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-rw-r--r--ppu.c677
1 files changed, 341 insertions, 336 deletions
diff --git a/ppu.c b/ppu.c
index adfdc13..19c4702 100644
--- a/ppu.c
+++ b/ppu.c
@@ -1,490 +1,495 @@
static uint8_t memory_read_dma(struct nes_state *state, uint32_t offset);
-static void ppu_reset_scroll_latch(struct nes_state *state) {
- state->ppu.write_toggle = 0;
-}
-
-static uint32_t compute_nt_address(struct nes_state *state) {
+static void ppu_reset(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
- return 0x2000 | ppu->nt_base_y | ppu->nt_base_x | ppu->coarse_y_offs | ppu->coarse_x_offs;
-}
+ __builtin_memset(ppu, 0, sizeof(struct ppu_state));
+ ppu->scanline = 261;
-static uint32_t compute_at_address(struct nes_state *state) {
- struct ppu_state *ppu = &state->ppu;
- uint32_t nt_offset = ppu->nt_base_y | ppu->nt_base_x;
- uint32_t attr_x = (ppu->coarse_x_offs >> 2) & 0x07;
- uint32_t attr_y = (ppu->coarse_y_offs >> 2) & 0x38;
- return 0x23c0 | nt_offset | attr_y | attr_x;
}
-static void increment_x(struct nes_state *state) {
+static uint8_t ppu_read_mem(struct nes_state *state, uint32_t addr) {
struct ppu_state *ppu = &state->ppu;
+ addr &= 0x3fff;
- if(ppu->coarse_x_offs == 31 << 0) {
- ppu->coarse_x_offs = 0;
- ppu->nt_base_x ^= 0x400;
+ if(addr < 0x2000) {
+ return state->chrrom[addr];
+ } else if(addr < 0x3f00) {
+ uint32_t nt_index = addr - 0x2000;
+ uint32_t page = nt_index / 0x400;
+ uint32_t offset = nt_index & 0x03ff;
+ if(page == 0 || page == 2) {
+ return ppu->vram[offset];
+ } else {
+ return ppu->vram[offset + 0x400];
+ }
} else {
- ppu->coarse_x_offs += 1 << 0;
+ addr &= 0x1f;
+ if((addr & 0x13) == 0x10) {
+ addr &= ~0x10;
+ }
+ return ppu->palette[addr];
}
}
-static void increment_y(struct nes_state *state) {
+static void ppu_write_mem(struct nes_state *state, uint32_t addr, uint8_t value) {
struct ppu_state *ppu = &state->ppu;
- if(ppu->fine_y < 7) {
- ppu->fine_y++;
- return;
- }
-
- ppu->fine_y = 0;
-
- uint32_t coarse_y = ppu->coarse_y_offs >> 5;
+ addr &= 0x3fff;
+if(addr >= 0x3f00 && addr < 0x3f20) {
+ printf("PPU write: %04x = %02x\n", addr, value);
+}
- if(coarse_y == 29) {
- ppu->coarse_y_offs = 0;
- ppu->nt_base_y ^= 0x800;
- } else if(coarse_y == 31) {
- ppu->coarse_y_offs = 0;
- // Do not toggle nt_base_y — stays the same
+ if(addr < 0x2000) {
+ // Ignore write to CHR ROM
+ return;
+ } else if(addr < 0x3f00) {
+ uint32_t nt_index = addr - 0x2000;
+ uint32_t page = nt_index / 0x400;
+ uint32_t offset = nt_index & 0x03ff;
+ if(page == 0 || page == 2) {
+ ppu->vram[offset] = value;
+ } else {
+ ppu->vram[offset + 0x400] = value;
+ }
} else {
- ppu->coarse_y_offs += 1 << 5;
+ addr &= 0x1f;
+ if((addr & 0x13) == 0x10) {
+ addr &= ~0x10;
+ }
+ ppu->palette[addr] = value;
+ if(addr == 0) {
+ printf("Write to universal BG color: %02x\n", value);
+ }
}
}
+static void ppu_write_2000(struct nes_state *state, uint8_t value) {
+ struct ppu_state *ppu = &state->ppu;
