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-rw-r--r--base/.gitignore6
-rw-r--r--base/audio.c458
-rw-r--r--base/base.c125
-rwxr-xr-xbase/build.sh77
-rw-r--r--base/callbacks.c72
-rw-r--r--base/common.h55
-rw-r--r--base/fragment_shader.glsl149
-rw-r--r--base/incbin.h50
-rw-r--r--base/opengl.c133
-rw-r--r--base/opengl_loader.c210
-rw-r--r--base/overlay.c375
-rw-r--r--base/render.c79
-rw-r--r--base/settings.h11
-rw-r--r--base/shader.c44
-rw-r--r--base/shader.h34
-rw-r--r--base/state.c135
-rw-r--r--base/stb_sprintf.h1906
-rw-r--r--base/ugg.h10
-rw-r--r--base/vertex_shader.glsl9
19 files changed, 0 insertions, 3938 deletions
diff --git a/base/.gitignore b/base/.gitignore
deleted file mode 100644
index 4b1168a..0000000
--- a/base/.gitignore
+++ /dev/null
@@ -1,6 +0,0 @@
-/data
-.base_linux
-.base_windows
-tags
-base
-base.exe
diff --git a/base/audio.c b/base/audio.c
deleted file mode 100644
index 1d385d5..0000000
--- a/base/audio.c
+++ /dev/null
@@ -1,458 +0,0 @@
-#include <stdio.h>
-#include <stdint.h>
-#include <math.h>
-#include <stdlib.h>
-
-#define SAMPLE_RATE 48000
-#define NUM_CHANNELS 2
-#define FRAME_SIZE (NUM_CHANNELS * sizeof(short))
-
-// static inline float smoothstep(float edge0, float edge1, float x) {
-// x = (x - edge0) / (edge1 - edge0); // Scale x to [0, 1]
-// x = x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x); // Clamp to [0, 1]
-// return x * x * (3.0f - 2.0f * x); // Smooth interpolation
-// }
-
-// static inline float smootherstep(float edge0, float edge1, float x) {
-// x = (x - edge0) / (edge1 - edge0); // Scale x to [0, 1]
-// x = x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x); // Clamp to [0, 1]
-// return x * x * x * (x * (x * 6 - 15) + 10); // Modified curve
-// }
-
-static inline float fast_cos(float x) {
- float x2 = x * x;
- return 1.0f - x2 * (0.5f - x2 * 0.04166667f); // Approximation of cos(x)
-}
-
-static inline float cosine_smooth(float edge0, float edge1, float x) {
- x = (x - edge0) / (edge1 - edge0); // Scale x to [0, 1]
- x = x < 0.0f ? 0.0f : (x > 1.0f ? 1.0f : x); // Clamp to [0, 1]
- return 0.5f * (1.0f - fast_cos(x * M_PI)); // Cosine smoothing
-}
-
-static float filter_phase = 0.0f;
-static float prev_output_sample_L = 0.0f;
-static float prev_output_sample_R = 0.0f;
-
-static void audio_callback_thread(int16_t *audio_buffer, size_t frames) {
- int filter_override = state.filter_override; // Manual override: -1 = auto, 0 = off, 1 = on
- float filter_frequency = state.filter_frequency; // Frequency in Hz for squarewave toggle
-
- audio_callback(audio_buffer, frames);
-
- if(filter_override) {
- float a = 1.0f * M_PI * 4000.0f / (SAMPLE_RATE + 1.0f * M_PI * 4000.0f);
- float phase_increment = filter_frequency / SAMPLE_RATE;
-
- for(size_t i = 0; i < frames * 2; i += 2) {
- float led_filter_active;
-
- if(filter_override == -1) {
- filter_phase += phase_increment;
- if(filter_phase >= 1.0f) filter_phase -= 1.0f;
-
- led_filter_active = cosine_smooth(0.45f, 0.50f, filter_phase) - cosine_smooth(0.95f, 1.00f, filter_phase);
-
- } else {
- led_filter_active = 1.0f; // Manual override (1 = on)
- }
-
- float input_sample_L = (float)audio_buffer[i] / 32767.0f;
- float input_sample_R = (float)audio_buffer[i + 1] / 32767.0f;
-
- float filtered_sample_L = a * input_sample_L + (1.0f - a) * prev_output_sample_L;
- float filtered_sample_R = a * input_sample_R + (1.0f - a) * prev_output_sample_R;
-
- prev_output_sample_L = filtered_sample_L;
- prev_output_sample_R = filtered_sample_R;
-
- audio_buffer[i] = (int16_t)((1.0f - led_filter_active) * input_sample_L * 32767.0f + led_filter_active * filtered_sample_L * 32767.0f);
- audio_buffer[i + 1] = (int16_t)((1.0f - led_filter_active) * input_sample_R * 32767.0f + led_filter_active * filtered_sample_R * 32767.0f);
- }
- }
-}
-
-#ifdef __linux__
-
-
-#include <pipewire/pipewire.h>
-#include <spa/param/audio/format-utils.h>
-#include <spa/param/props.h>
-
-#define BUFFER_SIZE (512 * FRAME_SIZE)
-
-static struct pw_thread_loop *pa_thread_loop;
-static struct pw_context *pa_context;
-static struct pw_core *pa_core;
-static struct pw_stream *pa_stream;
-static struct spa_hook pa_stream_listener;
-static uint64_t audio_clock_frequency;
-static uint64_t playback_cursor;
-
-/*
- * Called from PipeWire's real-time thread whenever new audio data is needed.
- * We dequeue a buffer, call your audio_callback() to fill it, and then re-queue.
- */
-static void on_process(void *userdata) {
- struct pw_buffer *buffer;
- struct spa_buffer *spa_buf;
- int16_t *data;
- uint32_t size;
- uint32_t frames;
- struct pw_time time_info;
-
- buffer = pw_stream_dequeue_buffer(pa_stream);
- if(!buffer) {
- /* No buffer available, skip. */
- return;
- }
-
- spa_buf = buffer->buffer;
- if(!spa_buf->datas || !spa_buf->datas[0].data) {
- pw_stream_queue_buffer(pa_stream, buffer);
- return;
- }
-
- data = spa_buf->datas[0].data;
- size = spa_buf->datas[0].maxsize;
- frames = size / FRAME_SIZE;
-
- // if(pw_stream_get_time_n(pa_stream, &time_info, sizeof(time_info)) == 0) {
- // playback_cursor = time_info.now;
- // }
- // printf("Cursor(ns): %luns\n", playback_cursor);
-
- audio_callback_thread(data, frames);
-
- if(spa_buf->datas[0].chunk) {
- spa_buf->datas[0].chunk->size = frames * FRAME_SIZE;
- spa_buf->datas[0].chunk->stride = FRAME_SIZE;
- }
-
- pw_stream_queue_buffer(pa_stream, buffer);
-}
-
-/*
- * Initialize PipeWire, create the stream, and connect for audio playback.
- * Returns immediately so your main thread can continue.
- */
-int audio_initialize(void) {
- pw_init(0, 0);
-
- pa_thread_loop = pw_thread_loop_new("my-audio-loop", 0);
- if(pa_thread_loop) {
- if(pw_thread_loop_start(pa_thread_loop) == 0) {
- pw_thread_loop_lock(pa_thread_loop);
-
- pa_context = pw_context_new(pw_thread_loop_get_loop(pa_thread_loop), 0, 0);
- if(pa_context) {
- pa_core = pw_context_connect(pa_context, 0, 0);
- if(pa_core){
- static const struct spa_dict_item items[] = {
- SPA_DICT_ITEM_INIT(PW_KEY_MEDIA_TYPE, "Audio"),
- SPA_DICT_ITEM_INIT(PW_KEY_MEDIA_CATEGORY, "Playback"),
- SPA_DICT_ITEM_INIT(PW_KEY_MEDIA_ROLE, "Game"),
- SPA_DICT_ITEM_INIT(PW_KEY_NODE_LATENCY, "512/48000")
- };
- struct pw_properties *props = pw_properties_new_dict(&SPA_DICT_INIT(items, 4));
- // pw_properties_free(props);
-
- pa_stream = pw_stream_new(pa_core, "My Audio Stream", props);
- if(pa_stream) {
- static struct pw_stream_events stream_events = { PW_VERSION_STREAM_EVENTS, .process = on_process, };
- pw_stream_add_listener(pa_stream, &pa_stream_listener, &stream_events, 0);
-
- /*
- * Build two SPA params:
- * 1) The audio format: S16_LE, SAMPLE_RATE, NUM_CHANNELS
- * 2) The buffer param: request BUFFER_SIZE bytes per buffer
- */
- uint8_t fmt_buffer[1024];
- struct spa_pod_builder fmt_builder = SPA_POD_BUILDER_INIT(fmt_buffer, sizeof(fmt_buffer));
- const struct spa_pod *fmt_param = spa_pod_builder_add_object(
- &fmt_builder,
- SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
- SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_audio),
- SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
- SPA_FORMAT_AUDIO_format, SPA_POD_Id(SPA_AUDIO_FORMAT_S16_LE),
- SPA_FORMAT_AUDIO_rate, SPA_POD_Int(SAMPLE_RATE),
- SPA_FORMAT_AUDIO_channels, SPA_POD_Int(NUM_CHANNELS)
- );
-
- uint8_t buf_buffer[1024];
- struct spa_pod_builder buf_builder = SPA_POD_BUILDER_INIT(buf_buffer, sizeof(buf_buffer));
- struct spa_pod *buf_param = spa_pod_builder_add_object(
- &buf_builder,
- SPA_TYPE_OBJECT_ParamBuffers, SPA_PARAM_Buffers,
- SPA_PARAM_BUFFERS_buffers, SPA_POD_CHOICE_RANGE_Int(8, 2, 16), /* We'll request 8 buffers, each of size = BUFFER_SIZE bytes. */
- SPA_PARAM_BUFFERS_blocks, SPA_POD_Int(1),
- SPA_PARAM_BUFFERS_size, SPA_POD_CHOICE_RANGE_Int(BUFFER_SIZE, BUFFER_SIZE, BUFFER_SIZE*8),
- SPA_PARAM_BUFFERS_stride, SPA_POD_Int(FRAME_SIZE),
- SPA_PARAM_BUFFERS_align, SPA_POD_Int(16)
- );
-
- const struct spa_pod *params[2];
- params[0] = fmt_param;
- params[1] = buf_param;
-
- int res = pw_stream_connect(pa_stream, PW_DIRECTION_OUTPUT, PW_ID_ANY, PW_STREAM_FLAG_AUTOCONNECT | PW_STREAM_FLAG_RT_PROCESS | PW_STREAM_FLAG_MAP_BUFFERS, params, 2);
- pw_thread_loop_unlock(pa_thread_loop);
- return 0;
-
- } else {
- fprintf(stderr, "Failed to create PipeWire stream\n");
- }
- pw_core_disconnect(pa_core);
- } else {
- fprintf(stderr, "Failed to connect context to core\n");
- }
- pw_context_destroy(pa_context);
- } else {
- fprintf(stderr, "Failed to create PipeWire context\n");
- }
- pw_thread_loop_unlock(pa_thread_loop);
- pw_thread_loop_stop(pa_thread_loop);
- } else {
- fprintf(stderr, "Failed to start PipeWire thread loop\n");
- }
- pw_thread_loop_destroy(pa_thread_loop);
- } else {
- fprintf(stderr, "Failed to create PipeWire thread loop\n");
- }
- pw_deinit();
- return -1;
-}
-
-/*
- * Clean up PipeWire objects, stop the thread loop, and deinit.
- * This should be called before your program exits.
- */
-void audio_shutdown(void) {
- if(!pa_thread_loop) {
- return;
- }
-
- pw_thread_loop_lock(pa_thread_loop);
-
- if(pa_stream){
- pw_stream_disconnect(pa_stream);
- pw_stream_destroy(pa_stream);
- }
-
- if(pa_core){
- pw_core_disconnect(pa_core);
- }
-
- if(pa_context){
- pw_context_destroy(pa_context);
- }
-
- pw_thread_loop_unlock(pa_thread_loop);
- pw_thread_loop_stop(pa_thread_loop);
- pw_thread_loop_destroy(pa_thread_loop);
- pw_deinit();
-}
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-#elif _WIN32
-
-#define COBJMACROS
-#include <windows.h>
-#include <initguid.h>
-#include <audioclient.h>
-#include <mmdeviceapi.h>
-#include <avrt.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <timeapi.h>
-
-/*
- * Minimal WASAPI shared-mode audio playback with explicit 48kHz/16-bit/2ch.
- */
-
-#define NUM_CHANNELS 2
-
-static IMMDeviceEnumerator *enumerator;
-static IMMDevice *device_out;
-static IAudioClient *audio_client_out;
-static IAudioRenderClient *render_client;
-static HANDLE audio_event;
-static HANDLE audio_thread;
-static int running;
-
-static DWORD WINAPI audio_thread_proc(void *arg) {
- UINT32 buffer_size;
- UINT32 padding;
- UINT32 available;
- uint8_t *data;
-
- IAudioClient_GetBufferSize(audio_client_out, &buffer_size);
-
- while(running) {
- WaitForSingleObject(audio_event, INFINITE);
- if(!running) {
- break;
- }
-
- IAudioClient_GetCurrentPadding(audio_client_out, &padding);
- available = buffer_size - padding;
- IAudioRenderClient_GetBuffer(render_client, available, &data);
- audio_callback_thread((int16_t*)data, available);
- IAudioRenderClient_ReleaseBuffer(render_client, available, 0);
- }
- return 0;
-}
-
-void audio_initialize() {
- WAVEFORMATEX wf;
- REFERENCE_TIME dur_out;
-
- CoInitializeEx(0, COINIT_MULTITHREADED);
- if(SUCCEEDED(CoCreateInstance(&CLSID_MMDeviceEnumerator, 0, CLSCTX_ALL, &IID_IMMDeviceEnumerator, (void**)&enumerator))) {
- if(SUCCEEDED(IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, eRender, eConsole, &device_out))) {
- if(SUCCEEDED(IMMDevice_Activate(device_out, &IID_IAudioClient, CLSCTX_ALL, 0, (void**)&audio_client_out))) {
- wf.wFormatTag = WAVE_FORMAT_PCM;
- wf.nChannels = NUM_CHANNELS;
- wf.nSamplesPerSec = 48000;
- wf.wBitsPerSample = 16;
- wf.nBlockAlign = (wf.nChannels * wf.wBitsPerSample) / 8;
- wf.nAvgBytesPerSec = wf.nSamplesPerSec * wf.nBlockAlign;
- wf.cbSize = 0;
-
- IAudioClient_GetDevicePeriod(audio_client_out, &dur_out, 0);
- IAudioClient_Initialize(audio_client_out, AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_EVENTCALLBACK, dur_out, 0, &wf, 0);
- audio_event = CreateEvent(0, FALSE, FALSE, 0);
- if(audio_event){
- IAudioClient_SetEventHandle(audio_client_out, audio_event);
- IAudioClient_GetService(audio_client_out, &IID_IAudioRenderClient, (void**)&render_client);
- IAudioClient_Start(audio_client_out);
-
- running = 1;
- audio_thread = CreateThread(0, 0, audio_thread_proc, 0, 0, 0);
- return;
- } else {
- printf("Failed to create audio event\n");
- }
- audio_client_out->lpVtbl->Release(audio_client_out);
- } else {
- printf("Failed to activate audio client\n");
- }
- device_out->lpVtbl->Release(device_out);
- } else {
- printf("Failed to get default audio endpoint\n");
- }
- enumerator->lpVtbl->Release(enumerator);
- } else {
- printf("Failed to create MMDeviceEnumerator\n");
- }
-}
-
-void audio_shutdown() {
- running = 0;
- if(audio_thread) {
- SetEvent(audio_event);
- WaitForSingleObject(audio_thread, INFINITE);
- CloseHandle(audio_thread);
- }
- if(audio_event) {
- CloseHandle(audio_event);
- }
- if(audio_client_out) {
- IAudioClient_Stop(audio_client_out);
- audio_client_out->lpVtbl->Release(audio_client_out);
- }
- if(render_client) {
- render_client->lpVtbl->Release(render_client);
- }
- if(device_out) {
- device_out->lpVtbl->Release(device_out);
- }
- if(enumerator) {
- enumerator->lpVtbl->Release(enumerator);
- }
- CoUninitialize();
-}
-
-#endif
-
-
-
-
-
-// BELOW IS FOR FUTURE FRAME SYNCHRONIZATION!!!
-
-#if 0
-// Audio sync throttling logic (using audio playback clock)
-
-#define AUDIO_SAMPLE_RATE 48000
-#define FRAMETIME (1000000000 / 60) // NES: ~16.67ms per frame (replace as needed for PAL/other)
-
-static uint64_t emulator_start_time_ns = 0;
-static uint64_t audio_start_time_ns = 0;
-
-// Stub: return current audio playback time in nanoseconds
-uint64_t get_audio_playback_time_ns(void);
-
-// Call this once at emulation start
-void audio_sync_init(uint64_t current_time_ns) {
- emulator_start_time_ns = current_time_ns;
- audio_start_time_ns = get_audio_playback_time_ns();
-}
-
-// Call this at the end of each frame
-void audio_throttle_emulator(uint64_t frame_number, int64_t *frame_duration_ns) {
- uint64_t expected_emulated_time = frame_number * FRAMETIME;
- uint64_t actual_audio_time = get_audio_playback_time_ns() - audio_start_time_ns;
-
- int64_t drift = (int64_t)(actual_audio_time) - (int64_t)(expected_emulated_time);
-
- // Adjust frame duration to correct drift gradually
- *frame_duration_ns -= drift / 8;
- // Clamp adjustment to avoid jitter
- if(*frame_duration_ns > FRAMETIME + 50000) {
- *frame_duration_ns = FRAMETIME + 50000;
- } else if(*frame_duration_ns < FRAMETIME - 50000) {
- *frame_duration_ns = FRAMETIME - 50000;
- }
-}
-
-#ifdef _WIN32
-#include <windows.h>
-#include <mmdeviceapi.h>
-#include <audioclient.h>
-
-uint64_t get_audio_playback_time_ns(void) {
- // WASAPI: query IAudioClock interface
- // This is just a placeholder. You’ll need to cache IAudioClock *audio_clock externally.
