static void mapper_066_init(struct nes_state *state) { state->map.m066.prg_offset = 0; state->map.m066.chr_offset = 0; } static uint8_t mapper_066_read(struct nes_state *state, uint32_t addr) { if(addr >= 0x8000) { uint32_t base = state->map.m066.prg_offset; return state->rom[base + (addr - 0x8000)]; } return 0; } static void mapper_066_write(struct nes_state *state, uint32_t addr, uint8_t value) { if(addr >= 0x8000) { uint32_t prg_bank = (value >> 4) & 3; uint32_t chr_bank = (value >> 0) & 3; state->map.m066.prg_offset = prg_bank * 0x8000; state->map.m066.chr_offset = chr_bank * 0x2000; } } static void mapper_066_tick(struct nes_state *state) { // No IRQ or timing logic needed }