-static void ppu_vram_write(struct nes_state *state, uint32_t addr, uint8_t value) {
- // PPU address bus is 14 bits, wraps every 0x4000
- addr &= 0x3fff;
+ ppu->control = value;
+ ppu->nt_x_offset = (value & 0x01) ? 0x400 : 0;
+ ppu->nt_y_offset = (value & 0x02) ? 0x800 : 0;
+ // printf("write 0x2000 %d\n", value);
+}
- if(addr < 0x2000) {
- // Pattern table (CHR ROM is read-only, ignore write)
- return;
- }
+static void ppu_write_2001(struct nes_state *state, uint8_t value) {
+ state->ppu.mask = value;
+ // printf("PPU $2001 write: %02x (BG: %s, SPR: %s)\n", value, (value & 0x08) ? "on" : "off", (value & 0x10) ? "on" : "off");
+}
- if(addr < 0x3f00) {
- // Nametable RAM (CIRAM), mirrored every 0x1000
- uint32_t nt_index = addr & 0x0fff;
- state->ciram[nt_index] = value;
- return;
- }
+static void ppu_write_2003(struct nes_state *state, uint8_t value) {
+ state->ppu.oam_addr = value;
+ // printf("write 0x2003 %d\n", value);
+}
+
+static void ppu_write_2004(struct nes_state *state, uint8_t value) {
+ state->ppu.oam[state->ppu.oam_addr] = value;
+ state->ppu.oam_addr++;
+ // printf("write 0x2004 %d\n", value);
+}
- if(addr < 0x4000) {
- // Palette RAM (0x3F00–0x3FFF), mirrored every 32 bytes
- addr = 0x3f00 + (addr & 0x1f);
+static void ppu_write_2005(struct nes_state *state, uint8_t value) {
+ struct ppu_state *ppu = &state->ppu;
- // Palette mirroring: $3F10/$3F14/$3F18/$3F1C mirror $3F00/$3F04/$3F08/$3F0C
- if((addr & 0x13) == 0x10) {
- addr &= ~0x10;
- }
+ if(ppu->write_latch == 0) {
+ ppu->fine_x = value & 0x07;
+ ppu->vram_addr = (ppu->vram_addr & ~0x001f) | ((value >> 3) & 0x1f);
+ ppu->write_latch = 1;
+ } else {
+ uint32_t coarse_y = (value >> 3) & 0x1f;
+ uint32_t fine_y = value & 0x07;
+ uint32_t nt_y = (value & 0x80) ? 0x800 : 0;
- state->palette[addr & 0x1f] = value;
+ // Bits 5–9: coarse Y, bit 11: nt_y, bits 12–14: fine Y
+ ppu->vram_addr = (ppu->vram_addr & ~0x7be0) | (coarse_y << 5) | nt_y | (fine_y << 12);
+ ppu->write_latch = 0;
}
}
-static uint8_t ppu_vram_read(struct nes_state *state, uint32_t addr) {
- // PPU address bus is 14 bits, wraps every 0x4000
- addr &= 0x3fff;
- if(addr < 0x2000) {
- // Pattern table (CHR ROM)
- return state->chrrom[addr];
- }
+static void ppu_write_2006(struct nes_state *state, uint8_t value) {
+ struct ppu_state *ppu = &state->ppu;
+// printf("2006");
+ if(ppu->write_latch == 0) {
+ ppu->vram_addr = ((uint32_t)(value & 0x3f)) << 8;
+ ppu->write_latch = 1;
+ } else {
+ ppu->vram_addr |= value;
+ ppu->write_latch = 0;
+
+ uint32_t addr = ppu->vram_addr;
- if(addr < 0x3f00) {
- // Nametables (0x2000–0x2FFF mirrored every 0x1000)
- uint32_t nt_index = addr & 0x0fff;
- return state->ciram[nt_index];
+ ppu->coarse_x = (addr >> 0) & 0x1f;
+ ppu->coarse_y = (addr >> 5) & 0x1f;
+ ppu->nt_x_offset = (addr & 0x400) ? 0x400 : 0;
+ ppu->nt_y_offset = (addr & 0x800) ? 0x800 : 0;
+ ppu->fine_y = (addr >> 12) & 0x07;
}
+}
- if(addr < 0x4000) {