- extern IAudioClock *audio_clock;
- UINT64 pos;
- audio_clock->lpVtbl->GetPosition(audio_clock, &pos, 0);
- return (pos * 1000000000ULL) / AUDIO_SAMPLE_RATE;
-}
-
-#else
-// PipeWire backend
-#include <spa/clock/clock.h>
-extern struct spa_clock *audio_clock;
-
-uint64_t get_audio_playback_time_ns(void) {
- struct spa_clock_info info;
- audio_clock->get_time(audio_clock, &info);
- return info.nsec;
-}
-#endif
-
-#endif
diff --git a/base/base.c b/base/base.c
deleted file mode 100644
index c17ab47..0000000
--- a/base/base.c
+++ /dev/null
@@ -1,125 +0,0 @@
-#define _GNU_SOURCE
-#include <stddef.h>
-#include <stdint.h>
-#include <stdbool.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <time.h>
-#include <inttypes.h>
-#include <immintrin.h>
-#include <unistd.h>
-
-#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #define NOMINMAX
- #undef NOCRYPT
- #include <windows.h>
- #include <mmsystem.h>
-#elif defined(__linux__)
- #include <dlfcn.h>
- // #include <sched.h>
- // #include <unistd.h>
-#endif
-
-#include "settings.h"
-#ifdef PROFILER
-#define STB_SPRINTF_IMPLEMENTATION
-#define STB_SPRINTF_NOFLOAT
-#define STB_SPRINTF_STATIC
-#include "stb_sprintf.h"
-#define DEBUG_PRINT(format, ...) do { \
- char buf[512]; \
- int len = stbsp_snprintf(buf, sizeof(buf), format, ##__VA_ARGS__); \
- write(STDOUT_FILENO, buf, len); \
-} while(0)
-#else
-#define DEBUG_PRINT(...)
-#endif
-
-#include "opengl_loader.c"
-
-#include "incbin.h"
-#include "ugg.h"
-#include "state.c"
-#include "common.h"
-
-
-#include "opengl.c"
-#include "render.c"
-#include <mkfw/mkfw.c>
-
-#ifdef PROFILER
-#include "overlay.c"
-#endif
-#include "audio.c"
-#include "callbacks.c"
-
-/* [=]===^=[ main ]=================================================================^===[=] */
-int main(int argc, char **argv) {
- state.toggle_crt_emulation = true;
- mkfw_init(320*5, 240*5);
- mkfw_set_swapinterval(0);
- mkfw_set_window_min_size_and_aspect(320*3, 240*3, 320, 240);
- mkfw_set_key_callback(key_callback);
- mkfw_set_mouse_move_delta_callback(mouse_move_callback);
- mkfw_set_mouse_button_callback(mouse_button_callback);
- mkfw_set_framebuffer_size_callback(framebuffer_callback);
- opengl_setup(vertex_shader_start, fragment_shader_start);
- change_resolution(SCREEN_WIDTH, SCREEN_HEIGHT);
- framebuffer_callback(SCREEN_WIDTH*3, SCREEN_HEIGHT*3);
-#ifdef PROFILER
- overlay_init();
-#endif
- init_callback();
- audio_initialize();
-
- set_decay(30);
-
- bool running = true;
- uint64_t next_update = mkfw_gettime() + FRAMETIME;
- while(running && !mkfw_should_close()) {
- mkfw_pump_messages();
- if(key_pressed(MKS_KEY_ESCAPE)) { running = false; }
-
-#ifdef PROFILER
- reset_profiling_data();
-#endif
- render_callback();
-// #ifndef PERF_TEST
- apply_phosphor_decay();
-// #endif
- update_keyboard_state();
- update_modifier_state();
- update_mouse_state();
- state.frame_number++;
-
-#ifndef PERF_TEST
- render_frame();
-#ifdef PROFILER
- debug_render();
-#endif
-
- uint64_t now = mkfw_gettime();
- int64_t remaining = next_update - now;
- if(remaining > 0) {
- if(remaining > SLEEP_MARGIN_NS) {
- mkfw_sleep(remaining - SLEEP_MARGIN_NS);
- }
- while(mkfw_gettime() < next_update) { /**/ }
- } else {
- next_update = now;
- }
- next_update += FRAMETIME;
-
- mkfw_swap_buffers();
-#endif
- }
- shutdown_callback();
-#ifdef PROFILER
- overlay_shutdown();
-#endif
- audio_shutdown();
- mkfw_cleanup();
- return 0;
-}
diff --git a/base/build.sh b/base/build.sh
deleted file mode 100755
index e237c16..0000000
--- a/base/build.sh
+++ /dev/null
@@ -1,77 +0,0 @@
-#!/bin/bash
-export PATH="$(git rev-parse --show-toplevel)/bin:$PATH"
-
-# Project name
-PROJECT_NAME="base"
-
-# Base configuration common to all builds
-CFLAGS="-mavx2 -mtune=native -std=gnu11 "
-CFLAGS+="-msse4.1 -mfunction-return=keep -mindirect-branch=keep "
-CFLAGS+="-fwrapv -ffast-math -fno-trapping-math -fwhole-program "
-CFLAGS+="-fno-stack-protector -fno-PIE -no-pie -fno-strict-aliasing -ffunction-sections -fdata-sections "
-CFLAGS+="-U_FORTIFY_SOURCE "
-CFLAGS+="-Wall -Wextra "
-CFLAGS+="-Wno-unused-parameter -Wno-sign-compare -Wno-trigraphs -Wno-maybe-uninitialized "
-CFLAGS+="-Wno-unused-variable -Wno-unused-const-variable -Wno-unused-function "
-
-LDFLAGS="-Wl,--gc-sections "
-
-# Base include paths
-INCLUDE_PATHS="-I../include -I../base -I../.."
-
-# Linux-specific includes and libraries
-LINUX_INCLUDE="-I/usr/include/pipewire-0.3 -I/usr/include/spa-0.2"
-LINUX_LIBS="-lpipewire-0.3 -lXi -lX11 -lGL -lm -ldl -pthread"
-
-# Windows-specific includes and libraries
-WINDOWS_INCLUDE=""
-WINDOWS_LIBS="-lwinmm -lksuser -lole32 -lmmdevapi -lavrt -lgdi32 -lopengl32 -luuid"
-
-# Determine build type
-BUILD_TYPE=$1
-if [ -z "$BUILD_TYPE" ]; then
- BUILD_TYPE="normal"
-fi
-
-case "$BUILD_TYPE" in
- "normal")
- CFLAGS+=" -g -O2 -DDEBUG_INTERNAL"
- ;;
- "debug")
- CFLAGS+=" -g -O0"
- LDFLAGS+=" -fno-pie -no-pie"
- ;;
- "release")
- CFLAGS+=" -s -O2"
- ;;
- *)
- echo "Unknown build type: $BUILD_TYPE"
- exit 1
- ;;
-esac
-
-# Make sure shaders are up to date
-#shader2h 330 vertex_shader vertex_shader.glsl data/vertex_shader.h
-#shader2h 330 fragment_shader shader.h fragment_shader.glsl data/fragment_shader.h
-
-# Stop on first error
-set -e
-
-# Common compile commands
-gcc_cmd="gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME} $INCLUDE_PATHS $LDFLAGS"
-#mingw_cmd="x86_64-w64-mingw32-gcc $CFLAGS ${PROJECT_NAME}.c -o ${PROJECT_NAME}.exe -mwindows $INCLUDE_PATHS $LDFLAGS"
-
-# Run Linux and Windows builds in parallel
-(
-# ctime -begin .${PROJECT_NAME}_linux
- $gcc_cmd $LINUX_INCLUDE $LINUX_LIBS
-# ctime -end .${PROJECT_NAME}_linux $?
-) &
-
-#(
-# ctime -begin .${PROJECT_NAME}_windows
-# $mingw_cmd $WINDOWS_INCLUDE $WINDOWS_LIBS
-# ctime -end .${PROJECT_NAME}_windows $?
-#) &
-wait
-
diff --git a/base/callbacks.c b/base/callbacks.c
deleted file mode 100644
index c5397e9..0000000
--- a/base/callbacks.c
+++ /dev/null
@@ -1,72 +0,0 @@
-
-
-/* [=]===^=[ framebuffer_callback ]=================================================================^===[=] */
-static void framebuffer_callback(int32_t width, int32_t height) {
- state.screen_width = width;
- state.screen_height = height;
- state.viewport.x = 0;
- state.viewport.y = 0;
- state.viewport.w = width;
- state.viewport.h = height;
-
- float current_aspect = (float)width / (float)height;
-
- if(current_aspect > aspect_ratio) { // Window is wider than the desired aspect ratio
- float new_width = height * aspect_ratio; // Compute new width based on the height and the desired aspect ratio
- state.viewport.x = (width - new_width) / 2;
- state.viewport.w = new_width;
- } else if(current_aspect < aspect_ratio) { // Window is taller than the desired aspect ratio
- float new_height = width / aspect_ratio; // Compute new height based on the width and the desired aspect ratio
- state.viewport.y = (height - new_height) / 2;
- state.viewport.h = new_height;
- }
-}
-
-/* [=]===^=[ key_callback ]=================================================================^===[=] */
-static void key_callback(uint32_t key, uint32_t action, uint32_t mods) {
-
- if(key == MKS_KEY_ESCAPE) {
- if(action == MKS_PRESSED) {
- mkfw_set_should_close(true);
- }
- }
-
- if(action == MKS_RELEASED) {
- switch(key) {
- // Handle shader CRT emulation toggle
- case MKS_KEY_F12: {
- state.toggle_crt_emulation = !state.toggle_crt_emulation;
- } break;
-
- // Handle fullscreen toggle
- case MKS_KEY_F11: {
- if(!keyboard_state[MKS_KEY_SHIFT]) {
- if(state.fullscreen) {
- mkfw_fullscreen(false);
- state.fullscreen = false;
- } else {
- mkfw_fullscreen(true);
- state.fullscreen = true;
- }
- } else if(keyboard_state[MKS_KEY_SHIFT]) {
-#ifdef PROFILER
- state.overlay = !state.overlay;
-#endif
- }
- } break;
-
- default: break;
- }
- }
-}
-
-/* [=]===^=[ mouse_move_callback ]=================================================================^===[=] */
-static void mouse_move_callback(int32_t x, int32_t y) {
- state.mouse_dx += x;
- state.mouse_dy += y;
-}
-
-/* [=]===^=[ mouse_button_callback ]=================================================================^===[=] */
-static void mouse_button_callback(uint8_t button, int action) {
- // printf("mouse_button\n");
-}
diff --git a/base/common.h b/base/common.h
deleted file mode 100644
index 2138908..0000000
--- a/base/common.h
+++ /dev/null
@@ -1,55 +0,0 @@
-
-
-#ifdef _WIN32
-#include <intrin.h>
-#include <windows.h>
-#include <malloc.h> // For _aligned_malloc and _aligned_free on Windows
-#define aligned_alloc(align, size) _aligned_malloc(size, align)
-#define aligned_free _aligned_free
-
-#elif __linux__
-#include <sys/prctl.h>
-#include <sys/resource.h>
-#include <unistd.h>
-#include <stdlib.h> // For aligned_alloc on Linux
-#define aligned_free free
-#endif
-
-#ifndef ARRAY_SIZE
-#define ARRAY_SIZE(_Array) (sizeof(_Array) / sizeof(_Array[0]))
-#endif
-
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#define MAX(a, b) ((a) > (b) ? (a) : (b))
-
-#if defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)
-#define ALIGNED(x) __attribute__((aligned(x)))
-#elif defined(_MSC_VER)
-#define ALIGNED(x) __declspec(align(x))
-#else
-#define ALIGNED(x) /* No alignment support */
-#endif
-
-#if defined(__GNUC__) || defined(__clang__)
-#define ASSUME(condition) if (!(condition)) __builtin_unreachable()
-#elif defined(_MSC_VER)
-#define ASSUME(condition) __assume(condition)
-#else
-#define ASSUME(condition) ((void)0) /* Fallback: No-op */
-#endif
-
-#define UNREACHABLE(cond) do { if(cond) __builtin_unreachable(); } while(0)
-
-#define DEFAULT_ALIGNMENT 64
-
-static void *mks_alloc(size_t size) {
- size = (size + (DEFAULT_ALIGNMENT - 1)) & ~(DEFAULT_ALIGNMENT - 1);
- void *ptr = aligned_alloc(DEFAULT_ALIGNMENT, size);
- state.total_allocated += size;
- memset(ptr, 0, size);
- return ptr;
-}
-
-static void mks_free(void *ptr) {
- aligned_free(ptr);
-}
diff --git a/base/fragment_shader.glsl b/base/fragment_shader.glsl
deleted file mode 100644
index c21b2de..0000000
--- a/base/fragment_shader.glsl
+++ /dev/null
@@ -1,149 +0,0 @@
-// Specify default precision for fragment shaders
-
-out vec4 outcolor;
-in vec2 frag_texture_coord;
-
-uniform vec2 resolution;
-uniform vec2 src_image_size;
-uniform float brightness;
-uniform vec4 tone_data;
-uniform bool crt_emulation;
-uniform sampler2D iChannel0;
-
-vec3 CrtsFetch(vec2 uv) {
- const float bias = 0.003333333;
- return max(texture(iChannel0, uv, -16.0).rgb, vec3(bias));
-}
-
-#define CrtsRcpF1(x) (1.0 / (x))
-#define CrtsSatF1(x) clamp((x), 0.0, 1.0)
-const float PI2 = 6.28318530717958;
-const float HALF = 0.5;
-
-float CrtsMax3F1(float a, float b, float c) {
- return max(a, max(b, c));
-}
-
-vec3 CrtsMask(vec2 pos, float dark) {
- #ifdef CRTS_MASK_GRILLE
- vec3 m = vec3(dark);
- float x = fract(pos.x * (1.0 / 3.0));
- m.r = (x < (1.0 / 3.0)) ? 1.0 : dark;
- m.g = (x >= (1.0 / 3.0) && x < (2.0 / 3.0)) ? 1.0 : dark;
- m.b = (x >= (2.0 / 3.0)) ? 1.0 : dark;
- return m;
- #endif
-
- #ifdef CRTS_MASK_GRILLE_LITE
- vec3 m = vec3(1.0);
- float x = fract(pos.x * (1.0 / 3.0));
- m.r = (x < (1.0 / 3.0)) ? dark : 1.0;
- m.g = (x >= (1.0 / 3.0) && x < (2.0 / 3.0)) ? dark : 1.0;
- m.b = (x >= (2.0 / 3.0)) ? dark : 1.0;
- return m;
- #endif
-
- #ifdef CRTS_MASK_NONE
- return vec3(1.0);
- #endif
-
- #ifdef CRTS_MASK_SHADOW
- pos.x += pos.y * 3.0;
- vec3 m = vec3(dark);
- float x = fract(pos.x * (1.0 / 6.0));
- m.r = (x < (1.0 / 3.0)) ? 1.0 : dark;
- m.g = (x >= (1.0 / 3.0) && x < (2.0 / 3.0)) ? 1.0 : dark;
- m.b = (x >= (2.0 / 3.0)) ? 1.0 : dark;
- return m;
- #endif
-}
-
-vec3 CrtsFilter(vec2 ipos, vec2 inputSizeDivOutputSize, vec2 halfInputSize, vec2 rcpInputSize, vec2 rcpOutputSize, vec2 twoDivOutputSize, float inputHeight, vec2 warp, float thin, float blur, float mask, vec4 tone) {
- vec2 pos = ipos * twoDivOutputSize - vec2(1.0);
- pos *= vec2(1.0 + (pos.y * pos.y) * warp.x, 1.0 + (pos.x * pos.x) * warp.y);
- float vin = 1.0 - ((1.0 - CrtsSatF1(pos.x * pos.x)) * (1.0 - CrtsSatF1(pos.y * pos.y)));
- vin = CrtsSatF1((-vin) * inputHeight + inputHeight);
- pos = pos * halfInputSize + halfInputSize;
-
- float y0 = floor(pos.y - 0.5) + 0.5;
- float x0 = floor(pos.x - 1.5) + 0.5;
- vec2 p = vec2(x0 * rcpInputSize.x, y0 * rcpInputSize.y);
-
- vec3 colA[4], colB[4];
- for (int i = 0; i < 4; i++) {
- colA[i] = CrtsFetch(p);
- p.x += rcpInputSize.x;
- }
- p.y += rcpInputSize.y;
- for (int i = 3; i >= 0; i--) {
- p.x -= rcpInputSize.x;
- colB[i] = CrtsFetch(p);
- }
-
- float off = pos.y - y0;
- float scanA = cos(min(HALF, off * thin) * PI2) * HALF + HALF;
- float scanB = cos(min(HALF, (-off) * thin + thin) * PI2) * HALF + HALF;
-
- float off0 = pos.x - x0;
- float pix[4];
- for (int i = 0; i < 4; i++) {
- float diff = off0 - float(i);
- pix[i] = exp2(blur * diff * diff);
- }
- float pixT = CrtsRcpF1(pix[0] + pix[1] + pix[2] + pix[3]);
-
- #ifdef CRTS_WARP
- pixT *= vin;
- #endif
-
- scanA *= pixT;
- scanB *= pixT;
-
- vec3 color = (colA[0] * pix[0] + colA[1] * pix[1] + colA[2] * pix[2] + colA[3] * pix[3]) * scanA + (colB[0] * pix[0] + colB[1] * pix[1] + colB[2] * pix[2] + colB[3] * pix[3]) * scanB;
- color *= CrtsMask(ipos, mask);
-
- #ifdef CRTS_TONE
- float peak = max(1.0 / (256.0 * 65536.0), CrtsMax3F1(color.r, color.g, color.b));
- vec3 ratio = color * CrtsRcpF1(peak);
- #ifdef CRTS_CONTRAST
- peak = pow(peak, tone.x);
- #endif
- peak = peak * CrtsRcpF1(peak * tone.y + tone.z);
- #ifdef CRTS_SATURATION
- ratio = pow(ratio, vec3(tone.w));
- #endif
- return ratio * peak;
- #else
- return color;
- #endif
-}
-
-vec3 linearToSRGB(vec3 color) {
- return pow(color, vec3(1.0 / 2.2));
-}
-
-void main() {
- vec2 fragCoord = vec2(frag_texture_coord.x, 1.0 - frag_texture_coord.y);
- if (crt_emulation) {
- outcolor.rgb = CrtsFilter(
- fragCoord.xy * resolution,
- src_image_size / resolution,
- src_image_size * vec2(0.5),
- 1.0 / src_image_size,
- 1.0 / resolution,
- 2.0 / resolution,
- src_image_size.y,
- vec2(1.0 / 24.0, 1.0 / 16.0), // warp value
- INPUT_THIN,
- INPUT_BLUR,
- INPUT_MASK,
- tone_data
- );
-
- outcolor.rgb *= brightness;
- outcolor = vec4(outcolor.rgb, 1.0); // Keep original color with alpha set to 1.0
-
- } else {
- outcolor = texture(iChannel0, fragCoord);
- }
-}
diff --git a/base/incbin.h b/base/incbin.h
deleted file mode 100644
index fc1ecd2..0000000
--- a/base/incbin.h
+++ /dev/null
@@ -1,50 +0,0 @@
-
-
-#define STR2(x) #x
-#define STR(x) STR2(x)
-
-#ifdef _WIN32
-#define INCBIN_SECTION ".data, \"aw\""
-#else
-#define INCBIN_SECTION ".data"
-#endif
-
-/*
-#ifdef _WIN32
-#define INCBIN_SECTION ".rdata, \"dr\""
-#else
-#define INCBIN_SECTION ".rodata"
-#endif
-*/
-
-#define INCBIN(name, file) \
- __asm__(".section " INCBIN_SECTION "\n" \
- ".global " STR(name) "_data\n" \
- ".balign 64\n" \
- STR(name) "_data:\n" \
- ".incbin " STR(file) "\n" \
- ".zero 64\n" \
- ".global " STR(name) "_end\n" \
- ".balign 1\n" \
- STR(name) "_end:\n"); \
- extern __attribute__((aligned(64))) char name##_data[]; \
- extern char name##_end[];
-
-/*
-// INCBIN_SHADER(vertexshader, "#version 140", "shader_header.glsl", "vertex_shader.glsl");
-#define INCBIN_SHADER(name, version_str, header_file, shader_file) \
