__attribute__((hot)) static uint8_t memory_read(struct nes_state *restrict state, uint32_t offset) { state->cycles++; ppu_tick(state); if(LIKELY(offset < 0x2000)) { return state->ram[offset & 0x07ff]; } else if(offset < 0x4000) { return ppu_read(state, offset); // } else if(offset < 0x4020) { // // TODO: APU and I/O reads // return 0; } else if(LIKELY(offset >= 0x6000)) { return state->mapper.prg_read(state, offset); } return 0; } __attribute__((hot)) static void memory_write(struct nes_state *restrict state, uint32_t offset, uint8_t value) { state->cycles++; ppu_tick(state); if(LIKELY(offset < 0x2000)) { state->ram[offset & 0x07ff] = value; } else if(offset < 0x4000) { ppu_write(state, offset, value); } else if(offset == 0x4014) { ppu_dma_4014(state, value); // } else if(offset < 0x4020) { // // TODO: APU and I/O writes } else if(offset >= 0x6000) { state->mapper.prg_write(state, offset, value); } } __attribute__((hot)) static uint8_t memory_read_dma(struct nes_state *restrict state, uint32_t offset) { // Do not tick CPU/PPU/APU — caller handles timing if(LIKELY(offset < 0x2000)) { return state->ram[offset & 0x07ff]; } else if(offset >= 0x6000) { return state->mapper.prg_read(state, offset); } return 0; } __attribute__((hot)) static uint8_t memory_read_dummy(struct nes_state *restrict state, uint32_t offset) { state->cycles++; ppu_tick(state); if(UNLIKELY(offset >= 0x2000 && offset < 0x4000)) { return ppu_read(state, offset); } return 0; }