- // Palette RAM (0x3F00–0x3FFF, mirrored every 32 bytes)
- addr = 0x3f00 + (addr & 0x1f);
+static void ppu_write_2007(struct nes_state *state, uint8_t value) {
+ struct ppu_state *ppu = &state->ppu;
+ // printf("PPU $2007 write: addr=%04x val=%02x\n", ppu->vram_addr, value);
- // Palette mirroring: $3F10/$3F14/$3F18/$3F1C mirror $3F00/$3F04/$3F08/$3F0C
- if((addr & 0x13) == 0x10) {
- addr &= ~0x10;
- }
+ ppu_write_mem(state, ppu->vram_addr, value);
- return state->palette[addr & 0x1f];
- }
-
- return 0;
+ ppu->vram_addr += (ppu->control & 0x04) ? 32 : 1;
}
static uint8_t ppu_read_2002(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
- uint8_t result = ppu->status;
- ppu->status &= ~PPU_STATUS_VBLANK;
- ppu->write_toggle = 0;
+ uint8_t result = ppu->vblank | ppu->sprite_zero_hit | ppu->sprite_overflow;
+ // printf("PPU $2002 read at PC=%04x: result=%02x (vblank=%02x)\n", state->cpu.pc, result, ppu->vblank);
+ ppu->vblank = 0;
+ ppu->write_latch = 0;
return result;
}
-static void ppu_write_2003(struct nes_state *state, uint8_t value) {
- state->ppu.oam_addr = value;
-}
-
static uint8_t ppu_read_2004(struct nes_state *state) {
+ printf("ppu_read_2004\n");
return state->ppu.oam[state->ppu.oam_addr];
}
-static void ppu_write_2004(struct nes_state *state, uint8_t value) {
- state->ppu.oam[state->ppu.oam_addr] = value;
- state->ppu.oam_addr++;
-}
-
-
-static void ppu_write_2005(struct nes_state *state, uint8_t value)
-{
+static uint8_t ppu_read_2007(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
+ printf("ppu_read_2007\n");
- if(ppu->write_toggle == 0) {
- ppu->temp_fine_x = value & 7;
- ppu->temp_coarse_x_offs = (value >> 3) & 0x1f;
- ppu->temp_coarse_x_offs <<= 0;
+ uint8_t value = ppu_read_mem(state, ppu->vram_addr);
- ppu->write_toggle = 1;
- } else {
- ppu->temp_fine_y = value & 7;
- uint8_t coarse_y = (value >> 3) & 0x1f;
- ppu->temp_coarse_y_offs = coarse_y << 5;
+ ppu->vram_addr += (ppu->control & 0x04) ? 32 : 1;
+ return value;
+}
- if(coarse_y >= 30) {
- // vertical nametable select
- ppu->temp_nt_base_y = 0x800;
- } else {
- ppu->temp_nt_base_y = 0x000;
- }
+static void ppu_inc_x(struct nes_state *state) {
+ struct ppu_state *ppu = &state->ppu;
- ppu->write_toggle = 0;
+ ppu->coarse_x++;
+ if(ppu->coarse_x == 32) {
+ ppu->coarse_x = 0;
+ ppu->nt_x_offset ^= 0x400;
}
}
-static void ppu_write_2006(struct nes_state *state, uint8_t value)
-{
+static void ppu_inc_y(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
- if(ppu->write_toggle == 0) {
- // High byte: bits 14–8 of VRAM address
- ppu->temp_nt_base_y = (value & 0x0c) << 8;
- ppu->temp_nt_base_x = (value & 0x01) << 10;
- ppu->temp_coarse_y_offs = (value & 0x03) << 3;
- ppu->temp_coarse_y_offs <<= 5;
+ ppu->fine_y++;
+ if(ppu->fine_y == 8) {
+ ppu->fine_y = 0;
+ ppu->coarse_y++;
- ppu->write_toggle = 1;
- } else {
- // Low byte: bits 7–0 of VRAM address
- ppu->temp_coarse_x_offs = (value & 0x1f) << 0;