- __asm__(".section " INCBIN_SECTION "\n" \
- ".global " STR(name) "_data\n" \
- ".balign 64\n" \
- STR(name) "_data:\n" \
- ".ascii \"" version_str "\\n\"\n" \
- ".incbin \"" header_file "\"\n" \
- ".incbin \"" shader_file "\"\n" \
- ".byte 0\n" \
- ".global " STR(name) "_end\n" \
- ".balign 1\n" \
- STR(name) "_end:\n"); \
- extern __attribute__((aligned(64))) char name##_data[]; \
- extern char name##_end[];
-
-*/
diff --git a/base/opengl.c b/base/opengl.c
deleted file mode 100644
index 23cbecd..0000000
--- a/base/opengl.c
+++ /dev/null
@@ -1,133 +0,0 @@
-
-#include "shader.c"
-#include "shader.h"
-#include "data/fragment_shader.h"
-#include "data/vertex_shader.h"
-
-/* [=]===^=[ setup_render_target ]================================================================^===[=] */
-static void setup_render_target(void) {
- glDeleteTextures(1, &state.texture);
-
- glGenTextures(1, &state.texture);
- glBindTexture(GL_TEXTURE_2D, state.texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, state.render_width, state.render_height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, buffer);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-/* [=]===^=[ compile_shader ]==============================================================^===[=] */
-static GLuint compile_shader(GLenum shader_type, const char *shader_source) {
- GLuint shader = glCreateShader(shader_type);
- glShaderSource(shader, 1, &shader_source, 0);
- glCompileShader(shader);
-
- GLint success;
- GLchar info_log[512];
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if(!success) {
- glGetShaderInfoLog(shader, sizeof(info_log), 0, info_log);
- DEBUG_PRINT("%s shader compilation failed:\n%s\n", (shader_type == GL_VERTEX_SHADER) ? "Vertex" : "Fragment", info_log);
- }
- return shader;
-}
-
-/* [=]===^=[ setup_opengl ]================================================================^===[=] */
-static void opengl_setup(const char *vertex_shader_src, const char *fragment_shader_src) {
- gl_loader();
- glEnable(GL_FRAMEBUFFER_SRGB);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_CULL_FACE);
-
- // Shader setup
- GLuint vertex_shader = compile_shader(GL_VERTEX_SHADER, vertex_shader_src);
- GLuint fragment_shader = compile_shader(GL_FRAGMENT_SHADER, fragment_shader_src);
-
- state.shader_program = glCreateProgram();
- glAttachShader(state.shader_program, vertex_shader);
- glAttachShader(state.shader_program, fragment_shader);
-
- glBindAttribLocation(state.shader_program, 0, "position");
- glBindAttribLocation(state.shader_program, 1, "texture_coord");
- glLinkProgram(state.shader_program);
- GLint success;
- glGetProgramiv(state.shader_program, GL_LINK_STATUS, &success);
- if(!success) {
- char log[512];
- glGetProgramInfoLog(state.shader_program, sizeof(log), NULL, log);
- DEBUG_PRINT("Shader Linking Failed: %s\n", log);
- }
-
- glDeleteShader(vertex_shader);
- glDeleteShader(fragment_shader);
- glUseProgram(state.shader_program);
-
- // Calculations for the shader.
- state.contrast = 1.0f;
- state.saturation = 0.0f;
- state.brightness = 1.0f;
- CrtsTone(state.tone_data, state.contrast, state.saturation, INPUT_THIN, INPUT_MASK); // NOTE(peter): Move this into the mainloop if change of contrast/saturation is added as an interactive thing.
-
- // Retrieve shader uniforms
- state.uniform_resolution = glGetUniformLocation(state.shader_program, "resolution");
- state.uniform_src_image_size = glGetUniformLocation(state.shader_program, "src_image_size");
- state.uniform_brightness = glGetUniformLocation(state.shader_program, "brightness");
- state.uniform_tone = glGetUniformLocation(state.shader_program, "tone_data");
- state.uniform_crt_emulation = glGetUniformLocation(state.shader_program, "crt_emulation");
- state.uniform_sampler_location = glGetUniformLocation(state.shader_program, "iChannel0");
-
- glGenVertexArrays(1, &state.vao);
- glGenBuffers(1, &state.vbo);
- glGenBuffers(1, &state.ebo);
- glBindVertexArray(state.vao);
-
- // Vertex data: Position (x, y) and Texture Coordinates (u, v)
- const float vertices[] = {
- -1.0f, -1.0f, 0.0f, 0.0f, // Bottom-left
- 1.0f, -1.0f, 1.0f, 0.0f, // Bottom-right
- 1.0f, 1.0f, 1.0f, 1.0f, // Top-right
- -1.0f, 1.0f, 0.0f, 1.0f // Top-left
- };
-
- static const unsigned int indices[] = { 0, 1, 2, 2, 3, 0 };
-
- glBindBuffer(GL_ARRAY_BUFFER, state.vbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.ebo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
-
- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); // Position
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float))); // Texture Coord
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
-}
-
-/* [=]===^=[ render_frame ]=================================================================^===[=] */
-__attribute__((always_inline))
-static inline void render_frame(void) {
- glClearColor(.0f, 0.f, 0.f, 1.f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glUseProgram(state.shader_program);
- glBindVertexArray(state.vao);
- glBindBuffer(GL_ARRAY_BUFFER, state.vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, state.ebo);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, state.texture);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, state.render_width, state.render_height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, display_buffer);
- glUniform2f(state.uniform_src_image_size, (float)state.render_width, (float)state.render_height);
- glUniform2f(state.uniform_resolution, (float)state.viewport.w, (float)state.viewport.h);
- glUniform1f(state.uniform_brightness, state.brightness);
- glUniform4f(state.uniform_tone, state.tone_data[0], state.tone_data[1], state.tone_data[2], state.tone_data[3]);
- glUniform1i(state.uniform_crt_emulation, state.toggle_crt_emulation);
- glUniform1i(state.uniform_sampler_location, 0);
- glViewport(state.viewport.x, state.viewport.y, state.viewport.w, state.viewport.h);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
-}
diff --git a/base/opengl_loader.c b/base/opengl_loader.c
deleted file mode 100644
index 36d2444..0000000
--- a/base/opengl_loader.c
+++ /dev/null
@@ -1,210 +0,0 @@
-#ifdef _WIN32
-typedef __int64 GLintptr;
-#else
-typedef intptr_t GLintptr;
-#endif
-typedef void GLvoid;
-typedef unsigned char GLboolean;
-typedef unsigned char GLubyte;
-typedef char GLchar;
-
-typedef int GLint;
-typedef int GLsizei;
-
-typedef unsigned int GLenum;
-typedef unsigned int GLuint;
-typedef unsigned int GLbitfield;
-
-typedef float GLfloat;
-typedef double GLdouble;
-
-typedef unsigned long long GLsizeiptr;
-
-#define GL_NO_ERROR 0
-#define GL_INFO_LOG_LENGTH 0x8b84
-#define GL_ZERO 0x0000
-#define GL_ONE 0x0001
-#define GL_ALPHA 0x1906
-#define GL_BLEND 0x0be2
-#define GL_CLAMP_TO_EDGE 0x812f
-#define GL_COLOR_BUFFER_BIT 0x4000
-#define GL_COMPILE_STATUS 0x8b81
-#define GL_DEPTH_TEST 0x0b71
-#define GL_FRAMEBUFFER_SRGB 0x8db9
-#define GL_FRAGMENT_SHADER 0x8b30
-#define GL_LINK_STATUS 0x8b82
-#define GL_MODELVIEW 0x1700
-#define GL_NEAREST 0x2600
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_PROJECTION 0x1701
-#define GL_QUADS 0x0007
-#define GL_RGBA 0x1908
-#define GL_RGBA8 0x8058
-#define GL_SCISSOR_TEST 0x0c11
-#define GL_SRGB8_ALPHA8 0x8c43
-#define GL_SRC_ALPHA 0x0302
-#define GL_TEXTURE0 0x84c0
-#define GL_TEXTURE_2D 0x0de1
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_VERTEX_SHADER 0x8b31
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_STATIC_DRAW 0x88e4
-#define GL_FLOAT 0x1406
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_LINEAR 0x2601
-#define GL_FUNC_ADD 0x8006
-#define GL_CULL_FACE 0x0b44
-#define GL_STREAM_DRAW 0x88e0
-#define GL_WRITE_ONLY 0x88b9
-#define GL_TRIANGLES 0x0004
-#define GL_UNSIGNED_INT 0x1405
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_MULTISAMPLE 0x809d
-#define GL_DYNAMIC_DRAW 0x88e8
-#define GL_RED 0x1903
-#define GL_FRAMEBUFFER_WIDTH 0x9310
-#define GL_FRAMEBUFFER_HEIGHT 0x9311
-#define GL_VIEWPORT 0x0ba2
-#define GL_PIXEL_UNPACK_BUFFER 0x88ec
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88ef
-#define GL_VERTEX_ARRAY_BINDING 0x85b5
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_CURRENT_PROGRAM 0x8b8d
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_SRGB_ALPHA 0x8c43
-#define GL_UNPACK_ROW_LENGTH 0x0cf2
-#define GL_UNPACK_SKIP_PIXELS 0x0cf4
-#define GL_UNPACK_SKIP_ROWS 0x0cf3
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8646
-
-#define DECLARE_GL_FUNCTION(Name, ReturnType, ...) typedef ReturnType (*type_##Name)(__VA_ARGS__);
-#define DECLARE_GLOBAL_FUNCTION(Name, ...) type_##Name Name;
-
-#define GL_FUNCTIONS(X) \
- X(glActiveTexture, void, GLenum texture) \
- X(glAttachShader, void, GLuint program, GLuint shader) \
- X(glBindBuffer, void, GLenum target, GLuint buffer) \
- X(glBindTexture, void, GLenum target, GLuint texture) \
- X(glBufferData, void, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) \
- X(glClear, void, GLbitfield mask) \
- X(glClearColor, void, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) \
- X(glCompileShader, void, GLuint shader) \
- X(glCreateProgram, GLuint) \
- X(glCreateShader, GLuint, GLenum type) \
- X(glDeleteShader, void, GLuint shader) \
- X(glDrawElements, void, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) \
- X(glEnableVertexAttribArray, void, GLuint index) \
- X(glGenBuffers, void, GLsizei n, GLuint *buffers) \
- X(glGenTextures, void, GLsizei n, GLuint *textures) \
- X(glGetShaderInfoLog, void, GLuint shader, GLsizei maxLength, GLsizei *length, GLchar *infoLog) \
- X(glGetShaderiv, void, GLuint shader, GLenum pname, GLint *params) \
- X(glGetUniformLocation, GLint, GLuint program, const GLchar *name) \
- X(glLinkProgram, void, GLuint program) \
- X(glShaderSource, void, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) \
- X(glTexImage2D, void, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
- X(glTexParameteri, void, GLenum target, GLenum pname, GLint param) \
- X(glTexSubImage2D, void, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
- X(glUniform1f, void, GLint location, GLfloat v0) \
- X(glUniform1i, void, GLint location, GLint v0) \
- X(glUniform2f, void, GLint location, GLfloat v0, GLfloat v1) \
- X(glUniform4f, void, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
- X(glUseProgram, void, GLuint program) \
- X(glVertexAttribPointer, void, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) \
- X(glViewport, void, GLint x, GLint y, GLsizei width, GLsizei height) \
- X(glDeleteProgram, void, GLuint program) \
- X(glDeleteBuffers, void, GLsizei n, const GLuint *buffers) \
- X(glDeleteTextures, void, GLsizei n, const GLuint *textures) \
- X(glEnable, void, GLenum cap) \
- X(glGenerateMipmap, void, GLenum target) \
- X(glGetProgramiv, void, GLuint program, GLenum pname, GLint *params) \
- X(glGetAttribLocation, GLint, GLuint program, const GLchar *name) \
- X(glDetachShader, void, GLuint program, GLuint shader) \
- X(glUniformMatrix4fv, void, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
- X(glMapBuffer, void*, GLenum target, GLenum access) \
- X(glUnmapBuffer, GLboolean, GLenum target) \
- X(glBlendEquation, void, GLenum mode) \
- X(glBlendFunc, void, GLenum sfactor, GLenum dfactor) \
- X(glDisable, void, GLenum cap) \
- X(glScissor, void, GLint x, GLint y, GLsizei width, GLsizei height) \
- X(glTexCoord2f, void, GLfloat s, GLfloat t) \
- X(glVertex2f, void, GLfloat x, GLfloat y) \
- X(glGetError, GLenum) \
- X(glGetProgramInfoLog, void, GLuint program, GLsizei maxLength, GLsizei *length, GLchar *infoLog) \
- X(glGenVertexArrays, void, GLsizei n, GLuint *arrays) \
- X(glBindVertexArray, void, GLuint array) \
- X(glDeleteVertexArrays, void, GLsizei n, const GLuint *arrays) \
- X(glDrawArrays, void, GLenum mode, GLint first, GLsizei count) \
- X(glBufferSubData, void, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) \
- X(glDisableVertexAttribArray, void, GLuint index) \
- X(glGetIntegerv, void, GLenum pname, GLint *data) \
- X(glBindAttribLocation, void, GLuint program, GLuint index, const GLchar *name) \
- X(glGetUniformfv, void, GLuint program, GLint location, GLfloat *params) \
- X(glPixelStorei, void, GLenum pname, GLint param) \
- X(glGetVertexAttribiv, void, GLuint index, GLenum pname, GLint *params) \
- X(glFinish, void)
-
-GL_FUNCTIONS(DECLARE_GL_FUNCTION)
-GL_FUNCTIONS(DECLARE_GLOBAL_FUNCTION)
-
-
-#if defined(_WIN32)
-static void *get_any_gl_address(const char *name) {
- void *p = (void *)wglGetProcAddress(name);
- if(!p) {
- HMODULE module = LoadLibraryA("opengl32.dll");
- if(module) {
- p = (void *)GetProcAddress(module, name);
- }
- }
- return p;
-}
-
-#define GetOpenGLFunction(Name, ...) \
- *(void **)&Name = (void *)get_any_gl_address(#Name); \
- if(!Name) { \
- DEBUG_PRINT("Failed to load OpenGL function: %s\n", #Name); \
- exit(EXIT_FAILURE); \
- }
-
-#elif defined(__linux__)
-#include <dlfcn.h>
-static void *glXGetProcAddress(const GLubyte *procName) {
- static void *(*glxGetProcAddress)(const GLubyte *);
- if(!glxGetProcAddress) {
- void *libGL = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
- if(!libGL) {
- DEBUG_PRINT("Error: Unable to load libGL.so.1\n");
- exit(EXIT_FAILURE);
- }
- glxGetProcAddress = dlsym(libGL, "glXGetProcAddress");
- if(!glxGetProcAddress) {
- DEBUG_PRINT("Error: Unable to find glXGetProcAddress\n");
- exit(EXIT_FAILURE);
- }
- }
- return glxGetProcAddress(procName);
-}
-
-#define GetOpenGLFunction(Name, ...) \
- *(void **)&Name = (void *)glXGetProcAddress((const GLubyte *)#Name); \
- if(!Name) { \
- DEBUG_PRINT("Failed to load OpenGL function: %s\n", #Name); \
- exit(EXIT_FAILURE); \
- }
-#endif
-
-__attribute__((cold, noinline, section(".init_section")))
-static void gl_loader() {
- GL_FUNCTIONS(GetOpenGLFunction);
-}; \ No newline at end of file
diff --git a/base/overlay.c b/base/overlay.c
deleted file mode 100644
index 2316b24..0000000
--- a/base/overlay.c
+++ /dev/null
@@ -1,375 +0,0 @@
-#include "data/font_info.h"
-INCBIN(_font_texture, "data/font.ugg");
-struct ugg *font_texture_data = (struct ugg*)_font_texture_data;
-
-/* Overlay state structure */
-struct overlay {
- GLuint vao;
- GLuint vbo;
- GLuint ebo;
- GLuint program;
- GLint loc_proj;
- GLint loc_tex;
- GLint loc_color;
- GLint loc_pos_offset;
- GLuint font_texture;
- GLuint white_texture;
-};
-
-static struct overlay overlay_state;
-static float mat[16];
-
-/* ------------------------------------------------------------------------- */
-/* Shader sources for a top-left orthographic approach */
-/* ------------------------------------------------------------------------- */
-static const char* overlay_vertex_shader_src =
-"#version 140\n"
-"in vec2 in_pos;\n"
-"in vec2 in_uv;\n"
-"uniform mat4 u_projection;\n"
-"uniform vec2 u_pos_offset;\n"
-"out vec2 v_uv;\n"
-"void main() {\n"
-" vec2 pos = in_pos + u_pos_offset;\n"
-" gl_Position = u_projection * vec4(pos, 0.0, 1.0);\n"
-" v_uv = in_uv;\n"
-"}\n";
-
-static const char* overlay_fragment_shader_src =
-"#version 140\n"
-"uniform sampler2D u_font_texture;\n"
-"uniform vec4 u_color;\n"
-"in vec2 v_uv;\n"
-"out vec4 frag_color;\n"
-"void main() {\n"
-" vec4 tex_sample = texture(u_font_texture, v_uv);\n"
