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Diffstat (limited to 'gl_shader.h')
| -rw-r--r-- | gl_shader.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/gl_shader.h b/gl_shader.h new file mode 100644 index 0000000..1ea10fe --- /dev/null +++ b/gl_shader.h @@ -0,0 +1,34 @@ +//============================================================== +// SETUP FOR CRTS +//============================================================== +#define CRTS_TONE 1 +#define CRTS_CONTRAST 1 +#define CRTS_SATURATION 1 +//-------------------------------------------------------------- +#define CRTS_WARP 1 +//-------------------------------------------------------------- +// Try different masks +// #define CRTS_MASK_GRILLE 1 +// #define CRTS_MASK_GRILLE_LITE 1 +// #define CRTS_MASK_NONE 1 +#define CRTS_MASK_SHADOW 1 +// -------------------------------------------------------------- +// Scanline thinness +// 0.50 = fused scanlines +// 0.70 = recommended default +// 1.00 = thinner scanlines (too thin) +#define INPUT_THIN 0.7 +//-------------------------------------------------------------- +// Horizonal scan blur +// -3.0 = pixely +// -2.5 = default +// -2.0 = smooth +// -1.0 = too blurry +#define INPUT_BLUR -2.5 +//-------------------------------------------------------------- +// Shadow mask effect, ranges from, +// 0.25 = large amount of mask (not recommended, too dark) +// 0.50 = recommended default +// 1.00 = no shadow mask +#define INPUT_MASK 0.6 + |