- ppu->temp_fine_y = (value >> 2) & 7;
-
- // On second write, transfer temp -> current scroll state
- ppu->coarse_x_offs = ppu->temp_coarse_x_offs;
- ppu->coarse_y_offs = ppu->temp_coarse_y_offs;
- ppu->fine_x = ppu->temp_fine_x;
- ppu->fine_y = ppu->temp_fine_y;
- ppu->nt_base_x = ppu->temp_nt_base_x;
- ppu->nt_base_y = ppu->temp_nt_base_y;
-
- ppu->write_toggle = 0;
+ if(ppu->coarse_y == 30) {
+ ppu->coarse_y = 0;
+ ppu->nt_y_offset ^= 0x800;
+ }
}
}
-static uint8_t ppu_read_2007(struct nes_state *state) {
+static uint8_t ppu_fetch_name_table(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
+ uint32_t addr = 0x2000 | ppu->nt_x_offset | ppu->nt_y_offset | (ppu->coarse_y << 5) | ppu->coarse_x;
- uint32_t addr = compute_nt_address(state);
- if(ppu->fine_y) {
- addr += ppu->fine_y;
- }
+ uint8_t tile = ppu_read_mem(state, addr);
+ // printf("NT[%04x] = %02x (X:%u Y:%u)\n", addr, tile, ppu->coarse_x, ppu->coarse_y);
+ // if(ppu->nt_x_offset != 0 || ppu->nt_y_offset != 0)
+ // printf("NT[%04x] -> tile %02x (X:%d Y:%d ntx:%x nty:%x)\n", addr, tile, ppu->coarse_x, ppu->coarse_y, ppu->nt_x_offset, ppu->nt_y_offset);
+ return tile;
+}
- uint8_t result;
- if(addr < 0x3f00) {
- // Return buffered value, load new one
- result = ppu->read_buffer;
- ppu->read_buffer = ppu_vram_read(state, addr);
- } else {
- // Palette reads bypass buffer
- result = ppu_vram_read(state, addr);
- ppu->read_buffer = ppu_vram_read(state, addr & 0x2fff); // mirror to pattern/nametable area
- }
+static uint8_t ppu_fetch_attribute(struct nes_state *state) {
+ uint32_t x = state->ppu.coarse_x;
+ uint32_t y = state->ppu.coarse_y;
+ uint32_t nt = (state->ppu.nt_y_offset ? 0x800 : 0) | (state->ppu.nt_x_offset ? 0x400 : 0);
+ uint32_t addr = 0x23c0 | (nt & 0x0c00) | ((y >> 2) << 3) | (x >> 2);
+ uint8_t val = ppu_read_mem(state, addr);
+ // printf("ATTR[%04x] = %02x (X:%u Y:%u)\n", addr, val, x, y);
+ return val;
+}
- // Auto-increment address
- if(ppu->ctrl & PPU_CTRL_INCREMENT) {
- increment_y(state);
- } else {
- increment_x(state);
- }
- return result;
+static uint8_t ppu_fetch_pattern_lo(struct nes_state *state, uint8_t tile) {
+ struct ppu_state *ppu = &state->ppu;
+
+ uint32_t base = (ppu->control & 0x10) ? 0x1000 : 0x0000;
+ uint32_t addr = base + (tile << 4) + ppu->fine_y;
+ return ppu_read_mem(state, addr);
}
+static uint8_t ppu_fetch_pattern_hi(struct nes_state *state, uint8_t tile) {
+ struct ppu_state *ppu = &state->ppu;
-static void ppu_write_2007(struct nes_state *state, uint8_t value) {
+ uint32_t base = (ppu->control & 0x10) ? 0x1000 : 0x0000;
+ uint32_t addr = base + (tile << 4) + ppu->fine_y + 8;
+
+ return ppu_read_mem(state, addr);
+}
+
+static void ppu_load_background_shifters(struct nes_state *state, uint8_t pattern_lo, uint8_t pattern_hi) {
struct ppu_state *ppu = &state->ppu;
- uint32_t addr = compute_nt_address(state);
- if(ppu->fine_y)
- addr += ppu->fine_y;
+ ppu->bg_shift_lo = (ppu->bg_shift_lo & 0xff00) | pattern_lo;