-" float alpha = tex_sample.a;\n"
-" frag_color = vec4(u_color.rgb * alpha, u_color.a * alpha);\n"
-"}\n";
-
-/* ------------------------------------------------------------------------- */
-/* Shader helpers */
-/* ------------------------------------------------------------------------- */
-__attribute__((cold, noinline, section(".init_section")))
-static GLuint overlay_compile_shader(const char *source, GLenum type) {
- GLuint shader = glCreateShader(type);
- if(shader == 0) {
- fprintf(stderr, "Error creating shader of type %d.\n", type);
- return 0;
- }
-
- glShaderSource(shader, 1, &source, 0);
- glCompileShader(shader);
-
- /* Check for compilation errors */
- GLint success;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
- if(!success) {
- GLint log_size = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_size);
- char log[2048];
- glGetShaderInfoLog(shader, log_size, 0, log);
- fprintf(stderr, "Shader compilation failed:\n%s\n", log);
- glDeleteShader(shader);
- return 0;
- }
-
- return shader;
-}
-
-__attribute__((cold, noinline, section(".init_section")))
-static GLuint overlay_create_program(const char *vs_source, const char *fs_source) {
- GLuint vs = overlay_compile_shader(vs_source, GL_VERTEX_SHADER);
- GLuint fs = overlay_compile_shader(fs_source, GL_FRAGMENT_SHADER);
- GLuint prog = glCreateProgram();
-
- glAttachShader(prog, vs);
- glAttachShader(prog, fs);
- glLinkProgram(prog);
-
- /* Check for linking errors */
- GLint success;
- glGetProgramiv(prog, GL_LINK_STATUS, &success);
- if(!success) {
- /* Get and print log */
- GLint log_size = 0;
- glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &log_size);
- char log[2048];
- glGetProgramInfoLog(prog, log_size, 0, log);
- fprintf(stderr, "Program linking failed:\n%s\n", log);
- glDeleteProgram(prog);
- glDeleteShader(vs);
- glDeleteShader(fs);
- return 0;
- }
-
- /* Shaders can be deleted after linking */
- glDeleteShader(vs);
- glDeleteShader(fs);
-
- return prog;
-}
-
-static void overlay_make_ortho_top_left(float w, float h, float m[16]) {
- m[0] = 2.0f / w;
- m[5] = -2.0f / h;
- m[10] = -1.0f;
- m[12] = -1.0f;
- m[13] = 1.0f;
- m[15] = 1.0f;
-}
-
-#define MAX_GLYPHS 128 // NOTE(peter): max glyphs per ROW
-#define MAX_VERTICES (MAX_PROFILING_ENTRIES * MAX_GLYPHS * 4 * 4)
-float vertices[MAX_VERTICES] __attribute__((section(".bss")));
-
-static void overlay_init(void) {
- overlay_state.program = overlay_create_program(overlay_vertex_shader_src, overlay_fragment_shader_src);
- overlay_state.loc_proj = glGetUniformLocation(overlay_state.program, "u_projection");
- overlay_state.loc_tex = glGetUniformLocation(overlay_state.program, "u_font_texture");
- overlay_state.loc_color = glGetUniformLocation(overlay_state.program, "u_color");
- overlay_state.loc_pos_offset = glGetUniformLocation(overlay_state.program, "u_pos_offset");
-
- glGenVertexArrays(1, &overlay_state.vao);
- glBindVertexArray(overlay_state.vao);
-
- glGenBuffers(1, &overlay_state.vbo);
- glBindBuffer(GL_ARRAY_BUFFER, overlay_state.vbo);
- glBufferData(GL_ARRAY_BUFFER, MAX_VERTICES * sizeof(float), 0, GL_DYNAMIC_DRAW);
-
- glGenBuffers(1, &overlay_state.ebo);
-
- unsigned short indices[MAX_PROFILING_ENTRIES * MAX_GLYPHS * 6];
- size_t index_offset = 0;
- size_t vertex_offset = 0;
-
- for(size_t i = 0; i < MAX_PROFILING_ENTRIES * MAX_GLYPHS; i++) {
- indices[index_offset++] = vertex_offset + 0;
- indices[index_offset++] = vertex_offset + 1;
- indices[index_offset++] = vertex_offset + 2;
- indices[index_offset++] = vertex_offset + 0;
- indices[index_offset++] = vertex_offset + 2;
- indices[index_offset++] = vertex_offset + 3;
- vertex_offset += 4;
- }
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, overlay_state.ebo);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
-
- GLint in_pos_attrib = glGetAttribLocation(overlay_state.program, "in_pos");
- GLint in_uv_attrib = glGetAttribLocation(overlay_state.program, "in_uv");
-
- glEnableVertexAttribArray(in_pos_attrib);
- glVertexAttribPointer(in_pos_attrib, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
- glEnableVertexAttribArray(in_uv_attrib);
- glVertexAttribPointer(in_uv_attrib, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
-
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
-
- uint8_t *rgba_data = mks_alloc(512 * 512 * 4);
- uint8_t *dst = rgba_data;
- for(uint32_t i = 0; i < 512 * 512; ++i) {
- uint8_t alpha = font_texture_data->data[i];
- if(alpha) {
- *dst++ = 255;
- *dst++ = 255;
- *dst++ = 255;
- *dst++ = alpha;
-
- } else {
- *dst++ = 0;
- *dst++ = 0;
- *dst++ = 0;
- *dst++ = 0;
- }
- }
- glGenTextures(1, &overlay_state.font_texture);
- glBindTexture(GL_TEXTURE_2D, overlay_state.font_texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba_data);
- glGenerateMipmap(GL_TEXTURE_2D);
- mks_free(rgba_data);
-
- glGenTextures(1, &overlay_state.white_texture);
- glBindTexture(GL_TEXTURE_2D, overlay_state.white_texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- uint32_t white[] = { 0xffffffff };
- glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB8_ALPHA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, white);
-
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-__attribute__((cold, noinline, section(".init_section")))
-static void overlay_shutdown(void) {
- glDeleteProgram(overlay_state.program);
- glDeleteBuffers(1, &overlay_state.vbo);
- glDeleteBuffers(1, &overlay_state.ebo);
- glDeleteVertexArrays(1, &overlay_state.vao);
- glDeleteTextures(1, &overlay_state.font_texture);
-}
-
-static void overlay_render_rect(float x1, float y1, float x2, float y2, float r, float g, float b, float a) {
- float vertices[4 * 4] = {
- /* pos.x, pos.y, u, v */
- x1, y1, 0.f, 0.f, // Top-left
- x2, y1, 1.f, 0.f, // Top-right
- x2, y2, 1.f, 1.f, // Bottom-right
- x1, y2, 0.f, 1.f // Bottom-left
- };
-
- glBindVertexArray(overlay_state.vao);
- glBindBuffer(GL_ARRAY_BUFFER, overlay_state.vbo);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
- glUseProgram(overlay_state.program);
- glUniform4f(overlay_state.loc_color, r, g, b, a);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, overlay_state.white_texture);
- glUniform1i(overlay_state.loc_tex, 0);
- glUniform2f(overlay_state.loc_pos_offset, 0.0f, 0.0f);
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
- glBindTexture(GL_TEXTURE_2D, 0);
- glBindVertexArray(0);
-}
-
-__attribute__((always_inline))
-static inline void overlay_render_text_line(uint8_t **lines, float x, float y, float r, float g, float b, float a) {
- uint32_t vertex_offset = 0;
- uint32_t glyph_count = 0;
-
- glBindVertexArray(overlay_state.vao);
- glBindBuffer(GL_ARRAY_BUFFER, overlay_state.vbo);
-
- float target_width = 24.f * .40f;
- float target_height = 48.f * .40f;
-
- // Convert font units to pixels
- float _scale = 48.0f / (1900 - (-480));
- float scaled_ascent = 1900 * _scale;
- float scale_x = target_width / 24.0f;
- float scale_y = target_height / 48.0f;
-
- // **Apply baseline correction once (not per character!)**
- y += scaled_ascent * scale_y;
-
- for(int i = 0; i < MAX_PROFILING_ENTRIES; i++) {
- uint8_t *text = lines[i];
- if(!text) continue;
-
- float cx = x;
- while(*text) {
- uint8_t c = *text++;
- struct glyph_info *g = &glyph_data[c];
-
- // Normalize texture coordinates
- float u0 = g->x / 512.f;
- float v0 = g->y / 512.f;
- float u1 = (g->x + g->width) / 512.f;
- float v1 = (g->y + g->height) / 512.f;
-
- // Apply width & height scaling
- float glyph_width = g->width * scale_x;
- float glyph_height = g->height * scale_y;
-
- // **Fix baseline positioning**
- float x0 = roundf(cx + (g->x_offset * scale_x));
- float y0 = roundf(y + (g->y_offset * scale_y));
- float x1 = x0 + glyph_width;
- float y1 = y0 + glyph_height;
-
- // Generate quad for the character
- vertices[vertex_offset + 0] = x0;
- vertices[vertex_offset + 1] = y0;
- vertices[vertex_offset + 2] = u0;
- vertices[vertex_offset + 3] = v0;
-
- vertices[vertex_offset + 4] = x1;
- vertices[vertex_offset + 5] = y0;
- vertices[vertex_offset + 6] = u1;
- vertices[vertex_offset + 7] = v0;
-
- vertices[vertex_offset + 8] = x1;
- vertices[vertex_offset + 9] = y1;
- vertices[vertex_offset + 10] = u1;
- vertices[vertex_offset + 11] = v1;
-
- vertices[vertex_offset + 12] = x0;
- vertices[vertex_offset + 13] = y1;
- vertices[vertex_offset + 14] = u0;
- vertices[vertex_offset + 15] = v1;
-
- // Move cursor forward
- cx += g->advance * scale_x;
- vertex_offset += 16;
- glyph_count++;
- }
- y += target_height; // Move to next row
- }
-
-
- if(glyph_count > 0) {
- glBindVertexArray(overlay_state.vao);
- glBindBuffer(GL_ARRAY_BUFFER, overlay_state.vbo);
- glBufferSubData(GL_ARRAY_BUFFER, 0, vertex_offset * sizeof(float), vertices);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, overlay_state.font_texture);
- glUniform1i(overlay_state.loc_tex, 0);
- glUniform4f(overlay_state.loc_color, r, g, b, a);
- glDrawElements(GL_TRIANGLES, glyph_count * 6, GL_UNSIGNED_SHORT, 0);
- glBindVertexArray(0);
- }
-}
-
-static void overlay_render(float rect_x, float rect_y, float rect_w, float rect_h, uint8_t **lines, int window_w, int window_h) {
- overlay_make_ortho_top_left((float)window_w, (float)window_h, mat);
- glViewport(0.f, 0.f, window_w, window_h);
- glUseProgram(overlay_state.program);
- glUniformMatrix4fv(overlay_state.loc_proj, 1, GL_FALSE, mat);
-
- overlay_render_rect(rect_x, rect_y, rect_x + rect_w, rect_y + rect_h, .01f, .013f, .04f, .6f);
- overlay_render_text_line(lines, rect_x + 2.f, rect_y + 2.f, 0.f, 0.f, 0.f, 1.f);
- overlay_render_text_line(lines, rect_x, rect_y, 1.f, 1.f, 1.f, 1.f);
-}
-
-/* [=]===^=[ debug_render ]=================================================================^===[=] */
-__attribute__((section(".bss")))
-uint8_t *debug_lines[MAX_PROFILING_ENTRIES];
-static void debug_render(void) {
- if(state.overlay) {
- size_t offset = 0;
- for(uint32_t i = 0; i < MAX_PROFILING_ENTRIES; ++i) {
- if(state.debug.timings[i].count) {
- debug_lines[i] = &debug_line_buffer[offset];
- offset += stbsp_sprintf((char *)&debug_line_buffer[offset], "%25s: cycles=%7" PRIu64 ", count=%2u, cycles/count=%7" PRIu64, state.debug.timings[i].name, state.debug.timings[i].cycles, state.debug.timings[i].count, state.debug.timings[i].cycles / state.debug.timings[i].count) + 1;
- } else {
- debug_lines[i] = 0;
- }
- }
- overlay_render(20.f, 20.f, 705.f, 280.f, debug_lines, state.screen_width, state.screen_height);
-
- offset = 0;
- for(uint32_t i = 0; i < MAX_PROFILING_ENTRIES; ++i) {
- debug_lines[i] = 0;
- }
- debug_lines[0] = &debug_line_buffer[offset];
- offset += stbsp_sprintf((char *)&debug_line_buffer[offset], "Total memory allocated: %" PRIu64, state.total_allocated) + 1;
- overlay_render(20.f, 340.f, 500.f, 200.f, debug_lines, state.screen_width, state.screen_height);
- }
-}
-
-/* [=]===^=[ reset_profiling_data ]=================================================================^===[=] */
-static inline void reset_profiling_data(void) {
- memset(&state.debug, 0, sizeof(state.debug));
-}
diff --git a/base/render.c b/base/render.c
deleted file mode 100644
index e7118d0..0000000
--- a/base/render.c
+++ /dev/null
@@ -1,79 +0,0 @@
-
-
-
-// Get pointer to where in the buffer to render RENDER_START(0,0) is top left
-#define RENDER_START(x, y) (state.display_buffer + ((y) << 11) + (x))
-
-// Center X Coordinate for Rendering
-#define CENTER_X(w) ((state.render_width - (w)) >> 1)
-
-/* [=]===^=[ update_render_position ]=================================================================^===[=] */
-static void update_render_position(void) {
- state.render_x = (BUFFER_WIDTH - state.render_width) >> 1;
- state.render_y = (BUFFER_HEIGHT - state.render_height) >> 1;
- state.display_buffer = buffer + (state.render_y * BUFFER_WIDTH) + state.render_x;
-}
-
-/* [=]===^=[ change_resolution ]=================================================================^===[=] */
-static void change_resolution(uint32_t new_width, uint32_t new_height) {
- if(new_width != state.render_width || new_height != state.render_height) {
- state.render_width = new_width;
- state.render_height = new_height;
- update_render_position();
- setup_render_target();
- }
-}
-
-/* [=]===^=[ clear_buffer ]=================================================================^===[=] */
-__attribute__((always_inline, hot))
-static inline void clear_buffer(void) {
- PROFILE_FUNCTION();
- uint32_t * restrict dst = RENDER_START(0, 0);
-
- for(uint32_t i = 0; i < state.render_height; i++) {
- memset(dst, 0, state.render_width * 4);
- dst += BUFFER_WIDTH;
- }
-}
-
-/* [=]===^=[ set_decay ]=================================================================^===[=] */
-static uint16_t _old_weight;
-static uint16_t _new_weight;
-static void set_decay(uint16_t old_weight) {
- _old_weight = old_weight ? (old_weight > 256 ? 256 : old_weight) : 0;
- _new_weight = 256 - old_weight;
-}
-
-/* [=]===^=[ apply_phosphor_decay ]=================================================================^===[=] */
-__attribute__((always_inline, hot))
-static inline void apply_phosphor_decay(void) {
- PROFILE_FUNCTION();
- __m256i old_weight = _mm256_set1_epi16(_old_weight);
- __m256i new_weight = _mm256_set1_epi16(_new_weight);
- __m128i alpha_mask = _mm_set1_epi32(0x000000ff);
- uint32_t render_width = state.render_width;
- uint32_t render_height = state.render_height;
- uint32_t * restrict src = RENDER_START(0, 0);
- uint32_t * restrict dst = display_buffer;
-
- for(uint32_t y = 0; y < render_height; ++y, src += BUFFER_WIDTH, dst += render_width) {
- for(uint32_t x = 0; x < render_width; x += 4) {
- _mm_prefetch((char*)&src[x + 2 * BUFFER_WIDTH], _MM_HINT_T0);
- _mm_prefetch((char*)&dst[x + 2 * render_width], _MM_HINT_T0);
-
- __m128i new_pixels = _mm_loadu_si128((__m128i*)&src[x]);
- __m128i old_pixels = _mm_loadu_si128((__m128i*)&dst[x]);
-
- __m256i old_lo = _mm256_cvtepu8_epi16(old_pixels);
- __m256i new_lo = _mm256_cvtepu8_epi16(new_pixels);
-
- __m256i blended = _mm256_adds_epu16(_mm256_mullo_epi16(old_lo, old_weight), _mm256_mullo_epi16(new_lo, new_weight));
- blended = _mm256_srli_epi16(blended, 8);
-
- __m128i final_pixels = _mm_packus_epi16(_mm256_castsi256_si128(blended), _mm256_extracti128_si256(blended, 1));
- final_pixels = _mm_or_si128(final_pixels, _mm_and_si128(old_pixels, alpha_mask));
- _mm_storeu_si128((__m128i*)&dst[x], final_pixels);
- }
- }
-}
-
diff --git a/base/settings.h b/base/settings.h
deleted file mode 100644
index be448c4..0000000
--- a/base/settings.h
+++ /dev/null
@@ -1,11 +0,0 @@
-
-#ifdef DEBUG_INTERNAL
-
-// #define PERF_TEST
-#ifndef PERF_TEST
-#define PROFILER
-#endif
-
-
-
-#endif
diff --git a/base/shader.c b/base/shader.c
deleted file mode 100644
index a6e16f6..0000000
--- a/base/shader.c
+++ /dev/null
@@ -1,44 +0,0 @@
-#include "shader.h"
-
-//==============================================================
-//
-// CPU CODE
-//
-//==============================================================
-// TONAL CONTROL CONSTANT GENERATION
-//--------------------------------------------------------------
-// Make sure to use same CRTS_MASK_* defines on CPU and GPU!!!!!
