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-rw-r--r--shader.h16
1 files changed, 5 insertions, 11 deletions
diff --git a/shader.h b/shader.h
index 1ea10fe..eceb6cb 100644
--- a/shader.h
+++ b/shader.h
@@ -1,25 +1,19 @@
//==============================================================
-// SETUP FOR CRTS
+// SETUP FOR CRTS SHADER
//==============================================================
-#define CRTS_TONE 1
-#define CRTS_CONTRAST 1
-#define CRTS_SATURATION 1
-//--------------------------------------------------------------
-#define CRTS_WARP 1
-//--------------------------------------------------------------
// Try different masks
// #define CRTS_MASK_GRILLE 1
// #define CRTS_MASK_GRILLE_LITE 1
// #define CRTS_MASK_NONE 1
#define CRTS_MASK_SHADOW 1
-// --------------------------------------------------------------
+//--------------------------------------------------------------
// Scanline thinness
// 0.50 = fused scanlines
// 0.70 = recommended default
// 1.00 = thinner scanlines (too thin)
-#define INPUT_THIN 0.7
+#define INPUT_THIN 0.70
//--------------------------------------------------------------
-// Horizonal scan blur
+// Horizontal scan blur
// -3.0 = pixely
// -2.5 = default
// -2.0 = smooth
@@ -30,5 +24,5 @@
// 0.25 = large amount of mask (not recommended, too dark)
// 0.50 = recommended default
// 1.00 = no shadow mask
-#define INPUT_MASK 0.6
+#define INPUT_MASK 0.5