+ ppu->bg_shift_hi = (ppu->bg_shift_hi & 0xff00) | pattern_hi;
+
+ uint8_t pal = ppu->bg_attribute_latch & 3;
+ ppu->attr_shift_lo = (ppu->attr_shift_lo & 0xff00) | ((pal & 1) ? 0xff : 0x00);
+ ppu->attr_shift_hi = (ppu->attr_shift_hi & 0xff00) | ((pal & 2) ? 0xff : 0x00);
+}
- ppu_vram_write(state, addr, value);
+static void ppu_shift_background(struct nes_state *state) {
+ struct ppu_state *ppu = &state->ppu;
- if(ppu->ctrl & PPU_CTRL_INCREMENT) {
- increment_y(state);
- } else {
- increment_x(state);
- }
+ ppu->bg_shift_lo <<= 1;
+ ppu->bg_shift_hi <<= 1;
+ ppu->attr_shift_lo <<= 1;
+ ppu->attr_shift_hi <<= 1;
}
-static uint8_t ppu_pattern_read(struct nes_state *state, uint8_t tile_index, uint8_t fine_y, uint8_t plane) {
+static void ppu_render_pixel(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
- uint32_t base = (ppu->ctrl & PPU_CTRL_BG_TABLE) ? 0x1000 : 0x0000;
- uint32_t addr = base + (tile_index << 4) + fine_y;
- if(plane) {
- addr += 8;
+ if(!(ppu->mask & 0x08)) {
+ return;
}
- return ppu_vram_read(state, addr);
+ uint32_t x = ppu->dot - 1;
+ uint32_t y = ppu->scanline;
+ uint8_t shift = 15 - ppu->fine_x;
+
+ uint8_t pattern = ((ppu->bg_shift_hi >> shift) & 1) << 1;
+ pattern |= (ppu->bg_shift_lo >> shift) & 1;
+
+ uint8_t attrib = ((ppu->attr_shift_hi >> shift) & 1) << 1;
+ attrib |= (ppu->attr_shift_lo >> shift) & 1;
+
+ uint8_t index = (attrib << 2) | pattern;
+ uint8_t color_index = (index == 0) ? ppu->palette[0] : ppu->palette[index];
+
+ ppu->pixels[y * 256 + x] = color_index;
}
-static void ppu_eval_sprites(struct nes_state *state) {
+static void ppu_evaluate_sprites(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
- uint8_t scanline = ppu->scanline;
- uint8_t height = (ppu->ctrl & PPU_CTRL_SPRITE_HEIGHT) ? 16 : 8;
-
uint8_t count = 0;
+ uint8_t sprite_height = (ppu->control & 0x20) ? 16 : 8;
- for(uint8_t i = 0; i < 64; i++) {
- uint8_t *sprite = &ppu->oam[i * 4];
- uint8_t sprite_y = sprite[0];
-
- if(scanline >= sprite_y && scanline < sprite_y + height) {
+ for(uint32_t i = 0; i < 64; i++) {
+ uint8_t y = ppu->oam[i * 4];
+ if(ppu->scanline >= y && ppu->scanline < y + sprite_height) {
if(count < 8) {
- uint8_t *dest = &ppu->sec_oam[count * 4];
- dest[0] = sprite[0];
- dest[1] = sprite[1];
- dest[2] = sprite[2];
- dest[3] = sprite[3];
+ uint8_t j = count * 4;
+ uint32_t base = i * 4;
+ ppu->secondary_oam[j + 0] = ppu->oam[base + 0];
+ ppu->secondary_oam[j + 1] = ppu->oam[base + 1];
+ ppu->secondary_oam[j + 2] = ppu->oam[base + 2];
+ ppu->secondary_oam[j + 3] = ppu->oam[base + 3];
count++;
} else {
- ppu->status |= PPU_STATUS_OVERFLOW;
+ ppu->sprite_overflow = 0x20;
break;
}
}
}
+// if(count) printf("sprite_count: %d\n", count);
+ ppu->sprite_count = count;
}
-static void ppu_clear_sec_oam(struct nes_state *state) {
- struct ppu_state *ppu = &state->ppu;
- for(int i=0; i<32; i++) {
- ppu->sec_oam[i] = 0xff;