-//==============================================================
-/*
- * dst - Output 4 float array.
- *
- * contrast - Increase contrast, ranges from,
- * 1.0 = no change
- * 2.0 = very strong contrast (over 2.0 for even more)
- *
- * saturation - Increase saturation, ranges from,
- * 0.0 = no change
- * 1.0 = increased saturation (over 1.0 for even more)
- *
- * thin, mask - Inputs shared between CrtsTone() and CrtsFilter()
- *
- */
-static void CrtsTone(float * restrict dst, float contrast, float saturation, float thin, float mask) {
-//--------------------------------------------------------------
-#ifdef CRTS_MASK_NONE
- mask = 1.0f;
-#endif
-//--------------------------------------------------------------
-#ifdef CRTS_MASK_GRILLE_LITE
- // Normal R mask is {1.0,mask,mask}
- // LITE R mask is {mask,1.0,1.0}
- mask = 0.5f + mask * 0.5f;
-#endif
-//--------------------------------------------------------------
- float midOut = 0.18f / ((1.5f - thin) * (0.5f * mask + 0.5f));
- float pMidIn = powf(0.18f, contrast);
- dst[0] = contrast;
- dst[1] = ((-pMidIn) + midOut) / ((1.0f - pMidIn) * midOut);
- dst[2] = ((-pMidIn) * midOut + pMidIn) / (midOut * (-pMidIn) + midOut);
- dst[3] = contrast + saturation;
-}
diff --git a/base/shader.h b/base/shader.h
deleted file mode 100644
index df838df..0000000
--- a/base/shader.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//==============================================================
-// SETUP FOR CRTS
-//==============================================================
-#define CRTS_TONE 1
-#define CRTS_CONTRAST 1
-#define CRTS_SATURATION 1
-//--------------------------------------------------------------
-#define CRTS_WARP 1
-//--------------------------------------------------------------
-// Try different masks
-#define CRTS_MASK_GRILLE 1
-// #define CRTS_MASK_GRILLE_LITE 1
-// #define CRTS_MASK_NONE 1
-// #define CRTS_MASK_SHADOW 1
-// --------------------------------------------------------------
-// Scanline thinness
-// 0.50 = fused scanlines
-// 0.70 = recommended default
-// 1.00 = thinner scanlines (too thin)
-#define INPUT_THIN 0.7
-//--------------------------------------------------------------
-// Horizonal scan blur
-// -3.0 = pixely
-// -2.5 = default
-// -2.0 = smooth
-// -1.0 = too blurry
-#define INPUT_BLUR -2.5
-//--------------------------------------------------------------
-// Shadow mask effect, ranges from,
-// 0.25 = large amount of mask (not recommended, too dark)
-// 0.50 = recommended default
-// 1.00 = no shadow mask
-#define INPUT_MASK 0.5
-
diff --git a/base/state.c b/base/state.c
deleted file mode 100644
index 1e9d95b..0000000
--- a/base/state.c
+++ /dev/null
@@ -1,135 +0,0 @@
-
-#define BUFFER_WIDTH 256 // render buffer
-#define BUFFER_HEIGHT 240 // render buffer
-#define FPS 60.1
-#ifdef _WIN32
- #define SLEEP_MARGIN_NS 330000 // 0.33ms (Windows timing functionality is utter garbage)
-#else
- #define SLEEP_MARGIN_NS 100000 // 0.1ms
-#endif
-
-#define ONE_SECOND_NS 1000000000
-#define FRAMETIME (ONE_SECOND_NS / FPS)
-
-#define SCREEN_WIDTH 256 // screen size
-#define SCREEN_HEIGHT 240 // screen size
-
-uint32_t buffer[BUFFER_WIDTH * BUFFER_HEIGHT] __attribute__((section(".bss"), aligned(4096)));
-uint32_t display_buffer[SCREEN_WIDTH * SCREEN_HEIGHT] __attribute__((section(".bss"), aligned(4096)));
-
-#ifdef PROFILER
-#define MAX_PROFILING_ENTRIES (64)
-
-struct function_cycles {
- const char *name;
- uint64_t cycles;
- uint32_t count;
-};
-
-struct debug_state {
- struct function_cycles timings[MAX_PROFILING_ENTRIES];
-};
-#endif
-
-struct state {
- // Pointers (8-byte aligned)
- uint32_t *display_buffer;
- struct { int32_t x, y, w, h; } viewport;
- int32_t mouse_dx;
- int32_t mouse_dy;
- int32_t filter_override; // Manual override: -1 = automatic, 0 = off, 1 = on
- float filter_frequency; // Frequency in Hz for squarewave toggle
-
- float contrast;
- float saturation;
- float brightness;
- float tone_data[4];
-
- // OpenGL Objects
- GLuint shader_program;
- GLuint texture;
- GLuint vao;
- GLuint vbo;
- GLuint ebo;
-
- // Shader Uniforms
- GLuint uniform_resolution;
- GLuint uniform_src_image_size;
- GLuint uniform_brightness;
- GLuint uniform_tone;
- GLuint uniform_crt_emulation;
- GLuint uniform_sampler_location;
- GLuint uniform_tex_bounds;
-
- // Rendering & Dynamic Resolution
- uint32_t screen_width; // for the debugger
- uint32_t screen_height; // for the debugger
- uint32_t render_width; // The actual remake resolution (e.g., 360)
- uint32_t render_height; // The actual remake resolution (e.g., 270)
- uint32_t render_x; // X position inside BUFFER_WIDTH (to track centering)
- uint32_t render_y; // Y position inside BUFFER_HEIGHT (to track centering)
- uint32_t frame_number;
- size_t total_allocated;
- bool freewheeling;
- bool toggle_crt_emulation;
- bool fullscreen;
-#ifdef PROFILER
- bool overlay;
- struct debug_state debug;
-#endif
-};
-
-struct state state;
-
-static struct remake_callbacks *current_part = 0;
-static void render_callback();
-static void audio_callback(int16_t *audio_buffer, size_t frames);
-static void init_callback();
-static void shutdown_callback();
-
-#ifndef PROFILER
-#define PROFILE_NAMED(name)
-#define PROFILE_FUNCTION()
-
-#else
-
-struct profiling_context {
- uint32_t func_id;
-};
-
-__attribute__((section(".bss")))
-uint8_t debug_line_buffer[MAX_PROFILING_ENTRIES * 256]; // NOTE(peter): for storing all performance strings in an array to print to the debug-output
-
-__attribute__((always_inline, hot))
-static inline uint64_t read_tsc() {
- unsigned int aux;
- uint64_t result = __rdtscp(&aux);
- return result;
-}
-
-__attribute__((always_inline, hot))
-static inline void end_profiling(struct profiling_context *ctx) __attribute__((unused));
-__attribute__((always_inline, hot))
-static inline void end_profiling(struct profiling_context *ctx) {
- state.debug.timings[ctx->func_id].cycles += read_tsc();
- state.debug.timings[ctx->func_id].count++;
-}
-
-#define PROFILE_NAMED(name) \
- uint32_t func_id = __COUNTER__; \
- if((state).debug.timings[func_id].count == 0) \
- (state).debug.timings[func_id] = (struct function_cycles){(name), 0, 0}; \
- (state).debug.timings[func_id].cycles -= read_tsc(); \
- struct profiling_context ctx __attribute__((cleanup(end_profiling))) = { func_id };
-
-#define PROFILE_FUNCTION() \
- uint32_t func_id = __COUNTER__; \
- if((state).debug.timings[func_id].count == 0) \
- (state).debug.timings[func_id] = (struct function_cycles){__func__, 0, 0}; \
- (state).debug.timings[func_id].cycles -= read_tsc(); \
- struct profiling_context ctx __attribute__((cleanup(end_profiling))) = { func_id };
-#endif
-
-
-
-
diff --git a/base/stb_sprintf.h b/base/stb_sprintf.h
deleted file mode 100644
index 4b4c171..0000000
--- a/base/stb_sprintf.h
+++ /dev/null
@@ -1,1906 +0,0 @@
-// stb_sprintf - v1.10 - public domain snprintf() implementation
-// originally by Jeff Roberts / RAD Game Tools, 2015/10/20
-// http://github.com/nothings/stb
-//
-// allowed types: sc uidBboXx p AaGgEef n
-// lengths : hh h ll j z t I64 I32 I
-//
-// Contributors:
-// Fabian "ryg" Giesen (reformatting)
-// github:aganm (attribute format)
-//
-// Contributors (bugfixes):
-// github:d26435
-// github:trex78
-// github:account-login
-// Jari Komppa (SI suffixes)
-// Rohit Nirmal
-// Marcin Wojdyr
-// Leonard Ritter
-// Stefano Zanotti
-// Adam Allison
-// Arvid Gerstmann
-// Markus Kolb
-//
-// LICENSE:
-//
-// See end of file for license information.
-
-#ifndef STB_SPRINTF_H_INCLUDE
-#define STB_SPRINTF_H_INCLUDE
-
-/*
-Single file sprintf replacement.
-
-Originally written by Jeff Roberts at RAD Game Tools - 2015/10/20.
-Hereby placed in public domain.
-
-This is a full sprintf replacement that supports everything that
-the C runtime sprintfs support, including float/double, 64-bit integers,
-hex floats, field parameters (%*.*d stuff), length reads backs, etc.
-
-Why would you need this if sprintf already exists? Well, first off,
-it's *much* faster (see below). It's also much smaller than the CRT
-versions code-space-wise. We've also added some simple improvements
-that are super handy (commas in thousands, callbacks at buffer full,
-for example). Finally, the format strings for MSVC and GCC differ
-for 64-bit integers (among other small things), so this lets you use
-the same format strings in cross platform code.
-
-It uses the standard single file trick of being both the header file
-and the source itself. If you just include it normally, you just get
-the header file function definitions. To get the code, you include
-it from a C or C++ file and define STB_SPRINTF_IMPLEMENTATION first.
-
-It only uses va_args macros from the C runtime to do it's work. It
-does cast doubles to S64s and shifts and divides U64s, which does
-drag in CRT code on most platforms.
-
-It compiles to roughly 8K with float support, and 4K without.
-As a comparison, when using MSVC static libs, calling sprintf drags
-in 16K.
-
-API:
-====
-int stbsp_sprintf( char * buf, char const * fmt, ... )
-int stbsp_snprintf( char * buf, int count, char const * fmt, ... )
- Convert an arg list into a buffer. stbsp_snprintf always returns
- a zero-terminated string (unlike regular snprintf).
-
-int stbsp_vsprintf( char * buf, char const * fmt, va_list va )
-int stbsp_vsnprintf( char * buf, int count, char const * fmt, va_list va )
- Convert a va_list arg list into a buffer. stbsp_vsnprintf always returns
- a zero-terminated string (unlike regular snprintf).
-
-int stbsp_vsprintfcb( STBSP_SPRINTFCB * callback, void * user, char * buf, char const * fmt, va_list va )
- typedef char * STBSP_SPRINTFCB( char const * buf, void * user, int len );
- Convert into a buffer, calling back every STB_SPRINTF_MIN chars.
- Your callback can then copy the chars out, print them or whatever.
- This function is actually the workhorse for everything else.
- The buffer you pass in must hold at least STB_SPRINTF_MIN characters.
- // you return the next buffer to use or 0 to stop converting
-
-void stbsp_set_separators( char comma, char period )
- Set the comma and period characters to use.
-
-FLOATS/DOUBLES:
-===============
-This code uses a internal float->ascii conversion method that uses
-doubles with error correction (double-doubles, for ~105 bits of
-precision). This conversion is round-trip perfect - that is, an atof
-of the values output here will give you the bit-exact double back.
-
-One difference is that our insignificant digits will be different than
-with MSVC or GCC (but they don't match each other either). We also
-don't attempt to find the minimum length matching float (pre-MSVC15
-doesn't either).
-
-If you don't need float or doubles at all, define STB_SPRINTF_NOFLOAT
-and you'll save 4K of code space.
-
-64-BIT INTS:
-============
-This library also supports 64-bit integers and you can use MSVC style or
-GCC style indicators (%I64d or %lld). It supports the C99 specifiers
-for size_t and ptr_diff_t (%jd %zd) as well.
-
-EXTRAS:
-=======
-Like some GCCs, for integers and floats, you can use a ' (single quote)
-specifier and commas will be inserted on the thousands: "%'d" on 12345
-would print 12,345.
-
-For integers and floats, you can use a "$" specifier and the number
-will be converted to float and then divided to get kilo, mega, giga or
-tera and then printed, so "%$d" 1000 is "1.0 k", "%$.2d" 2536000 is
-"2.53 M", etc. For byte values, use two $:s, like "%$$d" to turn
-2536000 to "2.42 Mi". If you prefer JEDEC suffixes to SI ones, use three
-$:s: "%$$$d" -> "2.42 M". To remove the space between the number and the
-suffix, add "_" specifier: "%_$d" -> "2.53M".
-
-In addition to octal and hexadecimal conversions, you can print
-integers in binary: "%b" for 256 would print 100.
-
-PERFORMANCE vs MSVC 2008 32-/64-bit (GCC is even slower than MSVC):
-===================================================================
-"%d" across all 32-bit ints (4.8x/4.0x faster than 32-/64-bit MSVC)
-"%24d" across all 32-bit ints (4.5x/4.2x faster)
-"%x" across all 32-bit ints (4.5x/3.8x faster)
-"%08x" across all 32-bit ints (4.3x/3.8x faster)
-"%f" across e-10 to e+10 floats (7.3x/6.0x faster)
-"%e" across e-10 to e+10 floats (8.1x/6.0x faster)
-"%g" across e-10 to e+10 floats (10.0x/7.1x faster)
-"%f" for values near e-300 (7.9x/6.5x faster)
-"%f" for values near e+300 (10.0x/9.1x faster)
-"%e" for values near e-300 (10.1x/7.0x faster)
-"%e" for values near e+300 (9.2x/6.0x faster)
-"%.320f" for values near e-300 (12.6x/11.2x faster)
-"%a" for random values (8.6x/4.3x faster)
-"%I64d" for 64-bits with 32-bit values (4.8x/3.4x faster)
-"%I64d" for 64-bits > 32-bit values (4.9x/5.5x faster)
-"%s%s%s" for 64 char strings (7.1x/7.3x faster)
-"...512 char string..." ( 35.0x/32.5x faster!)
