__attribute__((hot)) static inline uint8_t memory_read(struct nes_state *state, uint32_t offset) { state->cpu.cycles++; ppu_tick(state); // apu_tick(state); uint8_t result = 0; if(offset >= 0x8000) { // MOST result = state->mapper_function.prg_rom_read(state, offset); } else if(offset < 0x2000) { // SECOND result = state->ram[offset & 0x07ff]; } else if(offset < 0x4000) { // THIRD result = ppu_read(state, offset); } else if(offset >= 0x6000) { result = state->mapper_function.prg_ram_read(state, offset); } else if(offset == 0x4016 || offset == 0x4017) { uint32_t index = offset & 1; uint8_t value = (state->ppu.input_latch[index] >> state->ppu.input_bit[index]) & 1; state->ppu.input_bit[index]++; result = value | 0x40; // Bit 6 open bus high, bit 7 low } return result; } __attribute__((hot)) static inline uint8_t memory_read_dummy(struct nes_state *state, uint32_t offset) { state->cpu.cycles++; ppu_tick(state); // apu_tick(state); if(offset >= 0x2000 && offset < 0x4000) { return ppu_read(state, offset); } return 0; } __attribute__((hot)) static inline void memory_write(struct nes_state *state, uint32_t offset, uint8_t value) { state->cpu.cycles++; ppu_tick(state); // apu_tick(state); if(offset < 0x2000) { state->ram[offset & 0x07ff] = value; } else if(offset < 0x4000) { ppu_write(state, offset, value); } else if(offset < 0x4018) { // APU + joypad + DMA if(offset == 0x4014) { ppu_dma_4014(state, value); // } else if(offset == 0x4015) { // DMC Enable (APU) // state->apu.dmc_dma_enabled = (value & 0x10) ? 1 : 0; } else if(offset == 0x4016) { uint8_t prev = state->ppu.input_strobe; state->ppu.input_strobe = value & 1; if(prev == 1 && (value & 1) == 0) { // Latch current inputs state->ppu.input_latch[0] = state->ppu.input[0]; state->ppu.input_latch[1] = state->ppu.input[1]; state->ppu.input_bit[0] = 0; state->ppu.input_bit[1] = 0; } // } else if(offset == 0x4017) { // Frame Counter (APU) // state->apu.mode = (value >> 7) & 1; // state->apu.irq_inhibit = (value >> 6) & 1; // state->apu.frame_cycle = 0; // if(state->apu.irq_inhibit) { // state->apu.irq_pending = 0; // } } } else if(offset >= 0x6000) { // NOTE(peter): Might need to move this upwards when we implement a mapper that has prg_ram_* if(offset < 0x8000) { state->mapper_function.prg_ram_write(state, offset, value); } else { state->mapper_function.prg_rom_write(state, offset, value); } } } __attribute__((hot, flatten)) static inline uint8_t memory_read_dma(struct nes_state *state, uint32_t offset) { // NOTE(peter): DO NOT tick CPU/PPU/APU — caller handles timing return state->ram[offset & 0x07ff]; }