+static uint8_t ppu_fetch_sprite_tile(struct nes_state *state, uint8_t tile, uint8_t y_offset, uint8_t attr, uint8_t height) {
+ uint32_t base;
+
+ if(height == 16) {
+ uint32_t bank = (tile & 1) ? 0x1000 : 0x0000;
+ tile &= 0xfe;
+ base = bank | ((tile & 0xfe) << 4);
+ } else {
+ base = ((state->ppu.control & 0x08) ? 0x1000 : 0x0000) | (tile << 4);
}
+
+ uint32_t addr = base + y_offset;
+ return ppu_read_mem(state, addr);
}
-static void ppu_render_sprites(struct nes_state *state)
-{
+static void ppu_render_sprites(struct nes_state *state) {
struct ppu_state *ppu = &state->ppu;
- // Clear sprite pixel buffer
- for(int x=0;x<256;x++) {
- ppu->sprite_pixels[x] = 0;
- ppu->sprite_zero_flags[x] = 0;
+ if(!(ppu->mask & 0x10)) {
+ return;
}
- for(int i=0;i<8;i++) {
- uint8_t *sprite = &ppu->sec_oam[i * 4];
- uint8_t y = sprite[0];
- uint8_t tile = sprite[1];
- uint8_t attr = sprite[2];
- uint8_t x = sprite[3];
+ uint32_t x = ppu->dot - 1;
+ uint32_t y = ppu->scanline;
+ uint8_t bg_pixel = ppu->pixels[y * 256 + x] & 0x3f;
- uint8_t scanline = ppu->scanline;
- uint8_t height = (ppu->ctrl & PPU_CTRL_SPRITE_HEIGHT) ? 16 : 8;
- int sprite_y = scanline - y;
+ for(uint32_t i = 0; i < ppu->sprite_count; i++) {
+ uint8_t *spr = &ppu->secondary_oam[i * 4];
- if(attr & 0x80) {
- // Vertical flip
- sprite_y = height - 1 - sprite_y;
+ uint8_t sy = spr[0];
+ uint8_t tile = spr[1];
+ uint8_t attr = spr[2];
+ uint8_t sx = spr[3];
+
+ if(x < sx || x >= sx + 8) {
+ continue;
}
- uint32_t base = (ppu->ctrl & PPU_CTRL_SPRITE_TABLE) ? 0x1000 : 0x0000;
- uint32_t addr = base + tile * 16 + sprite_y;
+ uint8_t height = (ppu->control & 0x20) ? 16 : 8;
+ uint8_t offset_y = y - sy;
- uint8_t lo = ppu_vram_read(state, addr);
- uint8_t hi = ppu_vram_read(state, addr + 8);
+ if(attr & 0x80) {
+ offset_y = height - 1 - offset_y;
+ }
- for(int j=0;j<8;j++) {
- int sx = x + (attr & 0x40 ? j : (7 - j)); // horizontal flip
- if(sx >= 256)
- continue;
+ uint8_t shift = 7 - (x - sx);
+ if(attr & 0x40) {
+ shift = x - sx;
+ }
- uint8_t bit = 1 << j;
- uint8_t p0 = (lo & (1 << (7 - j))) ? 1 : 0;
- uint8_t p1 = (hi & (1 << (7 - j))) ? 1 : 0;
- uint8_t color = (attr & 0x03) << 2 | (p1 << 1) | p0;
+ uint8_t pattern_lo = ppu_fetch_sprite_tile(state, tile, offset_y, attr, height);
+ uint8_t pattern_hi = ppu_fetch_sprite_tile(state, tile, offset_y + 8, attr, height);
- if((p0 | p1) == 0)
- continue;
+ uint8_t lo_bit = (pattern_lo >> shift) & 1;
+ uint8_t hi_bit = (pattern_hi >> shift) & 1;
+ uint8_t spr_pixel = (hi_bit << 1) | lo_bit;
- if(ppu->sprite_pixels[sx] == 0) {
- ppu->sprite_pixels[sx] = color | 0x10;
- if(i == 0)
- ppu->sprite_zero_flags[sx] = 1;
- }
+ if(spr_pixel == 0) {
+ continue;
}
- }
-}
+ uint8_t palette = (attr & 3) << 2;
+ uint8_t color_index = ppu_read_mem(state, 0x3f10 + palette + spr_pixel);
-static void ppu_tick(struct nes_state *state) {
- struct ppu_state *ppu = &state->ppu;
-
- if(ppu->scanline == 241 && ppu->dot == 1) {
- ppu->status |= PPU_STATUS_VBLANK;
- ppu->nmi_occurred = 1;
