diff options
Diffstat (limited to 'build.sh')
| -rwxr-xr-x | build.sh | 9 |
1 files changed, 2 insertions, 7 deletions
@@ -8,7 +8,7 @@ CFLAGS="-std=gnu++23 " CFLAGS+="-mavx2 -mbmi2 -mtune=native -mfunction-return=keep -mindirect-branch=keep " CFLAGS+="-fwrapv -ffast-math -fno-trapping-math -fwhole-program " CFLAGS+="-fno-stack-protector -fno-PIE -no-pie -fno-strict-aliasing -ffunction-sections -fdata-sections " -CFLAGS+="-fno-exceptions -fno-rtti -fno-use-cxa-atexit -fno-non-call-exceptions " +CFLAGS+="-fno-exceptions -fno-rtti -fno-use-cxa-atexit -fno-non-call-exceptions -fno-unwind-tables -fno-asynchronous-unwind-tables " CFLAGS+="-Wall -Wextra " CFLAGS+="-Wno-unused-parameter -Wno-sign-compare -Wno-trigraphs -Wno-maybe-uninitialized " CFLAGS+="-Wno-unused-variable -Wno-unused-const-variable -Wno-unused-function -Wno-write-strings -Wno-missing-field-initializers " @@ -51,12 +51,7 @@ case "$BUILD_TYPE" in ;; esac -# Rebuild assets every time we compile -#rm -rf data -#mkdir -p data/p{1,2,3,4,5,6,7,8} -#env -C org_assets ../../bin/mks_time ./process.sh - -# Make sure the <basecode> shaders are up to date if you are experimenting with them. +# Make sure the shaders are up to date shader2h 330 vertex_shader vertex_shader.glsl shader2h 330 fragment_shader shader.h fragment_shader.glsl |
