From 6f63478cf43d4c0b77cabe3f76710f2b9f0c912e Mon Sep 17 00:00:00 2001 From: Peter Fors Date: Wed, 2 Apr 2025 12:19:38 +0200 Subject: Itsa twerking. --- base/base.c | 4 ++-- base/opengl.c | 2 +- base/settings.h | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'base') diff --git a/base/base.c b/base/base.c index ab30d8b..00b73ae 100644 --- a/base/base.c +++ b/base/base.c @@ -58,9 +58,9 @@ /* [=]===^=[ main ]=================================================================^===[=] */ int main(int argc, char **argv) { state.toggle_crt_emulation = true; - mkfw_init(SCREEN_WIDTH*3, SCREEN_HEIGHT*3); + mkfw_init(320*5, 240*5); mkfw_set_swapinterval(0); - mkfw_set_window_min_size_and_aspect(320*3, 240*3, 320, 240); + mkfw_set_window_min_size_and_aspect(320*5, 240*5, 320, 240); mkfw_set_key_callback(key_callback); mkfw_set_mouse_move_delta_callback(mouse_move_callback); mkfw_set_mouse_button_callback(mouse_button_callback); diff --git a/base/opengl.c b/base/opengl.c index 641a2a0..23cbecd 100644 --- a/base/opengl.c +++ b/base/opengl.c @@ -68,7 +68,7 @@ static void opengl_setup(const char *vertex_shader_src, const char *fragment_sha // Calculations for the shader. state.contrast = 1.0f; - state.saturation = 0.3f; + state.saturation = 0.0f; state.brightness = 1.0f; CrtsTone(state.tone_data, state.contrast, state.saturation, INPUT_THIN, INPUT_MASK); // NOTE(peter): Move this into the mainloop if change of contrast/saturation is added as an interactive thing. diff --git a/base/settings.h b/base/settings.h index c8d3c5c..be448c4 100644 --- a/base/settings.h +++ b/base/settings.h @@ -3,7 +3,7 @@ // #define PERF_TEST #ifndef PERF_TEST -// #define PROFILER +#define PROFILER #endif -- cgit v1.2.3