycle; uint16_t dmc_current_addr; uint16_t dmc_bytes_remaining; uint16_t dmc_sample_timer; uint8_t mode; uint8_t irq_inhibit; uint8_t irq_pending; uint8_t dmc_irq_enable; uint8_t dmc_loop_flag; uint8_t dmc_dma_enabled; uint8_t dmc_freq_index; uint8_t dmc_sample_addr; uint8_t dmc_sample_len; } __attribute__((packed)); struct cpu_state { size_t cycles; uint16_t pc; // Program Counter uint8_t sp; // Stack Pointer uint8_t a; // Accumulator uint8_t x; // X Register uint8_t y; // Y Register uint8_t p; // Processor Status Flags (this can be expanded with separate flags if needed) uint8_t n; // Negative Flag uint8_t v; // Overflow Flag // uint8_t b; // Break Flag (Set by BRK instruction) -- does not exist outside the stack uint8_t d; // Decimal Flag (exists but ignored on NES) uint8_t i; // Interrupt Disable Flag uint8_t z; // Zero Flag uint8_t c; // Carry Flag // -- uint8_t irq_pending; uint8_t nmi_pending; }; struct ines_state { uint8_t mapper; uint8_t submapper; uint8_t mirroring; // 0 = H, 1 = V, 2 = 4-screen uint32_t prg_size; uint32_t chr_size; }; struct nes_state { struct ppu_state ppu __attribute__((aligned(4096))); struct mapper_functions mapper_function __attribute__((aligned(64))); union mapper_data mapper_data __attribute__((aligned(64))); struct cpu_state cpu __attribute__((aligned(64))); struct ines_state ines __attribute__((aligned(64))); struct apu_state apu __attribute__((aligned(64))); uint8_t ram[RAM_SIZE] __attribute__((aligned(4096))); uint8_t ciram[CIRAM_SIZE] __attribute__((aligned(4096))); uint8_t prg_rom[PRG_ROM_SIZE] __attribute__((aligned(4096))); uint8_t chr_rom[CHR_ROM_SIZE] __attribute__((aligned(4096))); uint8_t chr_ram[CHR_RAM_SIZE] __attribute__((aligned(4096))); uint8_t pixels[PIXELS_SIZE] __attribute__((aligned(4096))); uint8_t sram[SRAM_SIZE] __attribute__((aligned(4096))); }; __attribute__((aligned(4096))) static uint32_t nes_palette[65] = { 0x585858ff, 0x00237cff, 0x0d1099ff, 0x300092ff, 0x4f006cff, 0x600035ff, 0x5c0500ff, 0x461800ff, 0x272d00ff, 0x093e00ff, 0x004500ff, 0x004106ff, 0x003545ff, 0x000000ff, 0x000000ff, 0x000000ff, 0xa1a1a1ff, 0x0b53d7ff, 0x3337feff, 0x6621f7ff, 0x9515beff, 0xac166eff, 0xa62721ff, 0x864300ff, 0x596200ff, 0x2d7a00ff, 0x0c8500ff, 0x007f2aff, 0x006d85ff, 0x000000ff, 0x000000ff, 0x000000ff, 0xffffffff, 0x51a5feff, 0x8084feff, 0xbc6afeff, 0xf15bfeff, 0xfe5ec4ff, 0xfe7269ff, 0xe19321ff, 0xadb600ff, 0x79d300ff, 0x51df21ff, 0x3ad974ff, 0x39c3dfff, 0x424242ff, 0x000000ff, 0x000000ff, 0xffffffff, 0xb5d9feff, 0xcacafeff, 0xe3befeff, 0xf9b8feff, 0xfebae7ff, 0xfec3bcff, 0xf4d199ff, 0xdee086ff, 0xc6ec87ff, 0xb2f29dff, 0xa7f0c3ff, 0xa8e7f0ff, 0xacacacff, 0x000000ff, 0x000000ff, 0xffffffff // one extra for debug-coloring... };