#include "mapper_001.c" // #include "mapper_mmc1.c" // #include "mapper_uxrom.c" #include "mapper_066.c" struct mapper_entry { int id; uint8_t (*read)(struct nes_state *state, uint32_t addr); void (*write)(struct nes_state *state, uint32_t addr, uint8_t value); void (*tick)(struct nes_state *state); void (*init)(struct nes_state *state); }; static struct mapper_entry mapper_table[] = { { 0, mapper_001_read, mapper_001_write, mapper_001_tick, mapper_001_init }, { 66, mapper_066_read, mapper_066_write, mapper_066_tick, mapper_066_init }, // { 1, mapper_mmc1_read, ... }, etc }; static void mapper_setup(struct nes_state *state) { uint32_t mapper = state->ines.mapper; for(uint32_t i = 0; i < sizeof(mapper_table)/sizeof(mapper_table[0]); i++) { if(mapper_table[i].id == mapper) { state->mapper.read = mapper_table[i].read; state->mapper.write = mapper_table[i].write; state->mapper.tick = mapper_table[i].tick; state->mapper.init = mapper_table[i].init; state->mapper.init(state); return; } } // NOTE(peter): Not sure how safe this is, but it sure is funny... printf("Unsupported mapper %d, falling back to NROM\n", mapper); state->mapper.read = mapper_001_read; state->mapper.write = mapper_001_write; state->mapper.tick = mapper_001_tick; state->mapper.init = mapper_001_init; state->mapper.init(state); }