-*/
-
-#if defined(__clang__)
- #if defined(__has_feature) && defined(__has_attribute)
- #if __has_feature(address_sanitizer)
- #if __has_attribute(__no_sanitize__)
- #define STBSP__ASAN __attribute__((__no_sanitize__("address")))
- #elif __has_attribute(__no_sanitize_address__)
- #define STBSP__ASAN __attribute__((__no_sanitize_address__))
- #elif __has_attribute(__no_address_safety_analysis__)
- #define STBSP__ASAN __attribute__((__no_address_safety_analysis__))
- #endif
- #endif
- #endif
-#elif defined(__GNUC__) && (__GNUC__ >= 5 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8))
- #if defined(__SANITIZE_ADDRESS__) && __SANITIZE_ADDRESS__
- #define STBSP__ASAN __attribute__((__no_sanitize_address__))
- #endif
-#endif
-
-#ifndef STBSP__ASAN
-#define STBSP__ASAN
-#endif
-
-#ifdef STB_SPRINTF_STATIC
-#define STBSP__PUBLICDEC static
-#define STBSP__PUBLICDEF static STBSP__ASAN
-#else
-#ifdef __cplusplus
-#define STBSP__PUBLICDEC extern "C"
-#define STBSP__PUBLICDEF extern "C" STBSP__ASAN
-#else
-#define STBSP__PUBLICDEC extern
-#define STBSP__PUBLICDEF STBSP__ASAN
-#endif
-#endif
-
-#if defined(__has_attribute)
- #if __has_attribute(format)
- #define STBSP__ATTRIBUTE_FORMAT(fmt,va) __attribute__((format(printf,fmt,va)))
- #endif
-#endif
-
-#ifndef STBSP__ATTRIBUTE_FORMAT
-#define STBSP__ATTRIBUTE_FORMAT(fmt,va)
-#endif
-
-#ifdef _MSC_VER
-#define STBSP__NOTUSED(v) (void)(v)
-#else
-#define STBSP__NOTUSED(v) (void)sizeof(v)
-#endif
-
-#include <stdarg.h> // for va_arg(), va_list()
-#include <stddef.h> // size_t, ptrdiff_t
-
-#ifndef STB_SPRINTF_MIN
-#define STB_SPRINTF_MIN 512 // how many characters per callback
-#endif
-typedef char *STBSP_SPRINTFCB(const char *buf, void *user, int len);
-
-#ifndef STB_SPRINTF_DECORATE
-#define STB_SPRINTF_DECORATE(name) stbsp_##name // define this before including if you want to change the names
-#endif
-
-STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(vsprintf)(char *buf, char const *fmt, va_list va);
-STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(vsnprintf)(char *buf, int count, char const *fmt, va_list va);
-STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(sprintf)(char *buf, char const *fmt, ...) STBSP__ATTRIBUTE_FORMAT(2,3);
-STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...) STBSP__ATTRIBUTE_FORMAT(3,4);
-
-STBSP__PUBLICDEC int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va);
-STBSP__PUBLICDEC void STB_SPRINTF_DECORATE(set_separators)(char comma, char period);
-
-#endif // STB_SPRINTF_H_INCLUDE
-
-#ifdef STB_SPRINTF_IMPLEMENTATION
-
-#define stbsp__uint32 unsigned int
-#define stbsp__int32 signed int
-
-#ifdef _MSC_VER
-#define stbsp__uint64 unsigned __int64
-#define stbsp__int64 signed __int64
-#else
-#define stbsp__uint64 unsigned long long
-#define stbsp__int64 signed long long
-#endif
-#define stbsp__uint16 unsigned short
-
-#ifndef stbsp__uintptr
-#if defined(__ppc64__) || defined(__powerpc64__) || defined(__aarch64__) || defined(_M_X64) || defined(__x86_64__) || defined(__x86_64) || defined(__s390x__)
-#define stbsp__uintptr stbsp__uint64
-#else
-#define stbsp__uintptr stbsp__uint32
-#endif
-#endif
-
-#ifndef STB_SPRINTF_MSVC_MODE // used for MSVC2013 and earlier (MSVC2015 matches GCC)
-#if defined(_MSC_VER) && (_MSC_VER < 1900)
-#define STB_SPRINTF_MSVC_MODE
-#endif
-#endif
-
-#ifdef STB_SPRINTF_NOUNALIGNED // define this before inclusion to force stbsp_sprintf to always use aligned accesses
-#define STBSP__UNALIGNED(code)
-#else
-#define STBSP__UNALIGNED(code) code
-#endif
-
-#ifndef STB_SPRINTF_NOFLOAT
-// internal float utility functions
-static stbsp__int32 stbsp__real_to_str(char const **start, stbsp__uint32 *len, char *out, stbsp__int32 *decimal_pos, double value, stbsp__uint32 frac_digits);
-static stbsp__int32 stbsp__real_to_parts(stbsp__int64 *bits, stbsp__int32 *expo, double value);
-#define STBSP__SPECIAL 0x7000
-#endif
-
-static char stbsp__period = '.';
-static char stbsp__comma = ',';
-static struct
-{
- short temp; // force next field to be 2-byte aligned
- char pair[201];
-} stbsp__digitpair =
-{
- 0,
- "00010203040506070809101112131415161718192021222324"
- "25262728293031323334353637383940414243444546474849"
- "50515253545556575859606162636465666768697071727374"
- "75767778798081828384858687888990919293949596979899"
-};
-
-STBSP__PUBLICDEF void STB_SPRINTF_DECORATE(set_separators)(char pcomma, char pperiod)
-{
- stbsp__period = pperiod;
- stbsp__comma = pcomma;
-}
-
-#define STBSP__LEFTJUST 1
-#define STBSP__LEADINGPLUS 2
-#define STBSP__LEADINGSPACE 4
-#define STBSP__LEADING_0X 8
-#define STBSP__LEADINGZERO 16
-#define STBSP__INTMAX 32
-#define STBSP__TRIPLET_COMMA 64
-#define STBSP__NEGATIVE 128
-#define STBSP__METRIC_SUFFIX 256
-#define STBSP__HALFWIDTH 512
-#define STBSP__METRIC_NOSPACE 1024
-#define STBSP__METRIC_1024 2048
-#define STBSP__METRIC_JEDEC 4096
-
-static void stbsp__lead_sign(stbsp__uint32 fl, char *sign)
-{
- sign[0] = 0;
- if(fl & STBSP__NEGATIVE) {
- sign[0] = 1;
- sign[1] = '-';
- } else if(fl & STBSP__LEADINGSPACE) {
- sign[0] = 1;
- sign[1] = ' ';
- } else if(fl & STBSP__LEADINGPLUS) {
- sign[0] = 1;
- sign[1] = '+';
- }
-}
-
-static STBSP__ASAN stbsp__uint32 stbsp__strlen_limited(char const *s, stbsp__uint32 limit)
-{
- char const * sn = s;
-
- // get up to 4-byte alignment
- for(;;) {
- if(((stbsp__uintptr)sn & 3) == 0)
- break;
-
- if(!limit || *sn == 0)
- return (stbsp__uint32)(sn - s);
-
- ++sn;
- --limit;
- }
-
- // scan over 4 bytes at a time to find terminating 0
- // this will intentionally scan up to 3 bytes past the end of buffers,
- // but becase it works 4B aligned, it will never cross page boundaries
- // (hence the STBSP__ASAN markup; the over-read here is intentional
- // and harmless)
- while(limit >= 4) {
- stbsp__uint32 v = *(stbsp__uint32 *)sn;
- // bit hack to find if there's a 0 byte in there
- if((v - 0x01010101) & (~v) & 0x80808080UL)
- break;
-
- sn += 4;
- limit -= 4;
- }
-
- // handle the last few characters to find actual size
- while(limit && *sn) {
- ++sn;
- --limit;
- }
-
- return (stbsp__uint32)(sn - s);
-}
-
-STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintfcb)(STBSP_SPRINTFCB *callback, void *user, char *buf, char const *fmt, va_list va)
-{
- static char hex[] = "0123456789abcdefxp";
- static char hexu[] = "0123456789ABCDEFXP";
- char *bf;
- char const *f;
- int tlen = 0;
-
- bf = buf;
- f = fmt;
- for(;;) {
- stbsp__int32 fw, pr, tz;
- stbsp__uint32 fl;
-
- // macros for the callback buffer stuff
- #define stbsp__chk_cb_bufL(bytes) \
- { \
- int len = (int)(bf - buf); \
- if((len + (bytes)) >= STB_SPRINTF_MIN) { \
- tlen += len; \
- if(0 == (bf = buf = callback(buf, user, len))) \
- goto done; \
- } \
- }
- #define stbsp__chk_cb_buf(bytes) \
- { \
- if(callback) { \
- stbsp__chk_cb_bufL(bytes); \
- } \
- }
- #define stbsp__flush_cb() \
- { \
- stbsp__chk_cb_bufL(STB_SPRINTF_MIN - 1); \
- } // flush if there is even one byte in the buffer
- #define stbsp__cb_buf_clamp(cl, v) \
- cl = v; \
- if(callback) { \
- int lg = STB_SPRINTF_MIN - (int)(bf - buf); \
- if(cl > lg) \
- cl = lg; \
- }
-
- // fast copy everything up to the next % (or end of string)
- for(;;) {
- while(((stbsp__uintptr)f) & 3) {
- schk1:
- if(f[0] == '%')
- goto scandd;
- schk2:
- if(f[0] == 0)
- goto endfmt;
- stbsp__chk_cb_buf(1);
- *bf++ = f[0];
- ++f;
- }
- for(;;) {
- // Check if the next 4 bytes contain %(0x25) or end of string.
- // Using the 'hasless' trick:
- // https://graphics.stanford.edu/~seander/bithacks.html#HasLessInWord
- stbsp__uint32 v, c;
- v = *(stbsp__uint32 *)f;
- c = (~v) & 0x80808080;
- if(((v ^ 0x25252525) - 0x01010101) & c)
- goto schk1;
- if((v - 0x01010101) & c)
- goto schk2;
- if(callback)
- if((STB_SPRINTF_MIN - (int)(bf - buf)) < 4)
- goto schk1;
- #ifdef STB_SPRINTF_NOUNALIGNED
- if(((stbsp__uintptr)bf) & 3) {
- bf[0] = f[0];
- bf[1] = f[1];
- bf[2] = f[2];
- bf[3] = f[3];
- } else
- #endif
- {
- *(stbsp__uint32 *)bf = v;
- }
- bf += 4;
- f += 4;
- }
- }
- scandd:
-
- ++f;
-
- // ok, we have a percent, read the modifiers first
- fw = 0;
- pr = -1;
- fl = 0;
- tz = 0;
-
- // flags
- for(;;) {
- switch (f[0]) {
- // if we have left justify
- case '-':
- fl |= STBSP__LEFTJUST;
- ++f;
- continue;
- // if we have leading plus
- case '+':
- fl |= STBSP__LEADINGPLUS;
- ++f;
- continue;
- // if we have leading space
- case ' ':
- fl |= STBSP__LEADINGSPACE;
- ++f;
- continue;
- // if we have leading 0x
- case '#':
- fl |= STBSP__LEADING_0X;
- ++f;
- continue;
- // if we have thousand commas
- case '\'':
- fl |= STBSP__TRIPLET_COMMA;
- ++f;
- continue;
- // if we have kilo marker (none->kilo->kibi->jedec)
- case '$':
- if(fl & STBSP__METRIC_SUFFIX) {
- if(fl & STBSP__METRIC_1024) {
- fl |= STBSP__METRIC_JEDEC;
- } else {
- fl |= STBSP__METRIC_1024;
- }
- } else {
- fl |= STBSP__METRIC_SUFFIX;
- }
- ++f;
- continue;
- // if we don't want space between metric suffix and number
- case '_':
- fl |= STBSP__METRIC_NOSPACE;
- ++f;
- continue;
- // if we have leading zero
- case '0':
- fl |= STBSP__LEADINGZERO;
- ++f;
- goto flags_done;
- default: goto flags_done;
- }
- }
- flags_done:
-
- // get the field width
- if(f[0] == '*') {
- fw = va_arg(va, stbsp__uint32);
- ++f;
- } else {
- while((f[0] >= '0') && (f[0] <= '9')) {
- fw = fw * 10 + f[0] - '0';
- f++;
- }
- }
- // get the precision
- if(f[0] == '.') {
- ++f;
- if(f[0] == '*') {
- pr = va_arg(va, stbsp__uint32);
- ++f;
- } else {
- pr = 0;
- while((f[0] >= '0') && (f[0] <= '9')) {
- pr = pr * 10 + f[0] - '0';
- f++;
- }
- }
- }
-
- // handle integer size overrides
- switch (f[0]) {
- // are we halfwidth?
- case 'h':
- fl |= STBSP__HALFWIDTH;
- ++f;
- if(f[0] == 'h')
- ++f; // QUARTERWIDTH
- break;
- // are we 64-bit (unix style)
- case 'l':
- fl |= ((sizeof(long) == 8) ? STBSP__INTMAX : 0);
- ++f;
- if(f[0] == 'l') {
- fl |= STBSP__INTMAX;
- ++f;
- }
- break;
- // are we 64-bit on intmax? (c99)
- case 'j':
- fl |= (sizeof(size_t) == 8) ? STBSP__INTMAX : 0;
- ++f;
- break;
- // are we 64-bit on size_t or ptrdiff_t? (c99)
- case 'z':
- fl |= (sizeof(ptrdiff_t) == 8) ? STBSP__INTMAX : 0;
- ++f;
- break;
- case 't':
- fl |= (sizeof(ptrdiff_t) == 8) ? STBSP__INTMAX : 0;
- ++f;
- break;
- // are we 64-bit (msft style)
- case 'I':
- if((f[1] == '6') && (f[2] == '4')) {
- fl |= STBSP__INTMAX;
- f += 3;
- } else if((f[1] == '3') && (f[2] == '2')) {
- f += 3;
- } else {
- fl |= ((sizeof(void *) == 8) ? STBSP__INTMAX : 0);
- ++f;
- }
- break;
- default: break;
- }
-
- // handle each replacement
- switch (f[0]) {
- #define STBSP__NUMSZ 512 // big enough for e308 (with commas) or e-307
- char num[STBSP__NUMSZ];
- char lead[8];
- char tail[8];
- char *s;
- char const *h;
- stbsp__uint32 l, n, cs;
- stbsp__uint64 n64;
-#ifndef STB_SPRINTF_NOFLOAT
- double fv;
-#endif
- stbsp__int32 dp;
- char const *sn;
-
- case 's':
- // get the string
- s = va_arg(va, char *);
- if(s == 0)
- s = (char *)"0";
- // get the length, limited to desired precision
- // always limit to ~0u chars since our counts are 32b
- l = stbsp__strlen_limited(s, (pr >= 0) ? pr : ~0u);
- lead[0] = 0;
- tail[0] = 0;
- pr = 0;
- dp = 0;
- cs = 0;
- // copy the string in
- goto scopy;
-
- case 'c': // char
- // get the character
- s = num + STBSP__NUMSZ - 1;
- *s = (char)va_arg(va, int);
- l = 1;
- lead[0] = 0;
- tail[0] = 0;
- pr = 0;
- dp = 0;
- cs = 0;
- goto scopy;
-
- case 'n': // weird write-bytes specifier
- {
- int *d = va_arg(va, int *);
- *d = tlen + (int)(bf - buf);
- } break;
-
-#ifdef STB_SPRINTF_NOFLOAT
- case 'A': // float
- case 'a': // hex float
- case 'G': // float
- case 'g': // float
- case 'E': // float
- case 'e': // float
- case 'f': // float
- va_arg(va, double); // eat it
- s = (char *)"No float";
- l = 8;
- lead[0] = 0;
- tail[0] = 0;
- pr = 0;
- cs = 0;
- STBSP__NOTUSED(dp);
- goto scopy;
-#else
- case 'A': // hex float
- case 'a': // hex float
- h = (f[0] == 'A') ? hexu : hex;
- fv = va_arg(va, double);
- if(pr == -1)
- pr = 6; // default is 6
- // read the double into a string
- if(stbsp__real_to_parts((stbsp__int64 *)&n64, &dp, fv))
- fl |= STBSP__NEGATIVE;
-
- s = num + 64;
-
- stbsp__lead_sign(fl, lead);
-
- if(dp == -1023)
- dp = (n64) ? -1022 : 0;
- else
- n64 |= (((stbsp__uint64)1) << 52);
- n64 <<= (64 - 56);
- if(pr < 15)
- n64 += ((((stbsp__uint64)8) << 56) >> (pr * 4));
-// add leading chars
-
-#ifdef STB_SPRINTF_MSVC_MODE
- *s++ = '0';
- *s++ = 'x';
-#else
- lead[1 + lead[0]] = '0';
- lead[2 + lead[0]] = 'x';
- lead[0] += 2;
-#endif
- *s++ = h[(n64 >> 60) & 15];
- n64 <<= 4;
- if(pr)
- *s++ = stbsp__period;
- sn = s;
-
- // print the bits
- n = pr;
- if(n > 13)
- n = 13;
- if(pr > (stbsp__int32)n)
- tz = pr - n;
- pr = 0;
- while(n--) {
- *s++ = h[(n64 >> 60) & 15];
- n64 <<= 4;
- }
-
- // print the expo
- tail[1] = h[17];
- if(dp < 0) {
- tail[2] = '-';
- dp = -dp;
- } else
- tail[2] = '+';
- n = (dp >= 1000) ? 6 : ((dp >= 100) ? 5 : ((dp >= 10) ? 4 : 3));