- }
+ if(i == 0 && bg_pixel && spr_pixel) {
+ ppu->sprite_zero_hit = 0x40;
+ }
- if(ppu->scanline == 261 && ppu->dot == 1) {
- ppu->status &= ~PPU_STATUS_VBLANK;
- ppu->status &= ~PPU_STATUS_SPRITE0_HIT;
- ppu->status &= ~PPU_STATUS_OVERFLOW;
- ppu->nmi_occurred = 0;
+ if(!(attr & 0x20) || bg_pixel == 0) {
+ ppu->pixels[y * 256 + x] = color_index;
+ }
}
+}
- if((ppu->scanline < 240 || ppu->scanline == 261) && (ppu->dot >= 1 && ppu->dot <= 256)) {
- uint32_t cycle = (ppu->dot - 1) % 8;
-
- switch(cycle) {
- case 0: {
- ppu->bg_tile_lsb = (ppu->bg_tile_lsb & 0xffff0000) | ppu->tile_lsb;
- ppu->bg_tile_msb = (ppu->bg_tile_msb & 0xffff0000) | ppu->tile_msb;
- ppu->bg_attr_lsb = (ppu->attr_byte & 1) ? 0xff : 0x00;
- ppu->bg_attr_msb = (ppu->attr_byte & 2) ? 0xff : 0x00;
- } break;
-
- case 1: {
- ppu->nt_byte = ppu_vram_read(state, compute_nt_address(state));
- } break;
-
- case 3: {
- ppu->attr_byte = ppu_vram_read(state, compute_at_address(state));
- } break;
-
- case 5: {
- ppu->tile_lsb = ppu_pattern_read(state, ppu->nt_byte, ppu->fine_y, 0);
- } break;
+static void ppu_copy_horizontal_scroll(struct nes_state *state) {
+ struct ppu_state *ppu = &state->ppu;
- case 7: {
- ppu->tile_msb = ppu_pattern_read(state, ppu->nt_byte, ppu->fine_y, 1);
- } break;
- }
+ uint32_t addr = ppu->vram_addr;
- ppu->bg_tile_lsb <<= 1;
- ppu->bg_tile_msb <<= 1;
- ppu->bg_attr_lsb <<= 1;
- ppu->bg_attr_msb <<= 1;
+ ppu->coarse_x = (addr >> 0) & 0x1f;
+ ppu->nt_x_offset = (addr & 0x400) ? 0x400 : 0;
+}
- if(ppu->scanline < 240) {
- uint8_t p0 = (ppu->bg_tile_lsb & 0x8000) ? 1 : 0;
- uint8_t p1 = (ppu->bg_tile_msb & 0x8000) ? 1 : 0;
- uint8_t a0 = (ppu->bg_attr_lsb & 0x80) ? 1 : 0;
- uint8_t a1 = (ppu->bg_attr_msb & 0x80) ? 1 : 0;
- uint8_t color = (a1 << 3) | (a0 << 2) | (p1 << 1) | p0;
+static void ppu_copy_vertical_scroll(struct nes_state *state) {
+ struct ppu_state *ppu = &state->ppu;
- uint32_t index = ppu->scanline * 256 + (ppu->dot - 1);
+ uint32_t addr = ppu->vram_addr;
- uint8_t bg_color = color;
- uint8_t sprite_color = ppu->sprite_pixels[ppu->dot - 1];
+ ppu->coarse_y = (addr >> 5) & 0x1f;
+ ppu->nt_y_offset = (addr & 0x800) ? 0x800 : 0;
+ ppu->fine_y = (addr >> 12) & 0x07;
+}
- uint8_t final_color = bg_color;
+__attribute__((flatten))
+static void ppu_tick(struct nes_state *state) {
+ struct ppu_state *ppu = &state->ppu;
- if(sprite_color && ((bg_color & 3) == 0 || !(ppu->mask & 0x04))) {
- // Sprite above BG, or BG is transparent
- final_color = sprite_color;
+ uint32_t scanline = ppu->scanline;
+ uint32_t dot = ppu->dot;
+
+ if(scanline < 240) {
+ if((dot >= 1 && dot <= 256) || (dot >= 321 && dot <= 336)) {
+ ppu_shift_background(state);
+
+ switch((dot - 1) % 8) {
+ case 0:
+ ppu->next_tile = ppu_fetch_name_table(state);
+ break;
+ case 2:
+ ppu->next_attr = ppu_fetch_attribute(state);
+ break;
+ case 4:
+ ppu->next_lo = ppu_fetch_pattern_lo(state, ppu->next_tile);
+ break;
+ case 6:
