From 8a32bcfac621dfcaa6af832228e56713a4af6156 Mon Sep 17 00:00:00 2001 From: Peter Fors Date: Mon, 21 Apr 2025 20:49:33 +0200 Subject: add -mtune=generic --- mknes.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'mknes.c') diff --git a/mknes.c b/mknes.c index 6bb0475..6ef4e02 100644 --- a/mknes.c +++ b/mknes.c @@ -179,9 +179,9 @@ int main(int argc, char **argv) { // ines2_load(nstate, "data/0000/Excitebike (Japan, USA).nes"); // ines2_load(nstate, "data/0000/Ice Climber (USA, Europe, Korea).nes"); // ines2_load(nstate, "data/0000/Kung Fu (Japan, USA).nes"); - // ines2_load(nstate, "data/0000/Super Mario Bros. (World) (HVC-SM).nes"); + ines2_load(nstate, "data/0000/Super Mario Bros. (World) (HVC-SM).nes"); // ines2_load(nstate, "data/Super Mario Bros. (W) (V1.0) [!].nes"); - ines2_load(nstate, "data/Super Mario Bros. (JU) [!].nes"); + // ines2_load(nstate, "data/Super Mario Bros. (JU) [!].nes"); // ines2_load(nstate, "data/0000/Urban Champion (World).nes"); // ines2_load(nstate, "data/0000/Wrecking Crew (World).nes"); // ines2_load(nstate, "data/0000/scanline.nes"); @@ -201,7 +201,7 @@ int main(int argc, char **argv) { // ines2_load(nstate, "data/0000/Xevious - The Avenger (USA).zip"); // ines2_load(nstate, "data/tv.nes"); - // ines2_load(nstate, "data/Rad Racer II (USA).zip"); + // ines2_load(nstate, "data/Life Force (USA).zip"); // 2002 // ines2_load(nstate, "data/0003/Flipull - An Exciting Cube Game (Japan) (En).zip"); // ines2_load(nstate, "data/0003/Friday the 13th (USA).zip"); @@ -239,8 +239,8 @@ int main(int argc, char **argv) { window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "NES Emulator", 0, 0); if(window) { glfwSetWindowUserPointer(window, (void*)nstate); - glfwSetWindowAspectRatio(window, 320, 240); - glfwSetWindowSizeLimits(window, 320*3, 240*3, GLFW_DONT_CARE, GLFW_DONT_CARE); + glfwSetWindowAspectRatio(window, 320, 240); // Need to set a 4:3 resolution for it to look correct! + glfwSetWindowSizeLimits(window, WINDOW_WIDTH, WINDOW_HEIGHT, GLFW_DONT_CARE, GLFW_DONT_CARE); glfwMakeContextCurrent(window); opengl_setup(); @@ -263,7 +263,7 @@ int main(int argc, char **argv) { timer_start(timer); -#if 0 +#if 1 for(uint32_t i = 0; i < 0x5000; ++ i) { while(!nstate->ppu.frame_ready) { // PROFILE_NAMED("nes emulator"); -- cgit v1.2.3