- tail[0] = (char)n;
- for(;;) {
- tail[n] = '0' + dp % 10;
- if(n <= 3)
- break;
- --n;
- dp /= 10;
- }
-
- dp = (int)(s - sn);
- l = (int)(s - (num + 64));
- s = num + 64;
- cs = 1 + (3 << 24);
- goto scopy;
-
- case 'G': // float
- case 'g': // float
- h = (f[0] == 'G') ? hexu : hex;
- fv = va_arg(va, double);
- if(pr == -1)
- pr = 6;
- else if(pr == 0)
- pr = 1; // default is 6
- // read the double into a string
- if(stbsp__real_to_str(&sn, &l, num, &dp, fv, (pr - 1) | 0x80000000))
- fl |= STBSP__NEGATIVE;
-
- // clamp the precision and delete extra zeros after clamp
- n = pr;
- if(l > (stbsp__uint32)pr)
- l = pr;
- while((l > 1) && (pr) && (sn[l - 1] == '0')) {
- --pr;
- --l;
- }
-
- // should we use %e
- if((dp <= -4) || (dp > (stbsp__int32)n)) {
- if(pr > (stbsp__int32)l)
- pr = l - 1;
- else if(pr)
- --pr; // when using %e, there is one digit before the decimal
- goto doexpfromg;
- }
- // this is the insane action to get the pr to match %g semantics for %f
- if(dp > 0) {
- pr = (dp < (stbsp__int32)l) ? l - dp : 0;
- } else {
- pr = -dp + ((pr > (stbsp__int32)l) ? (stbsp__int32) l : pr);
- }
- goto dofloatfromg;
-
- case 'E': // float
- case 'e': // float
- h = (f[0] == 'E') ? hexu : hex;
- fv = va_arg(va, double);
- if(pr == -1)
- pr = 6; // default is 6
- // read the double into a string
- if(stbsp__real_to_str(&sn, &l, num, &dp, fv, pr | 0x80000000))
- fl |= STBSP__NEGATIVE;
- doexpfromg:
- tail[0] = 0;
- stbsp__lead_sign(fl, lead);
- if(dp == STBSP__SPECIAL) {
- s = (char *)sn;
- cs = 0;
- pr = 0;
- goto scopy;
- }
- s = num + 64;
- // handle leading chars
- *s++ = sn[0];
-
- if(pr)
- *s++ = stbsp__period;
-
- // handle after decimal
- if((l - 1) > (stbsp__uint32)pr)
- l = pr + 1;
- for(n = 1; n < l; n++)
- *s++ = sn[n];
- // trailing zeros
- tz = pr - (l - 1);
- pr = 0;
- // dump expo
- tail[1] = h[0xe];
- dp -= 1;
- if(dp < 0) {
- tail[2] = '-';
- dp = -dp;
- } else
- tail[2] = '+';
-#ifdef STB_SPRINTF_MSVC_MODE
- n = 5;
-#else
- n = (dp >= 100) ? 5 : 4;
-#endif
- tail[0] = (char)n;
- for(;;) {
- tail[n] = '0' + dp % 10;
- if(n <= 3)
- break;
- --n;
- dp /= 10;
- }
- cs = 1 + (3 << 24); // how many tens
- goto flt_lead;
-
- case 'f': // float
- fv = va_arg(va, double);
- doafloat:
- // do kilos
- if(fl & STBSP__METRIC_SUFFIX) {
- double divisor;
- divisor = 1000.0f;
- if(fl & STBSP__METRIC_1024)
- divisor = 1024.0;
- while(fl < 0x4000000) {
- if((fv < divisor) && (fv > -divisor))
- break;
- fv /= divisor;
- fl += 0x1000000;
- }
- }
- if(pr == -1)
- pr = 6; // default is 6
- // read the double into a string
- if(stbsp__real_to_str(&sn, &l, num, &dp, fv, pr))
- fl |= STBSP__NEGATIVE;
- dofloatfromg:
- tail[0] = 0;
- stbsp__lead_sign(fl, lead);
- if(dp == STBSP__SPECIAL) {
- s = (char *)sn;
- cs = 0;
- pr = 0;
- goto scopy;
- }
- s = num + 64;
-
- // handle the three decimal varieties
- if(dp <= 0) {
- stbsp__int32 i;
- // handle 0.000*000xxxx
- *s++ = '0';
- if(pr)
- *s++ = stbsp__period;
- n = -dp;
- if((stbsp__int32)n > pr)
- n = pr;
- i = n;
- while(i) {
- if((((stbsp__uintptr)s) & 3) == 0)
- break;
- *s++ = '0';
- --i;
- }
- while(i >= 4) {
- *(stbsp__uint32 *)s = 0x30303030;
- s += 4;
- i -= 4;
- }
- while(i) {
- *s++ = '0';
- --i;
- }
- if((stbsp__int32)(l + n) > pr)
- l = pr - n;
- i = l;
- while(i) {
- *s++ = *sn++;
- --i;
- }
- tz = pr - (n + l);
- cs = 1 + (3 << 24); // how many tens did we write (for commas below)
- } else {
- cs = (fl & STBSP__TRIPLET_COMMA) ? ((600 - (stbsp__uint32)dp) % 3) : 0;
- if((stbsp__uint32)dp >= l) {
- // handle xxxx000*000.0
- n = 0;
- for(;;) {
- if((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) {
- cs = 0;
- *s++ = stbsp__comma;
- } else {
- *s++ = sn[n];
- ++n;
- if(n >= l)
- break;
- }
- }
- if(n < (stbsp__uint32)dp) {
- n = dp - n;
- if((fl & STBSP__TRIPLET_COMMA) == 0) {
- while(n) {
- if((((stbsp__uintptr)s) & 3) == 0)
- break;
- *s++ = '0';
- --n;
- }
- while(n >= 4) {
- *(stbsp__uint32 *)s = 0x30303030;
- s += 4;
- n -= 4;
- }
- }
- while(n) {
- if((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) {
- cs = 0;
- *s++ = stbsp__comma;
- } else {
- *s++ = '0';
- --n;
- }
- }
- }
- cs = (int)(s - (num + 64)) + (3 << 24); // cs is how many tens
- if(pr) {
- *s++ = stbsp__period;
- tz = pr;
- }
- } else {
- // handle xxxxx.xxxx000*000
- n = 0;
- for(;;) {
- if((fl & STBSP__TRIPLET_COMMA) && (++cs == 4)) {
- cs = 0;
- *s++ = stbsp__comma;
- } else {
- *s++ = sn[n];
- ++n;
- if(n >= (stbsp__uint32)dp)
- break;
- }
- }
- cs = (int)(s - (num + 64)) + (3 << 24); // cs is how many tens
- if(pr)
- *s++ = stbsp__period;
- if((l - dp) > (stbsp__uint32)pr)
- l = pr + dp;
- while(n < l) {
- *s++ = sn[n];
- ++n;
- }
- tz = pr - (l - dp);
- }
- }
- pr = 0;
-
- // handle k,m,g,t
- if(fl & STBSP__METRIC_SUFFIX) {
- char idx;
- idx = 1;
- if(fl & STBSP__METRIC_NOSPACE)
- idx = 0;
- tail[0] = idx;
- tail[1] = ' ';
- {
- if(fl >> 24) { // SI kilo is 'k', JEDEC and SI kibits are 'K'.
- if(fl & STBSP__METRIC_1024)
- tail[idx + 1] = "_KMGT"[fl >> 24];
- else
- tail[idx + 1] = "_kMGT"[fl >> 24];
- idx++;
- // If printing kibits and not in jedec, add the 'i'.
- if(fl & STBSP__METRIC_1024 && !(fl & STBSP__METRIC_JEDEC)) {
- tail[idx + 1] = 'i';
- idx++;
- }
- tail[0] = idx;
- }
- }
- };
-
- flt_lead:
- // get the length that we copied
- l = (stbsp__uint32)(s - (num + 64));
- s = num + 64;
- goto scopy;
-#endif
-
- case 'B': // upper binary
- case 'b': // lower binary
- h = (f[0] == 'B') ? hexu : hex;
- lead[0] = 0;
- if(fl & STBSP__LEADING_0X) {
- lead[0] = 2;
- lead[1] = '0';
- lead[2] = h[0xb];
- }
- l = (8 << 4) | (1 << 8);
- goto radixnum;
-
- case 'o': // octal
- h = hexu;
- lead[0] = 0;
- if(fl & STBSP__LEADING_0X) {
- lead[0] = 1;
- lead[1] = '0';
- }
- l = (3 << 4) | (3 << 8);
- goto radixnum;
-
- case 'p': // pointer
- fl |= (sizeof(void *) == 8) ? STBSP__INTMAX : 0;
- pr = sizeof(void *) * 2;
- fl &= ~STBSP__LEADINGZERO; // 'p' only prints the pointer with zeros
- // fall through - to X
-
- case 'X': // upper hex
- case 'x': // lower hex
- h = (f[0] == 'X') ? hexu : hex;
- l = (4 << 4) | (4 << 8);
- lead[0] = 0;
- if(fl & STBSP__LEADING_0X) {
- lead[0] = 2;
- lead[1] = '0';
- lead[2] = h[16];
- }
- radixnum:
- // get the number
- if(fl & STBSP__INTMAX)
- n64 = va_arg(va, stbsp__uint64);
- else
- n64 = va_arg(va, stbsp__uint32);
-
- s = num + STBSP__NUMSZ;
- dp = 0;
- // clear tail, and clear leading if value is zero
- tail[0] = 0;
- if(n64 == 0) {
- lead[0] = 0;
- if(pr == 0) {
- l = 0;
- cs = 0;
- goto scopy;
- }
- }
- // convert to string
- for(;;) {
- *--s = h[n64 & ((1 << (l >> 8)) - 1)];
- n64 >>= (l >> 8);
- if(!((n64) || ((stbsp__int32)((num + STBSP__NUMSZ) - s) < pr)))
- break;
- if(fl & STBSP__TRIPLET_COMMA) {
- ++l;
- if((l & 15) == ((l >> 4) & 15)) {
- l &= ~15;
- *--s = stbsp__comma;
- }
- }
- };
- // get the tens and the comma pos
- cs = (stbsp__uint32)((num + STBSP__NUMSZ) - s) + ((((l >> 4) & 15)) << 24);
- // get the length that we copied
- l = (stbsp__uint32)((num + STBSP__NUMSZ) - s);
- // copy it
- goto scopy;
-
- case 'u': // unsigned
- case 'i':
- case 'd': // integer
- // get the integer and abs it
- if(fl & STBSP__INTMAX) {
- stbsp__int64 i64 = va_arg(va, stbsp__int64);
- n64 = (stbsp__uint64)i64;
- if((f[0] != 'u') && (i64 < 0)) {
- n64 = (stbsp__uint64)-i64;
- fl |= STBSP__NEGATIVE;
- }
- } else {
- stbsp__int32 i = va_arg(va, stbsp__int32);
- n64 = (stbsp__uint32)i;
- if((f[0] != 'u') && (i < 0)) {
- n64 = (stbsp__uint32)-i;
- fl |= STBSP__NEGATIVE;
- }
- }
-
-#ifndef STB_SPRINTF_NOFLOAT
- if(fl & STBSP__METRIC_SUFFIX) {
- if(n64 < 1024)
- pr = 0;
- else if(pr == -1)
- pr = 1;
- fv = (double)(stbsp__int64)n64;
- goto doafloat;
- }
-#endif
-
- // convert to string
- s = num + STBSP__NUMSZ;
- l = 0;
-
- for(;;) {
- // do in 32-bit chunks (avoid lots of 64-bit divides even with constant denominators)
- char *o = s - 8;
- if(n64 >= 100000000) {
- n = (stbsp__uint32)(n64 % 100000000);
- n64 /= 100000000;
- } else {
- n = (stbsp__uint32)n64;
- n64 = 0;
- }
- if((fl & STBSP__TRIPLET_COMMA) == 0) {
- do {
- s -= 2;
- *(stbsp__uint16 *)s = *(stbsp__uint16 *)&stbsp__digitpair.pair[(n % 100) * 2];
- n /= 100;
- } while(n);
- }
- while(n) {
- if((fl & STBSP__TRIPLET_COMMA) && (l++ == 3)) {
- l = 0;
- *--s = stbsp__comma;
- --o;
- } else {
- *--s = (char)(n % 10) + '0';
- n /= 10;
- }
- }
- if(n64 == 0) {
- if((s[0] == '0') && (s != (num + STBSP__NUMSZ)))
- ++s;
- break;
- }
- while(s != o)
- if((fl & STBSP__TRIPLET_COMMA) && (l++ == 3)) {
- l = 0;
- *--s = stbsp__comma;
- --o;
- } else {
- *--s = '0';
- }
- }
-
- tail[0] = 0;
- stbsp__lead_sign(fl, lead);
-
- // get the length that we copied
- l = (stbsp__uint32)((num + STBSP__NUMSZ) - s);
- if(l == 0) {
- *--s = '0';
- l = 1;
- }
- cs = l + (3 << 24);
- if(pr < 0)
- pr = 0;
-
- scopy:
- // get fw=leading/trailing space, pr=leading zeros
- if(pr < (stbsp__int32)l)
- pr = l;
- n = pr + lead[0] + tail[0] + tz;
- if(fw < (stbsp__int32)n)
- fw = n;
- fw -= n;
- pr -= l;
-
- // handle right justify and leading zeros
- if((fl & STBSP__LEFTJUST) == 0) {
- if(fl & STBSP__LEADINGZERO) // if leading zeros, everything is in pr
- {
- pr = (fw > pr) ? fw : pr;
- fw = 0;
- } else {
- fl &= ~STBSP__TRIPLET_COMMA; // if no leading zeros, then no commas
- }
- }
-
- // copy the spaces and/or zeros
- if(fw + pr) {
- stbsp__int32 i;
- stbsp__uint32 c;
-
- // copy leading spaces (or when doing %8.4d stuff)
- if((fl & STBSP__LEFTJUST) == 0)
- while(fw > 0) {
- stbsp__cb_buf_clamp(i, fw);
- fw -= i;
- while(i) {
- if((((stbsp__uintptr)bf) & 3) == 0)
- break;
- *bf++ = ' ';
- --i;
- }
- while(i >= 4) {
- *(stbsp__uint32 *)bf = 0x20202020;
- bf += 4;
- i -= 4;
- }
- while(i) {
- *bf++ = ' ';
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
-
- // copy leader
- sn = lead + 1;
- while(lead[0]) {
- stbsp__cb_buf_clamp(i, lead[0]);
- lead[0] -= (char)i;
- while(i) {
- *bf++ = *sn++;
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
-
- // copy leading zeros
- c = cs >> 24;
- cs &= 0xffffff;
- cs = (fl & STBSP__TRIPLET_COMMA) ? ((stbsp__uint32)(c - ((pr + cs) % (c + 1)))) : 0;
- while(pr > 0) {
- stbsp__cb_buf_clamp(i, pr);
- pr -= i;
- if((fl & STBSP__TRIPLET_COMMA) == 0) {
- while(i) {
- if((((stbsp__uintptr)bf) & 3) == 0)
- break;
- *bf++ = '0';
- --i;
- }
- while(i >= 4) {
- *(stbsp__uint32 *)bf = 0x30303030;
- bf += 4;
- i -= 4;
- }
- }
- while(i) {
- if((fl & STBSP__TRIPLET_COMMA) && (cs++ == c)) {
- cs = 0;
- *bf++ = stbsp__comma;
- } else
- *bf++ = '0';
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
- }
-
- // copy leader if there is still one
- sn = lead + 1;
- while(lead[0]) {
- stbsp__int32 i;
- stbsp__cb_buf_clamp(i, lead[0]);
- lead[0] -= (char)i;
- while(i) {
- *bf++ = *sn++;
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
-
- // copy the string
- n = l;
- while(n) {
- stbsp__int32 i;
- stbsp__cb_buf_clamp(i, n);
- n -= i;
- STBSP__UNALIGNED(while(i >= 4) {
- *(stbsp__uint32 volatile *)bf = *(stbsp__uint32 volatile *)s;
- bf += 4;
- s += 4;
- i -= 4;
- })
- while(i) {
- *bf++ = *s++;
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
-
- // copy trailing zeros
- while(tz) {
- stbsp__int32 i;
- stbsp__cb_buf_clamp(i, tz);
- tz -= i;
- while(i) {
- if((((stbsp__uintptr)bf) & 3) == 0)
- break;
- *bf++ = '0';
- --i;
- }
- while(i >= 4) {
- *(stbsp__uint32 *)bf = 0x30303030;
- bf += 4;
- i -= 4;
- }
- while(i) {
- *bf++ = '0';
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
-
- // copy tail if there is one
- sn = tail + 1;
- while(tail[0]) {
- stbsp__int32 i;
- stbsp__cb_buf_clamp(i, tail[0]);
- tail[0] -= (char)i;
- while(i) {
- *bf++ = *sn++;
- --i;
- }
- stbsp__chk_cb_buf(1);
- }
-
- // handle the left justify
- if(fl & STBSP__LEFTJUST)
- if(fw > 0) {
- while(fw) {
- stbsp__int32 i;
- stbsp__cb_buf_clamp(i, fw);
- fw -= i;
- while(i) {
- if((((stbsp__uintptr)bf) & 3) == 0)
- break;
- *bf++ = ' ';
- --i;
- }
- while(i >= 4) {
- *(stbsp__uint32 *)bf = 0x20202020;
- bf += 4;
- i -= 4;
- }
- while(i--)
- *bf++ = ' ';
- stbsp__chk_cb_buf(1);
- }
- }
- break;
-
- default: // unknown, just copy code
- s = num + STBSP__NUMSZ - 1;
- *s = f[0];
- l = 1;
- fw = fl = 0;
- lead[0] = 0;
- tail[0] = 0;
- pr = 0;
- dp = 0;
- cs = 0;
- goto scopy;
- }
- ++f;
- }
-endfmt:
-
- if(!callback)
- *bf = 0;
- else
- stbsp__flush_cb();
-
-done:
- return tlen + (int)(bf - buf);
-}
-
-// cleanup
-#undef STBSP__LEFTJUST
-#undef STBSP__LEADINGPLUS
-#undef STBSP__LEADINGSPACE
-#undef STBSP__LEADING_0X
-#undef STBSP__LEADINGZERO
-#undef STBSP__INTMAX
-#undef STBSP__TRIPLET_COMMA
-#undef STBSP__NEGATIVE
-#undef STBSP__METRIC_SUFFIX
-#undef STBSP__NUMSZ
-#undef stbsp__chk_cb_bufL
-#undef stbsp__chk_cb_buf
-#undef stbsp__flush_cb
-#undef stbsp__cb_buf_clamp
-
-// ============================================================================
-// wrapper functions
-
-STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(sprintf)(char *buf, char const *fmt, ...)