+ ppu->next_hi = ppu_fetch_pattern_hi(state, ppu->next_tile);
+ break;
+ case 7: {
+ uint8_t attr = ppu->next_attr;
+ uint8_t shift = ((ppu->coarse_y >> 2) & 2) | ((ppu->coarse_x >> 1) & 1);
+ ppu->bg_attribute_latch = (attr >> (shift * 2)) & 3;
+ ppu_load_background_shifters(state, ppu->next_lo, ppu->next_hi);
+ break;
+ }
}
-
- if(ppu->sprite_zero_flags[ppu->dot - 1] &&
- (bg_color & 3) && (sprite_color & 0x1f) &&
- (ppu->mask & 0x18)) {
- ppu->status |= PPU_STATUS_SPRITE0_HIT;
+ if(dot % 8 == 0) {
+ ppu_inc_x(state);
}
+ }
- ppu->pixels[index] = final_color;
+ if(dot >= 1 && dot <= 256) {
+ ppu_render_pixel(state);
+ ppu_render_sprites(state);
+ }
+ if(dot == 256) {
+ ppu_inc_y(state);
}
- }
- if(ppu->scanline < 240 && ppu->dot == 257) {
- ppu_render_sprites(state);
- }
+ if(dot == 257) {
+ ppu_evaluate_sprites(state);
+ ppu_copy_horizontal_scroll(state);
+ }
- if(ppu->scanline < 240 || ppu->scanline == 261) {
- if(ppu->dot == 256) {
- increment_x(state);
- increment_y(state);
- } else if(ppu->dot == 328) {
- increment_x(state);
+ if(scanline == 261 && dot >= 280 && dot <= 304) {
+ ppu_copy_vertical_scroll(state);
}
}
- ppu->dot++;
+ if(scanline == 241 && dot == 1) {
+ ppu->vblank = 0x80;
+ state->nmi_pending = 1;
+ ppu->frame_ready = 1;
+ }
- if(ppu->scanline == 261 && ppu->dot == 339 && ppu->frame_even) {
- if(ppu->mask & (PPU_MASK_SHOW_BG | PPU_MASK_SHOW_SPRITES)) {
- ppu->dot++;
- }
+ if(scanline == 261 && dot == 1) {
+ ppu->vblank = 0;
+ ppu->sprite_overflow = 0;
+ ppu->sprite_zero_hit = 0;
}
- if(ppu->dot > 340) {
+ ppu->dot++;
+ if(ppu->dot == 341) {
ppu->dot = 0;
ppu->scanline++;
-
- if(ppu->scanline > 261) {
+ if(ppu->scanline == 262) {
ppu->scanline = 0;
- ppu->frame_even ^= 1;
- }
- }
-
- // Clear secondary OAM at start of scanline
- if(ppu->scanline < 240 || ppu->scanline == 261) {
- if(ppu->dot == 1) {
- ppu_clear_sec_oam(state);
}
}
-
- // Perform sprite evaluation
- if(ppu->scanline < 240 && ppu->dot == 65) {
- ppu_eval_sprites(state);
- }
}
-
static void ppu_dma_4014(struct nes_state *state, uint8_t page) {
- uint32_t base = page << 8;
-
- for(int i = 0; i < 256; i++) {
- uint8_t value = memory_read_dma(state, base + i);
- state->ppu.oam[i] = value;
+ uint32_t base = (uint32_t)page << 8;
+ uint32_t i;
- ppu_tick(state);
- ppu_tick(state);
- ppu_tick(state);
- // apu_tick(state);
+ uint32_t idle = (state->cycle & 1) ? 2 : 1;
+ while(idle--) {
+ ppu_tick(state); ppu_tick(state); ppu_tick(state);
state->cycle++;
}
- // DMA takes 513 cycles on even CPU cycles, 514 on odd
- int extra = (state->cycle & 1) ? 514 : 513;
- for(int i = 0; i < extra; i++) {
- ppu_tick(state);
- ppu_tick(state);
- ppu_tick(state);
- // apu_tick(state);
+ for(i = 0; i < 256; i++) {
+ ppu_tick(state); ppu_tick(state); ppu_tick(state);
state->cycle++;
+
+ uint8_t val = memory_read_dma(state, base + i);
+
+ ppu_tick(state); ppu_tick(state); ppu_tick(state);
+ state->cycle++;
+
+ ppu_write_2004(state, val);
}
}
+