-{
- int result;
- va_list va;
- va_start(va, fmt);
- result = STB_SPRINTF_DECORATE(vsprintfcb)(0, 0, buf, fmt, va);
- va_end(va);
- return result;
-}
-
-typedef struct stbsp__context {
- char *buf;
- int count;
- int length;
- char tmp[STB_SPRINTF_MIN];
-} stbsp__context;
-
-static char *stbsp__clamp_callback(const char *buf, void *user, int len)
-{
- stbsp__context *c = (stbsp__context *)user;
- c->length += len;
-
- if(len > c->count)
- len = c->count;
-
- if(len) {
- if(buf != c->buf) {
- const char *s, *se;
- char *d;
- d = c->buf;
- s = buf;
- se = buf + len;
- do {
- *d++ = *s++;
- } while(s < se);
- }
- c->buf += len;
- c->count -= len;
- }
-
- if(c->count <= 0)
- return c->tmp;
- return (c->count >= STB_SPRINTF_MIN) ? c->buf : c->tmp; // go direct into buffer if you can
-}
-
-static char * stbsp__count_clamp_callback( const char * buf, void * user, int len )
-{
- stbsp__context * c = (stbsp__context*)user;
- (void) sizeof(buf);
-
- c->length += len;
- return c->tmp; // go direct into buffer if you can
-}
-
-STBSP__PUBLICDEF int STB_SPRINTF_DECORATE( vsnprintf )( char * buf, int count, char const * fmt, va_list va )
-{
- stbsp__context c;
-
- if( (count == 0) && !buf )
- {
- c.length = 0;
-
- STB_SPRINTF_DECORATE( vsprintfcb )( stbsp__count_clamp_callback, &c, c.tmp, fmt, va );
- }
- else
- {
- int l;
-
- c.buf = buf;
- c.count = count;
- c.length = 0;
-
- STB_SPRINTF_DECORATE( vsprintfcb )( stbsp__clamp_callback, &c, stbsp__clamp_callback(0,&c,0), fmt, va );
-
- // zero-terminate
- l = (int)( c.buf - buf );
- if( l >= count ) // should never be greater, only equal (or less) than count
- l = count - 1;
- buf[l] = 0;
- }
-
- return c.length;
-}
-
-STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(snprintf)(char *buf, int count, char const *fmt, ...)
-{
- int result;
- va_list va;
- va_start(va, fmt);
-
- result = STB_SPRINTF_DECORATE(vsnprintf)(buf, count, fmt, va);
- va_end(va);
-
- return result;
-}
-
-STBSP__PUBLICDEF int STB_SPRINTF_DECORATE(vsprintf)(char *buf, char const *fmt, va_list va)
-{
- return STB_SPRINTF_DECORATE(vsprintfcb)(0, 0, buf, fmt, va);
-}
-
-// =======================================================================
-// low level float utility functions
-
-#ifndef STB_SPRINTF_NOFLOAT
-
-// copies d to bits w/ strict aliasing (this compiles to nothing on /Ox)
-#define STBSP__COPYFP(dest, src) \
- { \
- int cn; \
- for(cn = 0; cn < 8; cn++) \
- ((char *)&dest)[cn] = ((char *)&src)[cn]; \
- }
-
-// get float info
-static stbsp__int32 stbsp__real_to_parts(stbsp__int64 *bits, stbsp__int32 *expo, double value)
-{
- double d;
- stbsp__int64 b = 0;
-
- // load value and round at the frac_digits
- d = value;
-
- STBSP__COPYFP(b, d);
-
- *bits = b & ((((stbsp__uint64)1) << 52) - 1);
- *expo = (stbsp__int32)(((b >> 52) & 2047) - 1023);
-
- return (stbsp__int32)((stbsp__uint64) b >> 63);
-}
-
-static double const stbsp__bot[23] = {
- 1e+000, 1e+001, 1e+002, 1e+003, 1e+004, 1e+005, 1e+006, 1e+007, 1e+008, 1e+009, 1e+010, 1e+011,
- 1e+012, 1e+013, 1e+014, 1e+015, 1e+016, 1e+017, 1e+018, 1e+019, 1e+020, 1e+021, 1e+022
-};
-static double const stbsp__negbot[22] = {
- 1e-001, 1e-002, 1e-003, 1e-004, 1e-005, 1e-006, 1e-007, 1e-008, 1e-009, 1e-010, 1e-011,
- 1e-012, 1e-013, 1e-014, 1e-015, 1e-016, 1e-017, 1e-018, 1e-019, 1e-020, 1e-021, 1e-022
-};
-static double const stbsp__negboterr[22] = {
- -5.551115123125783e-018, -2.0816681711721684e-019, -2.0816681711721686e-020, -4.7921736023859299e-021, -8.1803053914031305e-022, 4.5251888174113741e-023,
- 4.5251888174113739e-024, -2.0922560830128471e-025, -6.2281591457779853e-026, -3.6432197315497743e-027, 6.0503030718060191e-028, 2.0113352370744385e-029,
- -3.0373745563400371e-030, 1.1806906454401013e-032, -7.7705399876661076e-032, 2.0902213275965398e-033, -7.1542424054621921e-034, -7.1542424054621926e-035,
- 2.4754073164739869e-036, 5.4846728545790429e-037, 9.2462547772103625e-038, -4.8596774326570872e-039
-};
-static double const stbsp__top[13] = {
- 1e+023, 1e+046, 1e+069, 1e+092, 1e+115, 1e+138, 1e+161, 1e+184, 1e+207, 1e+230, 1e+253, 1e+276, 1e+299
-};
-static double const stbsp__negtop[13] = {
- 1e-023, 1e-046, 1e-069, 1e-092, 1e-115, 1e-138, 1e-161, 1e-184, 1e-207, 1e-230, 1e-253, 1e-276, 1e-299
-};
-static double const stbsp__toperr[13] = {
- 8388608,
- 6.8601809640529717e+028,
- -7.253143638152921e+052,
- -4.3377296974619174e+075,
- -1.5559416129466825e+098,
- -3.2841562489204913e+121,
- -3.7745893248228135e+144,
- -1.7356668416969134e+167,
- -3.8893577551088374e+190,
- -9.9566444326005119e+213,
- 6.3641293062232429e+236,
- -5.2069140800249813e+259,
- -5.2504760255204387e+282
-};
-static double const stbsp__negtoperr[13] = {
- 3.9565301985100693e-040, -2.299904345391321e-063, 3.6506201437945798e-086, 1.1875228833981544e-109,
- -5.0644902316928607e-132, -6.7156837247865426e-155, -2.812077463003139e-178, -5.7778912386589953e-201,
- 7.4997100559334532e-224, -4.6439668915134491e-247, -6.3691100762962136e-270, -9.436808465446358e-293,
- 8.0970921678014997e-317
-};
-
-#if defined(_MSC_VER) && (_MSC_VER <= 1200)
-static stbsp__uint64 const stbsp__powten[20] = {
- 1,
- 10,
- 100,
- 1000,
- 10000,
- 100000,
- 1000000,
- 10000000,
- 100000000,
- 1000000000,
- 10000000000,
- 100000000000,
- 1000000000000,
- 10000000000000,
- 100000000000000,
- 1000000000000000,
- 10000000000000000,
- 100000000000000000,
- 1000000000000000000,
- 10000000000000000000U
-};
-#define stbsp__tento19th ((stbsp__uint64)1000000000000000000)
-#else
-static stbsp__uint64 const stbsp__powten[20] = {
- 1,
- 10,
- 100,
- 1000,
- 10000,
- 100000,
- 1000000,
- 10000000,
- 100000000,
- 1000000000,
- 10000000000ULL,
- 100000000000ULL,
- 1000000000000ULL,
- 10000000000000ULL,
- 100000000000000ULL,
- 1000000000000000ULL,
- 10000000000000000ULL,
- 100000000000000000ULL,
- 1000000000000000000ULL,
- 10000000000000000000ULL
-};
-#define stbsp__tento19th (1000000000000000000ULL)
-#endif
-
-#define stbsp__ddmulthi(oh, ol, xh, yh) \
- { \
- double ahi = 0, alo, bhi = 0, blo; \
- stbsp__int64 bt; \
- oh = xh * yh; \
- STBSP__COPYFP(bt, xh); \
- bt &= ((~(stbsp__uint64)0) << 27); \
- STBSP__COPYFP(ahi, bt); \
- alo = xh - ahi; \
- STBSP__COPYFP(bt, yh); \
- bt &= ((~(stbsp__uint64)0) << 27); \
- STBSP__COPYFP(bhi, bt); \
- blo = yh - bhi; \
- ol = ((ahi * bhi - oh) + ahi * blo + alo * bhi) + alo * blo; \
- }
-
-#define stbsp__ddtoS64(ob, xh, xl) \
- { \
- double ahi = 0, alo, vh, t; \
- ob = (stbsp__int64)xh; \
- vh = (double)ob; \
- ahi = (xh - vh); \
- t = (ahi - xh); \
- alo = (xh - (ahi - t)) - (vh + t); \
- ob += (stbsp__int64)(ahi + alo + xl); \
- }
-
-#define stbsp__ddrenorm(oh, ol) \
- { \
- double s; \
- s = oh + ol; \
- ol = ol - (s - oh); \
- oh = s; \
- }
-
-#define stbsp__ddmultlo(oh, ol, xh, xl, yh, yl) ol = ol + (xh * yl + xl * yh);
-
-#define stbsp__ddmultlos(oh, ol, xh, yl) ol = ol + (xh * yl);
-
-static void stbsp__raise_to_power10(double *ohi, double *olo, double d, stbsp__int32 power) // power can be -323 to +350
-{
- double ph, pl;
- if((power >= 0) && (power <= 22)) {
- stbsp__ddmulthi(ph, pl, d, stbsp__bot[power]);
- } else {
- stbsp__int32 e, et, eb;
- double p2h, p2l;
-
- e = power;
- if(power < 0)
- e = -e;
- et = (e * 0x2c9) >> 14; /* %23 */
- if(et > 13)
- et = 13;
- eb = e - (et * 23);
-
- ph = d;
- pl = 0.0;
- if(power < 0) {
- if(eb) {
- --eb;
- stbsp__ddmulthi(ph, pl, d, stbsp__negbot[eb]);
- stbsp__ddmultlos(ph, pl, d, stbsp__negboterr[eb]);
- }
- if(et) {
- stbsp__ddrenorm(ph, pl);
- --et;
- stbsp__ddmulthi(p2h, p2l, ph, stbsp__negtop[et]);
- stbsp__ddmultlo(p2h, p2l, ph, pl, stbsp__negtop[et], stbsp__negtoperr[et]);
- ph = p2h;
- pl = p2l;
- }
- } else {
- if(eb) {
- e = eb;
- if(eb > 22)
- eb = 22;
- e -= eb;
- stbsp__ddmulthi(ph, pl, d, stbsp__bot[eb]);
- if(e) {
- stbsp__ddrenorm(ph, pl);
- stbsp__ddmulthi(p2h, p2l, ph, stbsp__bot[e]);
- stbsp__ddmultlos(p2h, p2l, stbsp__bot[e], pl);
- ph = p2h;
- pl = p2l;
- }
- }
- if(et) {
- stbsp__ddrenorm(ph, pl);
- --et;
- stbsp__ddmulthi(p2h, p2l, ph, stbsp__top[et]);
- stbsp__ddmultlo(p2h, p2l, ph, pl, stbsp__top[et], stbsp__toperr[et]);
- ph = p2h;
- pl = p2l;
- }
- }
- }
- stbsp__ddrenorm(ph, pl);
- *ohi = ph;
- *olo = pl;
-}
-
-// given a float value, returns the significant bits in bits, and the position of the
-// decimal point in decimal_pos. +/-INF and NAN are specified by special values
-// returned in the decimal_pos parameter.
-// frac_digits is absolute normally, but if you want from first significant digits (got %g and %e), or in 0x80000000
-static stbsp__int32 stbsp__real_to_str(char const **start, stbsp__uint32 *len, char *out, stbsp__int32 *decimal_pos, double value, stbsp__uint32 frac_digits)
-{
- double d;
- stbsp__int64 bits = 0;
- stbsp__int32 expo, e, ng, tens;
-
- d = value;
- STBSP__COPYFP(bits, d);
- expo = (stbsp__int32)((bits >> 52) & 2047);
- ng = (stbsp__int32)((stbsp__uint64) bits >> 63);
- if(ng)
- d = -d;
-
- if(expo == 2047) // is nan or inf?
- {
- *start = (bits & ((((stbsp__uint64)1) << 52) - 1)) ? "NaN" : "Inf";
- *decimal_pos = STBSP__SPECIAL;
- *len = 3;
- return ng;
- }
-
- if(expo == 0) // is zero or denormal
- {
- if(((stbsp__uint64) bits << 1) == 0) // do zero
- {
- *decimal_pos = 1;
- *start = out;
- out[0] = '0';
- *len = 1;
- return ng;
- }
- // find the right expo for denormals
- {
- stbsp__int64 v = ((stbsp__uint64)1) << 51;
- while((bits & v) == 0) {
- --expo;
- v >>= 1;
- }
- }
- }
-
- // find the decimal exponent as well as the decimal bits of the value
- {
- double ph, pl;
-
- // log10 estimate - very specifically tweaked to hit or undershoot by no more than 1 of log10 of all expos 1..2046
- tens = expo - 1023;
- tens = (tens < 0) ? ((tens * 617) / 2048) : (((tens * 1233) / 4096) + 1);
-
- // move the significant bits into position and stick them into an int
- stbsp__raise_to_power10(&ph, &pl, d, 18 - tens);
-
- // get full as much precision from double-double as possible
- stbsp__ddtoS64(bits, ph, pl);
-
- // check if we undershot
- if(((stbsp__uint64)bits) >= stbsp__tento19th)
- ++tens;
- }
-
- // now do the rounding in integer land
- frac_digits = (frac_digits & 0x80000000) ? ((frac_digits & 0x7ffffff) + 1) : (tens + frac_digits);
- if((frac_digits < 24)) {
- stbsp__uint32 dg = 1;
- if((stbsp__uint64)bits >= stbsp__powten[9])
- dg = 10;
- while((stbsp__uint64)bits >= stbsp__powten[dg]) {
- ++dg;
- if(dg == 20)
- goto noround;
- }
- if(frac_digits < dg) {
- stbsp__uint64 r;
- // add 0.5 at the right position and round
- e = dg - frac_digits;
- if((stbsp__uint32)e >= 24)
- goto noround;
- r = stbsp__powten[e];
- bits = bits + (r / 2);
- if((stbsp__uint64)bits >= stbsp__powten[dg])
- ++tens;
- bits /= r;
- }
- noround:;
- }
-
- // kill long trailing runs of zeros
- if(bits) {
- stbsp__uint32 n;
- for(;;) {
- if(bits <= 0xffffffff)
- break;
- if(bits % 1000)
- goto donez;
- bits /= 1000;
- }
- n = (stbsp__uint32)bits;
- while((n % 1000) == 0)
- n /= 1000;
- bits = n;
- donez:;
- }
-
- // convert to string
- out += 64;
- e = 0;
- for(;;) {
- stbsp__uint32 n;
- char *o = out - 8;
- // do the conversion in chunks of U32s (avoid most 64-bit divides, worth it, constant denomiators be damned)
- if(bits >= 100000000) {
- n = (stbsp__uint32)(bits % 100000000);
- bits /= 100000000;
- } else {
- n = (stbsp__uint32)bits;
- bits = 0;
- }
- while(n) {
- out -= 2;
- *(stbsp__uint16 *)out = *(stbsp__uint16 *)&stbsp__digitpair.pair[(n % 100) * 2];
- n /= 100;
- e += 2;
- }
- if(bits == 0) {
- if((e) && (out[0] == '0')) {
- ++out;
- --e;
- }
- break;
- }
- while(out != o) {
- *--out = '0';
- ++e;
- }
- }
-
- *decimal_pos = tens;
- *start = out;
- *len = e;
- return ng;
-}
-
-#undef stbsp__ddmulthi
-#undef stbsp__ddrenorm
-#undef stbsp__ddmultlo
-#undef stbsp__ddmultlos
-#undef STBSP__SPECIAL
-#undef STBSP__COPYFP
-
-#endif // STB_SPRINTF_NOFLOAT
-
-// clean up
-#undef stbsp__uint16
-#undef stbsp__uint32
-#undef stbsp__int32
-#undef stbsp__uint64
-#undef stbsp__int64
-#undef STBSP__UNALIGNED
-
-#endif // STB_SPRINTF_IMPLEMENTATION
-
-/*
-------------------------------------------------------------------------------
-This software is available under 2 licenses -- choose whichever you prefer.
-------------------------------------------------------------------------------
-ALTERNATIVE A - MIT License
-Copyright (c) 2017 Sean Barrett
-Permission is hereby granted, free of charge, to any person obtaining a copy of
-this software and associated documentation files (the "Software"), to deal in
-the Software without restriction, including without limitation the rights to
-use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-of the Software, and to permit persons to whom the Software is furnished to do
-so, subject to the following conditions:
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-------------------------------------------------------------------------------
-ALTERNATIVE B - Public Domain (www.unlicense.org)
-This is free and unencumbered software released into the public domain.
-Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
-software, either in source code form or as a compiled binary, for any purpose,
-commercial or non-commercial, and by any means.
-In jurisdictions that recognize copyright laws, the author or authors of this
-software dedicate any and all copyright interest in the software to the public
-domain. We make this dedication for the benefit of the public at large and to
-the detriment of our heirs and successors. We intend this dedication to be an
-overt act of relinquishment in perpetuity of all present and future rights to
-this software under copyright law.
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
-ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-------------------------------------------------------------------------------
-*/
diff --git a/base/ugg.h b/base/ugg.h
deleted file mode 100644
index ac51678..0000000
--- a/base/ugg.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#pragma once
-
-// Uncomplicated Generic Graphics
-struct ugg {
- uint32_t width;
- uint32_t height;
- uint32_t palette[256];
- uint8_t data[];
-};
-
diff --git a/base/vertex_shader.glsl b/base/vertex_shader.glsl
deleted file mode 100644
index d8f1848..0000000
--- a/base/vertex_shader.glsl
+++ /dev/null
@@ -1,9 +0,0 @@
-in vec2 position;
-in vec2 texture_coord;
-
-out vec2 frag_texture_coord;
-
-void main() {
- frag_texture_coord = texture_coord;
- gl_Position = vec4(position, 0.0, 1.0);
-}